commonyoshi
Smash Hero
This whole team was made just to contain Ramparados: the coolest looking pokemon of this gen. It's probably going to suck, but Ramparados is just too classy. Oh, and the pokemon explode too. yay
This team was intentionally designed around Trick Room to support Ramparados and my other slow pokemon. My party doesn't try to go for Super Effective Attacks very much; though I dont intend to get Super Effectively hit either. From what I am planning, everything should come out Nuetral damage, except my pokemon will last longer. Hopefully...
Bronzong@ Leftovers
Ability: Levitate
Sassy (+Special Def, -Speed)/Relaxed (+Def, -Speed)
252 HP/252 Attack/ 6 SpD/Def
Grass Knot
Trick Room
Earthquake
Explosion/Hypnosis/Return
Supports the team with Hypnosis and Trick Room.
Ramparados@ Life Orb
Ability: Mold Breaker
Brave (+Att, -Speed)
252 Hp/252 Def/ 6 SpD
Hammer Arm
Earthquake
Zen Headbutt (Swords Dance?)
Double Edge/Stone Edge
Waits for Trick Room then, hopefully, sweeps.
Forretress@ Focus Band
Ability: Sturdy
Impish (+Def,-SpAtt)/Careful (+SpDef,-SpAtt)
252 Hp/252 SpD/6Att
Spikes
Stealth Rock
Rapid Spin
Gyro Ball
Sets up Spikes and Stealth Rock because I'm tryng to get a lot of switches with my two Ghost pokemon.
Spiritomb
Ability: Pressure
Sassy (+Special Def,-Speed)
252 Hp/128 Def/130 SpD
Dark Pulse
Toxic/Hypnosis
Curse
Pain Split
Tries to make the opponent switch as much as possible. The key is keeping him alive with Pain Split. I might make him the starter of my team depending whether he can take a hit from Weavile or not. I'll have to check. You really cant go wrong because he has no weakness. I just have to beware the Brelooms.
Vaporeon
Ability: Water Absorb
Quiet (+Special Att,-Speed)
188Hp/252 Def/68 Special Att
Ice Beam
Wish
Surf/Curse
Yawn/Batton Pass
I kinda need him to heal my team as I'll be sure to switch a lot.
Dusknoir
Ability: Pressure
Relaxed (+Special Def,-Att)
252 Hp/76 Def/180 SpDef
Trick Room
Pain Split/Shadow Punch
Fire/Thunder/Ice Punch/Brick Break
Fire/Thunder/Ice Punch/Brick Break
My other Trick Roomer to aid my slow party. Pain Split to live and attack when possible.
I see a big problem with Physical walls. I also have a parse amount of Special attacks which makes me depend on Pain Split with my two Ghost pokemon. Eww. Not sure whether to put Forretress in first or Bronzong. I kinda need more ThunderWave/Will-o-wisp. I'm thinking of making my Dusknoir cover that.
I haven't tested this team out yet. Edit: Ahaha! Screw you Gyarados/Eletivire combo! I have no electric attacks!... er, wait. That isn't a good thing, is it?
This team was intentionally designed around Trick Room to support Ramparados and my other slow pokemon. My party doesn't try to go for Super Effective Attacks very much; though I dont intend to get Super Effectively hit either. From what I am planning, everything should come out Nuetral damage, except my pokemon will last longer. Hopefully...
Bronzong@ Leftovers
Ability: Levitate
Sassy (+Special Def, -Speed)/Relaxed (+Def, -Speed)
252 HP/252 Attack/ 6 SpD/Def
Grass Knot
Trick Room
Earthquake
Explosion/Hypnosis/Return
Supports the team with Hypnosis and Trick Room.
Ramparados@ Life Orb
Ability: Mold Breaker
Brave (+Att, -Speed)
252 Hp/252 Def/ 6 SpD
Hammer Arm
Earthquake
Zen Headbutt (Swords Dance?)
Double Edge/Stone Edge
Waits for Trick Room then, hopefully, sweeps.
Forretress@ Focus Band
Ability: Sturdy
Impish (+Def,-SpAtt)/Careful (+SpDef,-SpAtt)
252 Hp/252 SpD/6Att
Spikes
Stealth Rock
Rapid Spin
Gyro Ball
Sets up Spikes and Stealth Rock because I'm tryng to get a lot of switches with my two Ghost pokemon.
Spiritomb
Ability: Pressure
Sassy (+Special Def,-Speed)
252 Hp/128 Def/130 SpD
Dark Pulse
Toxic/Hypnosis
Curse
Pain Split
Tries to make the opponent switch as much as possible. The key is keeping him alive with Pain Split. I might make him the starter of my team depending whether he can take a hit from Weavile or not. I'll have to check. You really cant go wrong because he has no weakness. I just have to beware the Brelooms.
Vaporeon
Ability: Water Absorb
Quiet (+Special Att,-Speed)
188Hp/252 Def/68 Special Att
Ice Beam
Wish
Surf/Curse
Yawn/Batton Pass
I kinda need him to heal my team as I'll be sure to switch a lot.
Dusknoir
Ability: Pressure
Relaxed (+Special Def,-Att)
252 Hp/76 Def/180 SpDef
Trick Room
Pain Split/Shadow Punch
Fire/Thunder/Ice Punch/Brick Break
Fire/Thunder/Ice Punch/Brick Break
My other Trick Roomer to aid my slow party. Pain Split to live and attack when possible.
I see a big problem with Physical walls. I also have a parse amount of Special attacks which makes me depend on Pain Split with my two Ghost pokemon. Eww. Not sure whether to put Forretress in first or Bronzong. I kinda need more ThunderWave/Will-o-wisp. I'm thinking of making my Dusknoir cover that.
I haven't tested this team out yet. Edit: Ahaha! Screw you Gyarados/Eletivire combo! I have no electric attacks!... er, wait. That isn't a good thing, is it?