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More elements like Lucario's Aura

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
I think characters should be focused on a theme/style and mechanics can be added to flesh them out if needed.

Mario, for example, has a theme without a character specific mechanic. He is a jack-of-all trades. He has a reflector, a projectile, an aerial meteor, ect. For Mario, I would make sure he had all of the movement mechanics that makes sense.

Such as: Crawling and Gliding. He does crawl and glide (with his cape) in the games. Just don't make them the best crawl and glide.

Lucario, on the other hand, needed a fighting mechanic involving his aura (his marketing campaign focused on it). Maybe aura can be implemented better. Wario Waft was a neat mechanic, but perhaps overpowered when focused on only one move that is worthless without allowing it to charge.

Lucario could build up an aura meter over time (which charges faster than Warios). His specials can get bonuses and added animations depending on the charge of his aura meter. This would put the focus on Lucario utilizing his A moves and truly allowing his specials to be special.
 

CalumG

Smash Lord
Joined
Feb 20, 2013
Messages
1,062
Well, in Melee there was Zelda/Sheik introduced, as well as the Ice Climbers and Mr. Game and Watch. In Brawl, they brought in Olimar (with Pikmin gimmick), Lucario, Pokemon Trainer and Snake, all with unique playstyles, as well as adding Zero Suit Samus to Samus's character.

Basically, you can definitely expect more characters with gimmicks or 'unique' defining traits in SSB4. If the last two games are anything to go by, and if you exclude clones, they tend to add just as many 'oddball' newcomers as they do regular ones. The important thing though is that they need to be unique but not overbearing - Olimar being the only exception due to his natural reliance on Pikmin.
 
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