I've only seen 1.3
It's good but I see more of an aggressive technical fight than metagaming. Here's a bit of a play-by-play: Start of the match, are you trying to perfect guard? Why not just pull out your mirror shield?
A bit after that, it looks like all you're doing is trying to land short-hopped bairs. You miss twice in a row because you did it at the peak of your jump and you were too high. You left yourself open needlessly. My generic response: wait for him to drop his guard, punish with forward smash. You dropped your guard lots there.
The ledge-hop nair. I wouldn't do it, myself, but whatever. A well-timed and spaced opponent can easily nail you while you ledge-hop nair since the nair requires you to pretty much touch your opponent with the weak attack.
Remember that you can use your glide to go for a snap ledgegrab. Dive and then use upwards momentum so he can't take potshots at you since you're below ground level.
Personally, I never go for Dairs on the way back down. If Azen had used an Uair, it would have not been pretty. Characters with good Fairs and whatnot (DiK, Marth, MK, Squirtle, Olimar) will usually out-prioritize you. It's always a better angle to be from below as well because of the falling rate.
From what I saw, I see a Pit player that likes to throw around his smashes and aerials (not that bad) a lot and shield like any normal player. No reactive style and/or spot-dodging/dodge-and-punish technique except a standard smash-attack after shielding enemy's failed attack. Aggressive edge-guard game and generally aggressive overall.