Eisen
Smash Ace
Just a topic I thought I'd bring up, because there's surprisingly not a lot other than straight missile cancelling I see used like, ever. I'm sure some folks use these other options and I'm sure they're not the best, but here's some stuff I think could more often be helpful than given credit for. Feedback is appreciated.
*MC = Missile cancel
*PMC = standard platform missile cancelling
*WM = weak missile
*SM = smash missile
*WD/SH/FH = wavedash/short hop/full hop, etc.
The following are assumed to be on Battlefield:
From the left/right to the middle, inside of BF's outer platforms:
PMC > PMC
Yes, as strange as it might sound, I missile cancel twice using the first platform like the floor of the stage. You can also do:
PMC > PMC > FH/SH missiles, or
PMC > PMC > drop down missiles
PMC > PMC > dash > missile while falling onto middle platform > missile after landing, ala 4 missiles. This I can see only working if you launch an opponent far from the opposite side of BF and just want to rain missiles on them while they're recovering.
PMC > PMC > drop down zair, for opponents flirting with the opposite end of the stage/trying to escape
PMC > PMC > any drop down aerial
These will also work on WarioWare, albeit not as effectively because of the small blastzones/stage size.
This next set doesn't have to be on any particular stage, except one you can missile cancel on.
PMC > grounded missile
PMC > FH/SH missiles
PMC > FH/SH aerials - This, I like to use particularly with ice fair/ice upsmash for opponents recovering high, or I'll use Zair instead for horizontal range.
PMC > dropdown zair - Seriously, this is great for racking up damage while keeping the opponent in place. I also enjoy:
PMC > dropdown aerials OR
PMC > dropdown > double jump > waveland > aerial/missile - for mindgames
PMC > wavedash backwards > Smash missile when you fall off the platform > PMC > etc etc (Basically, an endless loop of slightly slower missile cancels that doesn't require you to wavebounce/b-reverse. Surprisingly, I'm finding it hard to get used to the timing because this is something I just thought to use, and I wind up dropping down/shielding/spot dodging instead of the WD.
PMC > dash > dropdown aerial/zair/missile/whatever
Okay, I'm kind of sounding like a broken record at this point, but what I'm trying to say is that Samus has a LOT of freaking options. Like. More than we'll ever need, probably. The problem, I think, is finding proper uses for them. At the very least, these can serve as mixups, since they're kind of gimmicky and I don't think work well as general strategies. Nonetheless, I think mixups are extremely important and we should be looking into all our options here. Mostly, though, the point is that missile cancelling in itself does a LOT more for us than just allowing us to spam missile faster. It gives us a ton of movement options, like Fox being able to cancel his shine, only like 1,000 times less broken but still really good.
Anyway, had to get this off my mind, so here ya go. Any of you guys ever use any of this stuff?
*MC = Missile cancel
*PMC = standard platform missile cancelling
*WM = weak missile
*SM = smash missile
*WD/SH/FH = wavedash/short hop/full hop, etc.
The following are assumed to be on Battlefield:
From the left/right to the middle, inside of BF's outer platforms:
PMC > PMC
Yes, as strange as it might sound, I missile cancel twice using the first platform like the floor of the stage. You can also do:
PMC > PMC > FH/SH missiles, or
PMC > PMC > drop down missiles
PMC > PMC > dash > missile while falling onto middle platform > missile after landing, ala 4 missiles. This I can see only working if you launch an opponent far from the opposite side of BF and just want to rain missiles on them while they're recovering.
PMC > PMC > drop down zair, for opponents flirting with the opposite end of the stage/trying to escape
PMC > PMC > any drop down aerial
These will also work on WarioWare, albeit not as effectively because of the small blastzones/stage size.
This next set doesn't have to be on any particular stage, except one you can missile cancel on.
PMC > grounded missile
PMC > FH/SH missiles
PMC > FH/SH aerials - This, I like to use particularly with ice fair/ice upsmash for opponents recovering high, or I'll use Zair instead for horizontal range.
PMC > dropdown zair - Seriously, this is great for racking up damage while keeping the opponent in place. I also enjoy:
PMC > dropdown aerials OR
PMC > dropdown > double jump > waveland > aerial/missile - for mindgames
PMC > wavedash backwards > Smash missile when you fall off the platform > PMC > etc etc (Basically, an endless loop of slightly slower missile cancels that doesn't require you to wavebounce/b-reverse. Surprisingly, I'm finding it hard to get used to the timing because this is something I just thought to use, and I wind up dropping down/shielding/spot dodging instead of the WD.
PMC > dash > dropdown aerial/zair/missile/whatever
Okay, I'm kind of sounding like a broken record at this point, but what I'm trying to say is that Samus has a LOT of freaking options. Like. More than we'll ever need, probably. The problem, I think, is finding proper uses for them. At the very least, these can serve as mixups, since they're kind of gimmicky and I don't think work well as general strategies. Nonetheless, I think mixups are extremely important and we should be looking into all our options here. Mostly, though, the point is that missile cancelling in itself does a LOT more for us than just allowing us to spam missile faster. It gives us a ton of movement options, like Fox being able to cancel his shine, only like 1,000 times less broken but still really good.
Anyway, had to get this off my mind, so here ya go. Any of you guys ever use any of this stuff?