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Most Neutral Target Test Stages?

crush

Smash Master
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What do yall think are the most neutral target test stages for regular four stock melee? please note that in action replay when you play multiplayer on target test stages the characters start off write next to each other (aka shine is really good in beginning)

also if anyone wanted to know the top 3 characters for fighting on target test stages are young link, fox, and falco
 

crush

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obviously luigis. no one dies.

or ganons. everyone dies.
contrary to popular belief, people die very fast on luigis, due to semi spikes from the flippers, and then when people respawn they respawn on the top of the dome that you were originally in, but you cant really see yourself and the walls are passthrough from the outside so if you go in GGs bro.
 

Bones0

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G&W's seems like the obvious choice.

If you aren't playing super serious where you're willing to time out, Falcon's, Samus's, and Pikachu's also seem pretty solid.
 

crush

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I wholeheartedly approve of this discussion.

It's clearly the stage seen at 1:44 of:
http://www.youtube.com/watch?v=M4_aWl5E7_Q
In AR when you play multiplayer on target test stages the game ends when all the targets are broken, so seak isn't really a viable stage. The same thing happens a lot on game and watches.

@bones: yeah when you play on target test stages with 4 stock you can't time people out since AR doesn't allow you to do stock and timer. Pika's, dk's, yoshis, falcons, and bowsers are the most neutral I can think of so far.

:phone:
 

KishPrime

King of the Ship of Fools
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Just make a rule so player who breaks the last target loses. Awesome way to play. Combine that with a rule that if someone is grabbed on top of the last target and punched, causing the last target to break, the player who was losing loses. That takes away camping potential.
 

crush

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Just make a rule so player who breaks the last target loses. Awesome way to play. Combine that with a rule that if someone is grabbed on top of the last target and punched, causing the last target to break, the player who was losing loses. That takes away camping potential.
if i wanted to use seak i'd just play on FD lol. and on seak couldnt fox just laser the two side targets and then throw his opponent into the last target causing it to break because of them so fox wins?
 

crush

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Zelda's doesn't seem that neutral since you start out on a very tiny platform and there's no part of the stage that has a lot of ground on one surface. and yeah playing up near the triforces would be funny.

:phone:
 
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