420quickscoper
Smash Ace
- Joined
- Mar 25, 2015
- Messages
- 537
- 3DS FC
- 3952-7274-7735
Hello there.
A few minutes ago I was messing around in training mode and I found something weird about up tilt.
With the part of the move that deals the least knockback, you can actually chain them from jab nto up tilt for a long time on some characters. This also works like Jab to up tilt to Jab to up tilt to Jab to up tilt and so on.
I've tested this out on all characters. Here are my results.
The colors in this chart will indicate some things. I'm not sure if it is all right, but I hope it is!
Dark Red: Mewtwo will be unable to use this setup on this character because they are sent too high or too far by the up tilt.
Red: Mewtwo has the ability to do it, but it's possible to shield due to the character's fall speed.
Pink: The combo has the ability to convert into a kill, but it is still shield able due to the character's fall speed.
Orange: The combo is awkward to pull off due to something.
Green: This works on the enemy and is usually guaranteed, but there may be still ways to escape.
Blue: It works and is 100% guaranteed.
Light Blue: It works, it's 100% guaranteed, and it can convert into a kill. Awesome! Use Disable when they're at the right percent if the combo is true and can convert into a Disable like this. I'm not saying this setup will guaranteed kill, but it's likely.
0-34%
Unable
Unable
0-51%
Unable
0-48%
0-61%
0-17%
Unable
Diddy Kong is quite weird. After Jab > up tilt twice, your jab will miss. To counter this, use up tilt twice. This will make Diddy Kong go behind you. Turn around and continue and do another up tilt. There's more to this, but since this is kind of just on Diddy Kong, it's better not to try out or practice the strict instructions. Instead, do Jab-up tilt-Jab-up tilt-down tilt-neutral air- forward air/back air instead. It still deals a very respectable amount of damage.
0-68%
0-18%
Unable
Unable
0-18%
Unable
0-77%
0-26%
Unable
0-37%
0-27%
0-34%
0-18%
Unable
0-77%
0-34%
0-85%
0-18%
0-61%
Sometimes the up tilt sends him away, and sometimes it sends him up. It works from around 0-25% if you're lucky. However, you have to be extremely close to Charizard. So close that the combo is basically useless. Didn't do much to him anyway.
0-51%
Unable. Did you really think this would work anyways?
0-93%
0-34%
Unable
0-26%
0-93%
0-27%
0-17%
0-18%
0-34%
0-17%
0-34%
Unable
0-78%
0-34%
0-25%
0-44%
0-94%
0-76%
Phew! That took a while. Keep in mind that I have not completed the Mii Fighters yet due to their customization, and I have not properly checked to see if all these are right. If you notice something that's not right, please notify me and I will change it.
One great thing about this combo is that it's easy to pull off and it's quite effective against some characters. Hope you like it.
Thank you for your time. Have a nice day.
A few minutes ago I was messing around in training mode and I found something weird about up tilt.
With the part of the move that deals the least knockback, you can actually chain them from jab nto up tilt for a long time on some characters. This also works like Jab to up tilt to Jab to up tilt to Jab to up tilt and so on.
I've tested this out on all characters. Here are my results.
The colors in this chart will indicate some things. I'm not sure if it is all right, but I hope it is!
Dark Red: Mewtwo will be unable to use this setup on this character because they are sent too high or too far by the up tilt.
Red: Mewtwo has the ability to do it, but it's possible to shield due to the character's fall speed.
Pink: The combo has the ability to convert into a kill, but it is still shield able due to the character's fall speed.
Orange: The combo is awkward to pull off due to something.
Green: This works on the enemy and is usually guaranteed, but there may be still ways to escape.
Blue: It works and is 100% guaranteed.
Light Blue: It works, it's 100% guaranteed, and it can convert into a kill. Awesome! Use Disable when they're at the right percent if the combo is true and can convert into a Disable like this. I'm not saying this setup will guaranteed kill, but it's likely.
0-34%
Unable
Unable
0-51%
Unable
0-48%
0-61%
0-17%
Unable
Diddy Kong is quite weird. After Jab > up tilt twice, your jab will miss. To counter this, use up tilt twice. This will make Diddy Kong go behind you. Turn around and continue and do another up tilt. There's more to this, but since this is kind of just on Diddy Kong, it's better not to try out or practice the strict instructions. Instead, do Jab-up tilt-Jab-up tilt-down tilt-neutral air- forward air/back air instead. It still deals a very respectable amount of damage.
0-68%
0-18%
Unable
Unable
0-18%
Unable
0-77%
0-26%
Unable
0-37%
0-27%
0-34%
0-18%
Unable
0-77%
0-34%
0-85%
0-18%
0-61%
Sometimes the up tilt sends him away, and sometimes it sends him up. It works from around 0-25% if you're lucky. However, you have to be extremely close to Charizard. So close that the combo is basically useless. Didn't do much to him anyway.
0-51%
Unable. Did you really think this would work anyways?
0-93%
0-34%
Unable
0-26%
0-93%
0-27%
0-17%
0-18%
0-34%
0-17%
0-34%
Unable
0-78%
0-34%
0-25%
0-44%
0-94%
0-76%
Phew! That took a while. Keep in mind that I have not completed the Mii Fighters yet due to their customization, and I have not properly checked to see if all these are right. If you notice something that's not right, please notify me and I will change it.
One great thing about this combo is that it's easy to pull off and it's quite effective against some characters. Hope you like it.
Thank you for your time. Have a nice day.