ChainArmour712
Smash Cadet
Let's discuss the matchup between Link and Princess Zelda here!
Now, about my experience:
I played in a sm4sh tournament at my college recently, and was just destroyed by someone playing Zelda. I am not familiar with the matchup since nobody I played with played her in Melee, and she has gotten some new abilities in this game that I think make her more difficult for Link to contend with:
The primary change she received was that now she can attack out of her upB, so that whereas before her mobility was limited now she can use the move to either chase you down or escape your projectile spam/melee attacks easily. I had a hard time landing attacks on her because she would just teleport out of there when I had something aimed at her and chase me down when I attempted to retreat for something like a bomb pull.
The second thing that I had a hard time with was her downB Phantom special. In my experience it ate up the majority of my projectiles and forced me to engage on her terms and not mine (meaning she could attack Link physically at a distance where I am focused on one of my projectiles). Also, the distance it covers pretty much negated any range advantage I had in fighting Zelda. When I would attempt to bypass the special she would either get me with a melee attack or teleport away. As for Din's Fire, it was mainly annoying when I was attempting to recover (I would attempt to air dodge and it would hit me anyways).
After getting dominated the first round I was able to get it pretty close the second go around just by playing angry and being aggressive but it always seemed like her player had the upper hand. What would be some good tactics to use against Zelda, and in my interest her up and down specials?
Now, about my experience:
I played in a sm4sh tournament at my college recently, and was just destroyed by someone playing Zelda. I am not familiar with the matchup since nobody I played with played her in Melee, and she has gotten some new abilities in this game that I think make her more difficult for Link to contend with:
The primary change she received was that now she can attack out of her upB, so that whereas before her mobility was limited now she can use the move to either chase you down or escape your projectile spam/melee attacks easily. I had a hard time landing attacks on her because she would just teleport out of there when I had something aimed at her and chase me down when I attempted to retreat for something like a bomb pull.
The second thing that I had a hard time with was her downB Phantom special. In my experience it ate up the majority of my projectiles and forced me to engage on her terms and not mine (meaning she could attack Link physically at a distance where I am focused on one of my projectiles). Also, the distance it covers pretty much negated any range advantage I had in fighting Zelda. When I would attempt to bypass the special she would either get me with a melee attack or teleport away. As for Din's Fire, it was mainly annoying when I was attempting to recover (I would attempt to air dodge and it would hit me anyways).
After getting dominated the first round I was able to get it pretty close the second go around just by playing angry and being aggressive but it always seemed like her player had the upper hand. What would be some good tactics to use against Zelda, and in my interest her up and down specials?