Pariah
Smash Apprentice
Because of kirby's multi-jump priorities, this allows Kirby to waltz with Matilda a bit longer than others. Two jumps could be for killing, the other three could be to get back in the stage and edgehang if they try to recover.
I made a simple character chart to illustrate this. It might not come up right.
Figure 1
Say Bob is Kirby and Joe is Marth. Joe knows Kirby can jump 5 times, but how will Bob use those five jumps? Bob f-smashes Joe, and Joe gets far from the edge. Bob uairs Joe and now needs to finish him off. He uses another uair and Joe's out of there. Meanwhile, he's now on his 3rd jump.
Fig. 2
The numbers illustrate the number of jumps taken. Bob is now of considerable length from the stage. Say he needs to get back, with 2 jumps.
Therefore it is possible for kirby to provide a very creative recovery situation. And if you can't, ALWAYS TRY ^B.
It may mess you up, but there's a vital edgegrab priority there. You CAN make it. Just hit the button, ya' here?
Okay, I'm done.
Here's the condensed version so I don't sound like a person with no idea what he's talking about, which I don't:
You can use jumps to your advantage. Kirby's aerial game is ownage. Use it good, because you can basically subsitute that for a wavedash.
I don't advise doing that substitution, though.
I made a simple character chart to illustrate this. It might not come up right.
Figure 1
Code:
Kirby and Enemy above and beside stage
Stage here
Fig. 2
Code:
Bob here 3 2 1
Stage
Code:
Bob here 4
5
Stage
It may mess you up, but there's a vital edgegrab priority there. You CAN make it. Just hit the button, ya' here?
Okay, I'm done.
Here's the condensed version so I don't sound like a person with no idea what he's talking about, which I don't:
You can use jumps to your advantage. Kirby's aerial game is ownage. Use it good, because you can basically subsitute that for a wavedash.
I don't advise doing that substitution, though.