Wii Twerk Trainer
Smash Ace
Hello y'all! Wii Twerk Trainer here. Being one of the best Mii Gunner users in the world, I thought I'd share my thoughts and results of 1111 and 1312.
Why 1312? 1312 is pretty much the best Gunner set(in my opinion). I use to say 3312 was superior, but Charge Shot was just alot more reliable than Grenade for Guest Size Gunner.
I've collected alot of data with both 1111 and 1312 Gunner. Here goes.
What I'd do is I'd challenge strong and powerful players with both Gunner sets. To prevent jank or obscure MU wins, I would always teach them before battle with everything Gunner does, such as GunDashing, Smash attacks, aerials, etc. I told them what all of Gunners special moves do, such as Charge Shot, Flame Pillar, Lunar Launch, Reflector, Missile, and Bomb Drop. I want a great challenge and I want my opponents I challenge to know what to do, so I can add this to my Gunner research.
After many challenges with high and some top level players with both Gunner sets.
I noticed my win rate with 1111 was alot lower than my win rate with 1312. My chance of winning with 1312 was considerably high, compared to 1111. The stronger players I played with 1111, the worse my results were. However, when I used 1312 vs the people I lost badly as 1111. I was winning and doing way better. Missile and Bomb Drop made a huge difference in the battles. I had alot more to throw out and cover my landings. So much shield pressure and it was alot easier to score kills with missile(slow) and Bomb Drop. Having more options made all MU's easier for me.
I even would ask the people I played about which one was more difficult. They always said 1312 was alot harder to face, since I pressured them and walled them out badly. They said the missiles and Bomb Drop made the matches so stressful on them. They also said 1111 was very repetitive and it was way easier to deal with. Heck, I would get earlier kills thanks to missile set ups/follow ups and Bomb Drop lol The players were just shocked of how amazing 1312 makes Mii Gunner. I had comments of Gunner being a secret high tier with 1312 with the crazy stuff I was doing to them lol
I recently did get 5th place out of 520+ people with using mostly Mii Gunner(1111) at 2GG: Breakthrough. But remember, this was an Arcadian SoCal regional. If it was a regular SoCal regional, I wouldn't even make it that far with 1111 Gunner.
In conclusion, challenging SoCal PR and many other powerful players with both 1111 and 1312 Guest Gunner. I did superior with 1312 and my opponents would always say that one is definitely the best Gunner set, and/or is the most difficult Gunner set to play against.
Remember, this is my opinion. You are free to think whatever you want and use whatever set you want. I just personally believe 1312 is superior than others, due to me having the best and most consistent results with it vs high and top level players.
Why 1312? 1312 is pretty much the best Gunner set(in my opinion). I use to say 3312 was superior, but Charge Shot was just alot more reliable than Grenade for Guest Size Gunner.
I've collected alot of data with both 1111 and 1312 Gunner. Here goes.
What I'd do is I'd challenge strong and powerful players with both Gunner sets. To prevent jank or obscure MU wins, I would always teach them before battle with everything Gunner does, such as GunDashing, Smash attacks, aerials, etc. I told them what all of Gunners special moves do, such as Charge Shot, Flame Pillar, Lunar Launch, Reflector, Missile, and Bomb Drop. I want a great challenge and I want my opponents I challenge to know what to do, so I can add this to my Gunner research.
After many challenges with high and some top level players with both Gunner sets.
I noticed my win rate with 1111 was alot lower than my win rate with 1312. My chance of winning with 1312 was considerably high, compared to 1111. The stronger players I played with 1111, the worse my results were. However, when I used 1312 vs the people I lost badly as 1111. I was winning and doing way better. Missile and Bomb Drop made a huge difference in the battles. I had alot more to throw out and cover my landings. So much shield pressure and it was alot easier to score kills with missile(slow) and Bomb Drop. Having more options made all MU's easier for me.
I even would ask the people I played about which one was more difficult. They always said 1312 was alot harder to face, since I pressured them and walled them out badly. They said the missiles and Bomb Drop made the matches so stressful on them. They also said 1111 was very repetitive and it was way easier to deal with. Heck, I would get earlier kills thanks to missile set ups/follow ups and Bomb Drop lol The players were just shocked of how amazing 1312 makes Mii Gunner. I had comments of Gunner being a secret high tier with 1312 with the crazy stuff I was doing to them lol
I recently did get 5th place out of 520+ people with using mostly Mii Gunner(1111) at 2GG: Breakthrough. But remember, this was an Arcadian SoCal regional. If it was a regular SoCal regional, I wouldn't even make it that far with 1111 Gunner.
In conclusion, challenging SoCal PR and many other powerful players with both 1111 and 1312 Guest Gunner. I did superior with 1312 and my opponents would always say that one is definitely the best Gunner set, and/or is the most difficult Gunner set to play against.
Remember, this is my opinion. You are free to think whatever you want and use whatever set you want. I just personally believe 1312 is superior than others, due to me having the best and most consistent results with it vs high and top level players.
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