I don’t think you can truthfully work around this setup especially D1-N1. Play to your power until you something to work with, imo. To many night actions here, and no protection, and it’s all investigate/block/communicate. I just don’t know if ninja or traitor is more likely here, or if either is even active. Ninja would be OP with 4 scum I think though. Masons are our bread and butter. I do agree outing Neapolitan with a positive VT could definitely turn it in towns favor, especially if combo’d N1 positive from Masons. However, that strength makes me think ninja is possible. Cause you can clear essentially two people N1 outside of Masons, and that leaves basically 4 confirmed town starting possible even 5. Neo, masons, neo target if applicable, and reported actions/not from mason abilities.
I think Neo is one of our greatest assets here, and that person should play to their power until they think the time is right, UNLESS there is other information to move forward with, or saving from a ML. And it plays against scum to counterclaim unless it’s late game, so I’m kindve with you. Just depends on what information is presented. I however do not agree with directing traffic.