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MK attacks with sweetspots

Deoxys

Smash Lord
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Recently I've been adding RAR'd sweet-spotted dairs to my approach arsenal, and they KO at surprisingly low %s sometimes when fresh. MK's dair does 7% when not sweet-spotted, but 9% when it is, with increased knockback. Here's my question: what other MK attacks can be sweetspotted?

Here's another question: what are all the differences between an up-b from the floor and an aerial up-b?

I know there's a Q&A thread, but I thought it would be nice if we compiled a list of all MK attacks that are sweet-spotable.
 

Heroes_Never_Die

Smash Journeyman
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Dtilt sweetspots at the base of the blade.
Utilt sweetspots at the tip of the blade.
Up-B doesn't really have a sweetspot, per se. It is weaker if you hit with it late at the top, or when MK loops back around.

Ground Up-B sends the opponent vertically and does 9% damage. It also has invincibility on frame 5 I believe.

Aerial Up-B sends the opponent horizontally and does 8% damage.
Edit: I was mistaken, they do the same damage.
Edit2: Apparently I was mistaken again, ****ing training mode.
 

Megamegaman

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fair also have one, is in the down area of the end of the last sword attack ! The same to the bair !
 

Deoxys

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Really, all those do more damage than if it's not sweet spotted? Wow, I learned a lot. Are you sure about fair and bair, though?
 

Heroes_Never_Die

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Dtilt does 5-6% at sweetspot compared to 4% at the tip, but don't worry about sweetspotting it, since it's not always the best thing to do.

Utilt does 7% at sweetspot compared to 6% and has noticeably increased knockback.

I don't think that stuff about Fair and Bair is correct.

Dair is something you should learn to sweetspot, it does 2% more damage and has more knockback. It's important to sweetspot it when facing Snake as a normal Dair won't knock him off of his cypher. Alternatively you could use a Nair, but you may not reach him in time.
 

Deoxys

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Dtilt does 5-6% at sweetspot compared to 4% at the tip, but don't worry about sweetspotting it, since it's not always the best thing to do.

Utilt does 7% at sweetspot compared to 6% and has noticeably increased knockback.

I don't think that stuff about Fair and Bair is correct.

Dair is something you should learn to sweetspot, it does 2% more damage and has more knockback. It's important to sweetspot it when facing Snake as a normal Dair won't knock him off of his cypher. Alternatively you could use a Nair, but you may not reach him in time. It's also necessary to sweetspot it for proper spacing.
I wish there were a consensus on this Bair Fair thing. Dair is great for sweetspotting, though, hence the occaisonal RARing I mentioned. Uair doesn't sweet spot, right?

Also, aerial up B does only 8% according to M2K, and ground does 9%. Apparently they do the same in Training because the damage of all attacks is increased slightly to add to its sh****ness.
 

Heroes_Never_Die

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I'm pretty sure there is no sweespot on Fair/Bair. I've never seen these two moves deal over 10%. Uair has no sweespot.

Yeah, I checked in training and aerial U-B did 9% even though I thought it was 8%. I guess I can't trust training mode lol.
 

Deoxys

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I'm pretty sure there is no sweespot on Fair/Bair. I've never seen these two moves deal over 10%.
Even though they never deal more damage, Brawl has some gameplay elements that are so weird I wouldn't be surprised if they made an attack that has a sweetspot that doesn't increase damage but does increase knockback.

Thanks for your help HND/other gaiz. It's great to have a list of what I should worry about sweet spotting.

People have said 3rd hit of Ftilt does, but I don't think so....
 

Gates

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I'm not exactly sure about the properties of the nair but I think it can be considered to have a sweetspot. It definitely has more knockback on some parts of the move than others.
 

Deoxys

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I'm not exactly sure about the properties of the nair but I think it can be considered to have a sweetspot. It definitely has more knockback on some parts of the move than others.
I think what you're talking about is just that it does more knockback if you hit with both hits.
 

Heroes_Never_Die

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Even though they never deal more damage, Brawl has some gameplay elements that are so weird I wouldn't be surprised if they made an attack that has a sweetspot that doesn't increase damage but does increase knockback.
This may be true, but I also haven't noticed any differences in knockback or trajectory as long as I've played MK.

As for Nair, it has two hits (obviously). The first hit does 12% and the second hit does like 5%-7%(?). I couldn't quite figure out what caused Nair to do 19% as opposed to 17-18%. It may be due to the timing of the second hit of Nair. That is, the later part of the second hit does less % (I don't know about knockback, but it seems negligible). So if you Nair while facing your opponent it deals more damage than if you Nair while facing away from the opponent. I'll try to test this more later, but this would make sense.
 
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