Hey folks.
I've been messing around with Meta Knight recently, and came across a few tricks I figured I'd do a Show and Tell with.
Forgive the video quality, as I'm still stuck with the 3DS version.
Meta Knight's 'Free Fall' Setup Near Edges.
At certain percents, Meta Knight's dtilt has a chance to trip, or just cause the opponent to slide a certain distance. While the trip is awesome for grab set-ups, we're looking for a non-trip here.
If you hit a dtilt close to the edge and it doesn't cause trip, the opponent should end up sliding off the edge and going into what I call Free Fall.
Free Fall was used for true combos in one of My Smash Corner's videos. To those unaware, Free Fall is almost the same as a footstool fall; the opponent cannot do anything during the fall for a certain period.
Because MK's d-tilt has such little endlag, he can actually do an inescapable set up with this if he's fast enough to fast fall off the edge and follow them. The later the opponent enters the Free Fall, the more time you have to follow-up. So doing it
juusstt close enough to cause the fall is more optimal than doing it when they're right next to the edge.
In this example, I used a B-Air to cause a stagespike, which cannot be escaped as far as I know, outside of teching upon contact with the stage. But other things such as an inescapable footstool is also possible.
Meta-Knight's Edge-Canceled Jab Followups.
This isn't exclusive to MK, but I figured I should mention it regardless.
Most rapid jabs such as C.Falcons, Little Mac, and of course - Meta Knight, start pushing you back after a certain amount of hits.
If you do it with your back to the edge, you will fall off the stage, but just be put into a neutral air situation. This allows you to combo into most special attacks. In this example, I use Up-B and Down-B. but all of MK's specials work as well.
Dtilt's Low Launch property.
At low 100%s (105% in Diddy Kong's case), Dtilt will start launching. However during these early periods, the launch is VERY low to the ground.
This makes for a pretty difficult tech for the opponent to do. Whilst this
is against a CPU, it still shows just how little time your opponent has to tech. It allows for a pretty solid DownB Slash, imo.
Controlling Dimensional Slash's direction.
This is nowhere near as complicated, but I still wanted to point this out as I see few MKs using this.
Basically, Meta Knight will execute the slash in the opposite direction that you're pushing the movement stick. If you hold right, you'll attack facing left, and vice versa.
However, the easiest way to do just a simple forward facing attack, is to simply let movement go to neutral just before the slash comes out. That's it.
I know alot of MKs here might know this, but I still wanted to point it out because - like Lucario's counter - many others don't seem to know they can change the attack's direction.
There are of course other tricks, such as MK's Nair being great to hit opponents off the ledge with, since they're vulnerable for one frame, as well as the famous Bair to Dtilt lock at certain percents as well.
But yeah, fun stuff!