Yep, I had some fun with this team and got to about 1300 CRE...course, once you get anywhere past scrub level you can't expect a monotype team to compete with all the existing threats, particularly well-crafted stall >_>
I do the best I can to cover threats, but there isn't much to do when almost all of your team is weak to dark/ghost.
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Brick Break
Pretty standard OccaGross lead, with one big difference. Brick Break over EQ still lets me 2hko leadTran if I think they'll put up rocks first and keeps my team from being ***** by HO, which is a real pain in the *** to deal with. >_> I lose to ape and pert leads anyway, so vs. pert i'll just try to get rocks up then switch out. ape is a bad match since i'm not running eq, so i absorb the fake out and go to latias. Occa is a great item still because it's handy to have a bulky attacker that will still be safeguarded vs. a fire attack later in the game.
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Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Trick
- Thunderbolt
Pretty standard, Modest for extra power while still outspeeding +1 100s. Trick is helpful for messing up a blissey/whatever that comes in, and it's nice surprising scarfed rotoms that come in expecting to scare me off/spinblock and knocking them out since specially bulky ones are relatively rare.
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Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Surf
- Thunderbolt(Draco Meteor)
- Trick
This is my way of dealing with the semi-stall response of switching scarftar in on latias expecting a trick. Surf 2hkos ttar/scizor with sr, which is handy. It's also a nice solid attack. I don't find myself using thunderbolt much, so I might replace it for draco meteor since there have been times where I wanted extra power in that first hit. :/
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Gardevoir (M) @ Leftovers
Ability: Trace
EVs: 252 HP/148 Def/108 Spd
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Wish
- Psychic
- Thunderbolt
This is a nice way for me to check setup pokemon and deal with heatran/vap/jolt/vire/WHATEVER else has useful abilities that can be traced. Lots of possibilities there. XD Psychic for stab, tbolt for coverage, it's useful for dealing with gyara/vap in particular and gives a neutral hit vs. lots of other pokemon that generally won't be hurt by wisp. Wish is a handy bit of support, and his unexpected physical bulk does a lot of good for him as well.
---
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Hypnosis
- Explosion
This is pretty much my only way to deal with gengar, which is pretty **** sad. I keep this guy safe and try to rely on being able to KO it with gyro ball. Scarf starmie can revenge the standard LOgar, but if it's scarfed I'm kinda ****ED without this guy.
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Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Slack Off
- Surf
- Calm Mind
- Psychic/HP Electric
CMBro is one of the most solid guys on my team. CMbro walks all over standard defensive teams if they're not prepared for it. He can usually come in on any defensive pokemon, set up a CM as they switch to their counter, and just gives me all around good information. I haven't seen a lot of celebi/roserade, and slowbro can deal with anything else (excepting suicune, which I go to starmie/latias to trick or zong to explode on if it's the last remaining pokemon left). He also easily holds his own against scizor, since a CB 252 atk u-turn does an average of 70% damage, allowing me to slack off as he fires his u-turn. SD scizor gives him a lot of problems though if it chooses to run bug bite, then again if it runs bug bite my whole team has a lot of problems with it no matter what i do. >_>
One of the advantages of CMBro is that he's specially bulky enough after the +1 to set up vs. various threats like spinblock rotom's thunderbolt, scarf latias' draco meteor, etc. Although he can't overpower a suicune that comes in, he will be able to take it down after he's set up to at least +3 vs. a weaker opponent, even if it tries to stat up and rest... I like psychic for the better overall power and stab, but HP electric is an option just because it will nab the ohko on tauntgyara after SR as it switches in into calm mind.
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I was sad when I posted a version of this team on smogon and got over 500 views but no comments...
Rate, comment, etc. please
I do the best I can to cover threats, but there isn't much to do when almost all of your team is weak to dark/ghost.
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Brick Break
Pretty standard OccaGross lead, with one big difference. Brick Break over EQ still lets me 2hko leadTran if I think they'll put up rocks first and keeps my team from being ***** by HO, which is a real pain in the *** to deal with. >_> I lose to ape and pert leads anyway, so vs. pert i'll just try to get rocks up then switch out. ape is a bad match since i'm not running eq, so i absorb the fake out and go to latias. Occa is a great item still because it's handy to have a bulky attacker that will still be safeguarded vs. a fire attack later in the game.
---
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Trick
- Thunderbolt
Pretty standard, Modest for extra power while still outspeeding +1 100s. Trick is helpful for messing up a blissey/whatever that comes in, and it's nice surprising scarfed rotoms that come in expecting to scare me off/spinblock and knocking them out since specially bulky ones are relatively rare.
---
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Surf
- Thunderbolt(Draco Meteor)
- Trick
This is my way of dealing with the semi-stall response of switching scarftar in on latias expecting a trick. Surf 2hkos ttar/scizor with sr, which is handy. It's also a nice solid attack. I don't find myself using thunderbolt much, so I might replace it for draco meteor since there have been times where I wanted extra power in that first hit. :/
---
Gardevoir (M) @ Leftovers
Ability: Trace
EVs: 252 HP/148 Def/108 Spd
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Wish
- Psychic
- Thunderbolt
This is a nice way for me to check setup pokemon and deal with heatran/vap/jolt/vire/WHATEVER else has useful abilities that can be traced. Lots of possibilities there. XD Psychic for stab, tbolt for coverage, it's useful for dealing with gyara/vap in particular and gives a neutral hit vs. lots of other pokemon that generally won't be hurt by wisp. Wish is a handy bit of support, and his unexpected physical bulk does a lot of good for him as well.
---
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Hypnosis
- Explosion
This is pretty much my only way to deal with gengar, which is pretty **** sad. I keep this guy safe and try to rely on being able to KO it with gyro ball. Scarf starmie can revenge the standard LOgar, but if it's scarfed I'm kinda ****ED without this guy.
---
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Slack Off
- Surf
- Calm Mind
- Psychic/HP Electric
CMBro is one of the most solid guys on my team. CMbro walks all over standard defensive teams if they're not prepared for it. He can usually come in on any defensive pokemon, set up a CM as they switch to their counter, and just gives me all around good information. I haven't seen a lot of celebi/roserade, and slowbro can deal with anything else (excepting suicune, which I go to starmie/latias to trick or zong to explode on if it's the last remaining pokemon left). He also easily holds his own against scizor, since a CB 252 atk u-turn does an average of 70% damage, allowing me to slack off as he fires his u-turn. SD scizor gives him a lot of problems though if it chooses to run bug bite, then again if it runs bug bite my whole team has a lot of problems with it no matter what i do. >_>
One of the advantages of CMBro is that he's specially bulky enough after the +1 to set up vs. various threats like spinblock rotom's thunderbolt, scarf latias' draco meteor, etc. Although he can't overpower a suicune that comes in, he will be able to take it down after he's set up to at least +3 vs. a weaker opponent, even if it tries to stat up and rest... I like psychic for the better overall power and stab, but HP electric is an option just because it will nab the ohko on tauntgyara after SR as it switches in into calm mind.
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I was sad when I posted a version of this team on smogon and got over 500 views but no comments...
Rate, comment, etc. please