MrHadouken
Smash Cadet
- Joined
- Jul 29, 2014
- Messages
- 39
Accurate Samus Project
Light/Dark Beam for Dark and Light Suit Samus
Mini-Shinespark (Dash Attack)
These changes are purely aesthetic aren't supposed to affect her mechanics in any way.
Dark Dry Bowser
Fire Mario Bros.
Fire Mario
Fire Luigi
Fire for Roy's F-Smash
ALSO ADDED:
YOU CAN FIND EVERYTHING HERE
To-do List:
Also, all the mods I do are and will be purely aesthetic, and should not change how a character plays, so game changing modifications are not a thing under my consideration.
Light/Dark Beam for Dark and Light Suit Samus
PMDT did a great job with the alt. costumes in Project M 3.5 and 3.6. And Samus got a lot of love in these entries, rocking 4 new alt costumes for us to enjoy, bein the Light and Dark Suits my favorites. I'm still not a big fan of the Light Suit's big shoulder pads, but I absolutely love using the Dark Suit.
It felt weird for me having her using Fire/Plasma and Ice while using those suits, so I decided to mess around and use my noob skills to add some Light and Dark effects to the Fire and Ice modes respectively.
Light Beam: Sparkle effects given to all Fire Attacks. Still burns opponent on contact because it produces the same effects on enemies in Metroid Prime 2. Missiles are still Fire Missiles.
Dark Beam: Ice Attacks now come with a Darkness effect on it, and bursts the opponent in Dark Flames when hit. For the U-Smash and F-Air, the opponent will be lit on Dark Flames only when hit with the moves' sweetspots. F-Smash's second hit will still Freeze the opponent. Also, her missiles in this mode are still Ice Missiles. Putting up Dark Missiles would've been tedious and a bit farfetched, even with the existance of the Darkburst in Metroid Prime 2. Besides, she's rocking Ice Missiles in Metroid Prime 3, close enough!
She is also rocking these effects during 2 of her Victory Animations.
Changes apply for both the Light Suit and Dark Suit. You can see more images in the folder that is linked at the bottom of the OP.
It felt weird for me having her using Fire/Plasma and Ice while using those suits, so I decided to mess around and use my noob skills to add some Light and Dark effects to the Fire and Ice modes respectively.
Light Beam: Sparkle effects given to all Fire Attacks. Still burns opponent on contact because it produces the same effects on enemies in Metroid Prime 2. Missiles are still Fire Missiles.
Dark Beam: Ice Attacks now come with a Darkness effect on it, and bursts the opponent in Dark Flames when hit. For the U-Smash and F-Air, the opponent will be lit on Dark Flames only when hit with the moves' sweetspots. F-Smash's second hit will still Freeze the opponent. Also, her missiles in this mode are still Ice Missiles. Putting up Dark Missiles would've been tedious and a bit farfetched, even with the existance of the Darkburst in Metroid Prime 2. Besides, she's rocking Ice Missiles in Metroid Prime 3, close enough!
She is also rocking these effects during 2 of her Victory Animations.
Changes apply for both the Light Suit and Dark Suit. You can see more images in the folder that is linked at the bottom of the OP.
Mini-Shinespark (Dash Attack)
Given her Dash Attack resembles Samus' Shinespark from her 2D games (And Other M), I decided to add this as a bonus feature. It is red in color, just like in the games it is features (Except Other M).
It also burns the opponent when hit with it's sweetspot (the first 3 frames I believe). No knockback added, but feels more rewarding to perform the Windmill of Fury now, doesn't it? Tell me what you think about the color, though, as I was thinking of making it yellow to keep it consistant with the Boost Ball, although less accurate.
It also burns the opponent when hit with it's sweetspot (the first 3 frames I believe). No knockback added, but feels more rewarding to perform the Windmill of Fury now, doesn't it? Tell me what you think about the color, though, as I was thinking of making it yellow to keep it consistant with the Boost Ball, although less accurate.
These changes are purely aesthetic aren't supposed to affect her mechanics in any way.
Dark Dry Bowser
Something I did just for kicks. I wondered what would it look like if Dry Bowser had Darkness effects in some of his attacks, mainly the F-Smash. The results were rather pleasant to be honest, so I decided to share it. His Super Armor frames are marked in Purple instead of Red.
Fire Mario Bros.
Fire Mario
I know it's easy to find Fire Marios anywhere, however, I don't like it when all moves involve Fire. Me, for instance, decided to make my own Fire Mario, which is a more subtle one. His F-Air and his Mario Tornado include some Fire effects, as well as obviously they will ignite the opponent on Fire upon contact.
Fire Luigi
Mario's younger brother, the so beloved Luigi, was not left behind. It was a bit more complicated in his case since Green Fire effects were a bit more complex than Mario's Red Fire. But here it is! His F-Smash, F-Air and Luigi Cyclone's last hitbox will show off his awesome Green Fire effects and ignite the opponent on, again, Green Fire. The ignition of the opponent is resolved only if the opponent is hit with the moves' furthermost hitboxes.
I've also added, in the same file, some small mods for Mr. L! Giving his Side B (both the Green Missile and the Misfire) and the Up-B attacks the Darkness Attribute. The rest of the attacks are the same as a regular Luigi's costume.
I've also added, in the same file, some small mods for Mr. L! Giving his Side B (both the Green Missile and the Misfire) and the Up-B attacks the Darkness Attribute. The rest of the attacks are the same as a regular Luigi's costume.
Fire for Roy's F-Smash
Pretty simple and self-explanatory. I decided to make it so when Roy connects his F-Smash on the sweetspot it burns the opponent. Take notice that Roy has 4 hitboxes during this attack, and 3 of the are the "sweetspot". The innermost 2 hitboxes, however, are the ones that will cause this effect. This applies for all costumes.
ALSO ADDED:
- Greedy Wario: Wario's plumber costumes have a coin effect (sound included) to his D-tilt, U-Air and second Jab. As if Wario couldn't be more annoying!
- Firey Fox: Fox's Brawl costumes have fire effects on his U-Smash, and his U-Air, while not having fire effects, will burn the opponent on the sweetspot.
- Firey Falco: Falco's Brawl costumes have fire effects on his B-Air, and his D-Air, while not having fire effects, will burn the opponent on the sweetspot.
- Lightning Wolf: Wolf's vBrawl costumes will have an electric effect upon hitting the opponent with his Up-B and his F-Smash's sweetspot. I reduced the hitlag enough so these changes don't affect the gameplay.
- Dark Link: Link's Dark Link costume will have his sword trails in red rather than blue. No other changes made.
- Accurate Dry Bowser: Pretty much the se modifications done to Dark Dry bowser, but with Blue effects and explosion for the F-Smash.
YOU CAN FIND EVERYTHING HERE
To-do List:
- Do some fixes to Light/Dark Beam Samus: Try to re-integrate the Sword Glow for the Dark U-Smash and F-Air (with a purple tone, like Marth's Neutral B) and find less cartoony Sparkle effects for Light D-Tilt, U-Smash and F-Air.
- Dark Pit: See if I am able to change the arrow's particles to purple for that costume and maybe do other stuff. Don't expect this one so much, as Pit's PSA filesize is really annoying I heard. (But again, so is Samus')
- Manlier Captain Falcon: Pink Captain Falcon, but with MANLIER effects for some of his moves.
Also, all the mods I do are and will be purely aesthetic, and should not change how a character plays, so game changing modifications are not a thing under my consideration.
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