FlashGamma
Smash Cadet
Host: The MGA (myspace.com/themga)
TO: Poet
TO Asst: FlashGamma, Mr.Black
Location: The Dairy, 121 Metropolis Street, Metropolis IL
Time: Doors open at 12:00 noon on Saturday, February 28th (Tourney times to be posted as determined)
Cost: $5 per person, $10 per team (free and $1 tourneys/crew battles throughout the night)
Purse: $30-$100 Singles, $50-$100 Doubles (Prize range subject to change based on entries)
Tourney rules based on SBR rule set and are as follows:
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
* In the event of a dispute, controller ports will be selected by drawing lots.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with a move that kills both players simultaneously, and it ends in sudden death, the sudden death will be ignored and that game will count as a win for the initiator of the move. (However, spamming the same move in order to take advantage of this rule and a win on a technicality, the combatants will play a sepparate sudden death match with a 1 minute time limit, 1 stock, and a 300% starting damage)
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions or name preferences, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection is encouraged for the first match
Stage Lists
The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages.
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Corneria
Distant Planet
Frigate Orpheon
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Yoshi's Island (Pipes)
Counter/Banned
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
Banned
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Additional Rules (Double's Play)
* Life Stealing is allowed
* Set team attack to ON
* Hanenbow may be moved from Ban to Counterpick for Doubles
Optional Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. The afformentioned suicide moves are exempt from this rule.
* Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
* Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.
*This includes ALL consoles with the Homebrew Channel.
* The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
Notes
* Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.
* For larger tournaments pool play will precede double elimination bracket play.
* Wireless controllers are discouraged because of interference, unreliability (battery life), and time hindrance.
RULES SUBJECT TO CHANGE
New information shall be added when applicable.
Please contact me at reddoktober@gmail.com with any questions/comments/concerns.
Hope to see you there,
Gamma
TO: Poet
TO Asst: FlashGamma, Mr.Black
Location: The Dairy, 121 Metropolis Street, Metropolis IL
Time: Doors open at 12:00 noon on Saturday, February 28th (Tourney times to be posted as determined)
Cost: $5 per person, $10 per team (free and $1 tourneys/crew battles throughout the night)
Purse: $30-$100 Singles, $50-$100 Doubles (Prize range subject to change based on entries)
Tourney rules based on SBR rule set and are as follows:
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
* In the event of a dispute, controller ports will be selected by drawing lots.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with a move that kills both players simultaneously, and it ends in sudden death, the sudden death will be ignored and that game will count as a win for the initiator of the move. (However, spamming the same move in order to take advantage of this rule and a win on a technicality, the combatants will play a sepparate sudden death match with a 1 minute time limit, 1 stock, and a 300% starting damage)
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions or name preferences, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection is encouraged for the first match
Stage Lists
The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages.
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Corneria
Distant Planet
Frigate Orpheon
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Yoshi's Island (Pipes)
Counter/Banned
Green Greens
Mario Circuit
Onett
Port Town Aero Dive
Skyworld
Banned
75m
Big Blue
Bridge of Eldin
Flat Zone 2
Hanenbow
Hyrule Temple
Mario Bros.
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Additional Rules (Double's Play)
* Life Stealing is allowed
* Set team attack to ON
* Hanenbow may be moved from Ban to Counterpick for Doubles
Optional Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. The afformentioned suicide moves are exempt from this rule.
* Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
* Pirated copies of Brawl or modded Wii consoles will not be used for tournament matches.
*This includes ALL consoles with the Homebrew Channel.
* The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
Notes
* Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.
* For larger tournaments pool play will precede double elimination bracket play.
* Wireless controllers are discouraged because of interference, unreliability (battery life), and time hindrance.
RULES SUBJECT TO CHANGE
New information shall be added when applicable.
Please contact me at reddoktober@gmail.com with any questions/comments/concerns.
Hope to see you there,
Gamma