Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Just for fun I got the idea in my head to make a little PSA project for MK at the attempt to balance him for brawl. This idea is purely for fun and not meant to make anything big out of it. The general idea is to figure out what changes could be made to MK in a brawl environment to make him A tier, but not SS tier. I was just wondering what small PSA changes MK might have to make that happen.
Some ideas I had were this.
Uair -> Increased damage and higher ending lag. (no 13 frame IASA that not even jabs have)
Dair -> Higher ending lag. (Make him more vulnerable underneath).
Tornado -> Make it SDI'able, duration lowered, reduce mobility. (Maybe increase the damage to compensate for it becoming sucky)
Drill Rush -> P:M 2.6 change. This would make it only good for horizontal recovery and not allow MK to burn all his jumps and still be able to recover from the bottom corners of the stage.
UpB Aerial -> Some combination to reduce its killing effect. Reduce BKB from 90 to something like 40. Decrease damage from 9% to maybe 6% and increase the angle 30 degrees to either 45 or 60 degrees. Maybe even give it the 361 angle. Perhaps increase the start-up lag by a 2-3 frames to make it more easily reacted too in the air.
Dtilt -> Increase the IASA from 15 to 21 (more like Marth's dtilt IASA, but without the trip as well).
Dsmash -> Increase ending lag from 34 frame duration to more like 40 frame duration.
Anyone else have any ideas that might be better?
Some ideas I had were this.
Uair -> Increased damage and higher ending lag. (no 13 frame IASA that not even jabs have)
Dair -> Higher ending lag. (Make him more vulnerable underneath).
Tornado -> Make it SDI'able, duration lowered, reduce mobility. (Maybe increase the damage to compensate for it becoming sucky)
Drill Rush -> P:M 2.6 change. This would make it only good for horizontal recovery and not allow MK to burn all his jumps and still be able to recover from the bottom corners of the stage.
UpB Aerial -> Some combination to reduce its killing effect. Reduce BKB from 90 to something like 40. Decrease damage from 9% to maybe 6% and increase the angle 30 degrees to either 45 or 60 degrees. Maybe even give it the 361 angle. Perhaps increase the start-up lag by a 2-3 frames to make it more easily reacted too in the air.
Dtilt -> Increase the IASA from 15 to 21 (more like Marth's dtilt IASA, but without the trip as well).
Dsmash -> Increase ending lag from 34 frame duration to more like 40 frame duration.
Anyone else have any ideas that might be better?