sneakytako
Smash Lord
Hi everyone. Today I was thinking we could have a place for everyone to share their thoughts on the stages. I figured we could discuss one stage at a time, then move onto the next stage. Please discuss how you feel about the stage, what MUs you like/dislike on the stage, and feel free to add any character/situation specific information you would like to note.
I would like to start by discussing BF. Here are some of my own thoughts:
Stage size: Medium blastzones, Medium Ceiling, Small Stage. This is a good combination for MK. MK loves small stages, since it makes it easier to get people off the stage and gimp them. Keep tech chasing with grabs and either throw them off or dsmash them off if you're confident, usually dsmash can cover 2-3 tech options. The medium blastzones and ceiling prevents us from being killed super early by people with great kill moves like Fox or Zelda, while still allowing us to kill off the top with up-b fairly early.
Platform: 3 platform, medium height. This is a great pattern for MK. It's low enough to uptilt, get away from dthrow combos from people like Mario, Link, etc, and is great for edge cancel shenanigans to mix it up. When recovering, the platforms can become a liability when you try to recover high to the stage, usually it's better to go to the edge and go from there. They also allow for easy camping against projectiles like falco laser, but be wary of how high Mario fireballs can bounce.
Overall this is a stage I almost never strike. The only time I would consider striking this stage is if I'm playing a character that prefers a small stage (ex. Bowser, Charizard, Ike, Marth, etc) and all other small stages are gone. This is probably my preferred neutral against people like Falco, Fox, Mario, Ivysaur. But I wouldn't recommend this stage in MUs you are personally unfamiliar with. Also avoid this stage against Wario, that guy loves platforms.
I would like to start by discussing BF. Here are some of my own thoughts:
Stage size: Medium blastzones, Medium Ceiling, Small Stage. This is a good combination for MK. MK loves small stages, since it makes it easier to get people off the stage and gimp them. Keep tech chasing with grabs and either throw them off or dsmash them off if you're confident, usually dsmash can cover 2-3 tech options. The medium blastzones and ceiling prevents us from being killed super early by people with great kill moves like Fox or Zelda, while still allowing us to kill off the top with up-b fairly early.
Platform: 3 platform, medium height. This is a great pattern for MK. It's low enough to uptilt, get away from dthrow combos from people like Mario, Link, etc, and is great for edge cancel shenanigans to mix it up. When recovering, the platforms can become a liability when you try to recover high to the stage, usually it's better to go to the edge and go from there. They also allow for easy camping against projectiles like falco laser, but be wary of how high Mario fireballs can bounce.
Overall this is a stage I almost never strike. The only time I would consider striking this stage is if I'm playing a character that prefers a small stage (ex. Bowser, Charizard, Ike, Marth, etc) and all other small stages are gone. This is probably my preferred neutral against people like Falco, Fox, Mario, Ivysaur. But I wouldn't recommend this stage in MUs you are personally unfamiliar with. Also avoid this stage against Wario, that guy loves platforms.
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