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Modifying hex data through programming

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
There's a lot of repetitive little processes I could make a whole lot faster if I knew some commands for modifying hex data (or whatever you would call it). I know some simple vb and flash. If need be I can download a trial of visual C++.

I've been googling and I can't find any info on modifying hex data (I'm likely just using the wrong terminology). I know how to handle stings and I imagine hex data would be handled in a similar way. Anyone know some commands for any of these languages for parsing, inserting, deleting, and replacing hex data? At least point me in the right direction. Thanks.
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
What you are thinking of are raw byte arrays.

Youre thinking of hex as a format, when its a way to VIEW raw bytes of data. In fact, if you are working with Brawl formats and wii data, I suggest looking at using BrawlLib(Its the library part of BrawlBox) and using the "b-" types, i.e. bint, bfloat, bshort, etc, to read big endian values from raw files.

Just remember, you aren't trying to read "hex data" you are trying to read the values in the file.
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
Turns out I actually have Visual Studio '05 not just VB. So C#, VB, J#, or C++? Thinkin' it's time to learn C++. Anyways that's not even the best part. The thing came with posters. The front has stuff, and the back has Mr. Infinity and The Professor! With their help I can "combat the feature creep" and "contain the cludge." (holeh craaap)
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
And I would just get 2008 Express.

I can send you a file that lets you debug/compile BrawlBox/BrawlLib without having 2008 Pro if you get that far :p
 
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