Book Jacket
Smash Apprentice
We know of five customization factors for Miis: Class, Custom moves, custom equipment, the size of the Mii, and clothing.
Outright, we can ban the custom equipment, which alters stats, as we see here:
Way too complicated, changes individual characters too much, not all equipment items have the same stats, etcetera.
Custom moves and sizes are the main points of contention. With three options for every special, there are 81 options for each character. Three Mii classes make 243, and three sizes make 729 different possible Miis, and this is assuming there are only three distinct sizes, a la Mario Kart.
That in account, it does seem to be the strength of the Mii that they can change their moveset. This would only be applicable if custom moves were allowed overall, but Miis have serious metagame potential. However, for those who don't play Miis, match-ups may get confusing. There are, I think, two ways of looking at this: 1) The best asset of a Smash player is the ability to adapt, and therefore, skilled players should be able to get a feel for each individual Mii they fight regardless of size or moveset. Or 2) It is too problematic to try to allow all those different customizations into the meta game; players would need to know too much different information to play well. With so many possibilities, learning the Smash meta game would be 50% Miis.
The first solves itself, but the second leaves a problem. If the Smash community primarily sees the issue (from a majority standpoint) as the second, it begs the question, do we ban Miis?
If that is the consensus, that doesn't mean Miis need to be banned. Instead, we put in place a competitive standard for Miis. In addition, this solution may be favorable even if the smash community sees the issue from the first perspective, as we don't know as of now how much impact the height and weight of each Mii have on their characteristics/physics.
So, about that competitive standard:
There could be a set of playable Miis on every tournament Wii U. There are numerous ways to go about this, too. There could be one Mii for every size and class (i.e. Brawler Light, Brawler Mid, Brawler Heavy), or just one for each class. These competitive standard Miis don't even have to be generic "Guest" Miis, either. The CS (competitive standard) Brawler could always be Reggie, or the CS Swordfighter could always be Iwata. And if we used Competitive Standard Miis, match-ups would be minimally affected. With sizes, there would be 9 different Miis (with custom moves, 729), and without, and perhaps more favorable only 3 (with custom moves, 243). The 3 CS Miis would most likely be preferable to the community, due to size affecting melee range and such. And without different sizes, they don't have to be all middle height and middle weight; Brawler could be Large, Swordfighter could be Medium, and Gunner could be small, or any other combination, just so long as there is a standard.
It's also important to note that custom movesets only change specials, and that therefore jabs, tilts, smashes, aerials, and throws would all remain the same.
As far as clothing goes, it's as simple as keep or ban. I for one feel the clothing options could be allowed if it was, again, standardized, but other than that, kind of a hassle. I dunno, that one doesn't matter as much.
Thoughts?
Outright, we can ban the custom equipment, which alters stats, as we see here:
Way too complicated, changes individual characters too much, not all equipment items have the same stats, etcetera.
Custom moves and sizes are the main points of contention. With three options for every special, there are 81 options for each character. Three Mii classes make 243, and three sizes make 729 different possible Miis, and this is assuming there are only three distinct sizes, a la Mario Kart.
That in account, it does seem to be the strength of the Mii that they can change their moveset. This would only be applicable if custom moves were allowed overall, but Miis have serious metagame potential. However, for those who don't play Miis, match-ups may get confusing. There are, I think, two ways of looking at this: 1) The best asset of a Smash player is the ability to adapt, and therefore, skilled players should be able to get a feel for each individual Mii they fight regardless of size or moveset. Or 2) It is too problematic to try to allow all those different customizations into the meta game; players would need to know too much different information to play well. With so many possibilities, learning the Smash meta game would be 50% Miis.
The first solves itself, but the second leaves a problem. If the Smash community primarily sees the issue (from a majority standpoint) as the second, it begs the question, do we ban Miis?
If that is the consensus, that doesn't mean Miis need to be banned. Instead, we put in place a competitive standard for Miis. In addition, this solution may be favorable even if the smash community sees the issue from the first perspective, as we don't know as of now how much impact the height and weight of each Mii have on their characteristics/physics.
So, about that competitive standard:
There could be a set of playable Miis on every tournament Wii U. There are numerous ways to go about this, too. There could be one Mii for every size and class (i.e. Brawler Light, Brawler Mid, Brawler Heavy), or just one for each class. These competitive standard Miis don't even have to be generic "Guest" Miis, either. The CS (competitive standard) Brawler could always be Reggie, or the CS Swordfighter could always be Iwata. And if we used Competitive Standard Miis, match-ups would be minimally affected. With sizes, there would be 9 different Miis (with custom moves, 729), and without, and perhaps more favorable only 3 (with custom moves, 243). The 3 CS Miis would most likely be preferable to the community, due to size affecting melee range and such. And without different sizes, they don't have to be all middle height and middle weight; Brawler could be Large, Swordfighter could be Medium, and Gunner could be small, or any other combination, just so long as there is a standard.
It's also important to note that custom movesets only change specials, and that therefore jabs, tilts, smashes, aerials, and throws would all remain the same.
As far as clothing goes, it's as simple as keep or ban. I for one feel the clothing options could be allowed if it was, again, standardized, but other than that, kind of a hassle. I dunno, that one doesn't matter as much.
Thoughts?