There's no way Wolf kills that early unless he catches G&W in horribad DI at the ledge. Earliest ever is around 90%, and G&W can kill at around the same %s with a good read. Without making those reads though, Wolf has an easier time killing than G&W imo.
By camping, I think Gheb meant "actually do something by camping". G&W's camping won't stop Wolf from approaching if he has to (as in, he's down in %/stock), especially if there are platforms. Wolf can laser through, and if you stop to bucket you eat a DACUS, I'm pretty sure you can understand why that's bad. Having a full bucket just means that Wolf will definitely win the camp war, so... yeah.
Nair, you're right enough on that point, quite the fail on my part to leave it out X_x It can combo well at low %s at set up for juggles, which can lead into a grab on the way down if there are no platforms for Wolf to run away to. Definitely one of G&W's most useful moves in this MU. Wolf can beat it in the air with shine, or bair the side at the beginning. If you land with nair, usmash OoS usually does the trick.
Uair really isn't much of a threat, at least the windbox isn't because it just resets the situation. As Choice said, hitting with uair's hitbox is difficult, and imo it'd be better for G&W to try nairing Wolf's landing from below a platform or shielding on the ground instead. Uair right before landing is hard to hit with, but can set up for combos and whatnot pretty well.
UpB OoS does it's job, but I don't know if G&W wants to be above Wolf all the time. Generally not the best position. As for planking with nair, Wolf can dair G&W out of it, so be cautious.
@ dair talk, Wolf can beat it from the side with fair or punish it upon landing with usmash OoS (gotta be quick though). Only time when dair is an issue is if Wolf jumps and is right below G&W but too far to hit with an uair before dair starts up. In situations like that, dair is great, but otherwise it's definitely manageable.
Reading the recovery easily isn't a character flaw, it's a player getting read. The Wolf shouldn't scar/lightstep/telestep when he knows that you can throw out a smash, simple as that. Reading isn't part of a matchup discussion, it's outplaying your opponent, and different characters in different matchups have more or less to gain from outplaying their opponent to various degrees. G&W has more to gain from a good read than Wolf in this MU, but it doesn't actually change the MU, for instance.
Also, what T said. Trading hits (G&W's smashes vs our bair (usually)) is beautiful and terrifying. One of the reasons why it's important not to overcommit. His smashes have very low cooldown in general, and have solid shieldpush so make sure you know what you can and can't punish.
Watch Seagull's video. Note how he basically threw away all of his first stock, got hit by Oil Panic, and still won with 1 stock low %. Also note how many smash attacks he got hit by. I'm not a G&W expert, but it didn't look like GIMR did anything too stupid or got outplayed by an unreasonably large margin. What should he have done instead, that he didn't do?
Honestly, from everything I've seen and played, my opinion is that this cannot be any worse than even for Wolf.
