Sonicninja115
Experiment. Innovate. Improve.
- Joined
- Jul 8, 2015
- Messages
- 2,429
First off, it works.
https://www.youtube.com/watch?v=JG5U1RKGPww
https://www.youtube.com/watch?v=rSFuHOCSViI
One of these belongs to a Japanese player, the other is mine. I discovered this combo on the 6th, but the Mewtwo boards and I decided to keep it on the down low to try and avoid patching. I will be updating this thread through ought the day with new stuff.
How to do it:
https://www.youtube.com/watch?v=JG5U1RKGPww
https://www.youtube.com/watch?v=rSFuHOCSViI
One of these belongs to a Japanese player, the other is mine. I discovered this combo on the 6th, but the Mewtwo boards and I decided to keep it on the down low to try and avoid patching. I will be updating this thread through ought the day with new stuff.
How to do it:
First, you need to know how to Footstool-Disable consistently, and I mean really consistently. To get RAR Nair-Footstool requires precision and practice.
Second, Mewtwo has a lot of cooldown on Disable, so you have to EXACTLY copy the videos movements, or else it will end early and the disable won't stun them.
Third, it only deals 4%, so you have to be able to repeat it consistently.
Also, Dtilt-Footstool is extremely DI dependent. You have to appropriately react or else you will miss. In other words, not viable.
Notes:
What we can do with it:Second, Mewtwo has a lot of cooldown on Disable, so you have to EXACTLY copy the videos movements, or else it will end early and the disable won't stun them.
Third, it only deals 4%, so you have to be able to repeat it consistently.
Also, Dtilt-Footstool is extremely DI dependent. You have to appropriately react or else you will miss. In other words, not viable.
Notes:
This combo is difficult. Let me make a comparison. I can consistently do Shieks PP Ftilt string, and I find this one much harder to do consistently. I wouldn't rate the base combo as that hard, but doing it over and over in order to rack up 20% is very difficult. Not an easy combo to pull off.
First, positioning. With it, we can put you into the perfect spot for a kill combo.
What we are doing about it:Mewtwo can use this to get close to the edge, and then Base Dtilt-DJ Uair-Fair the opponent. This will kill as early as 40% and is extremely easy to pull off. Another option is just an Fsmash or somthing like it.
Second, rack up damage for the kill.
Even though it deals very little percent-wise, it is still an infinite. Once mastered, one could theoretically rack up 50% with it. Not very practical, but it is still guaranteed.
Third, troll.
Why do people hate wobbling? Because you can't do anything. Infinites completely destroy momentum and any sort of mental composure.
@KillerJawz is currently trying to learn how to beat it. Here are some methods we will be testing:
1st: DI'ing into Mewtwo allows for the possibility of being too far away for the footstool to connect.
2nd: SDI,
3rd: Frame Data Method:
1st: DI'ing into Mewtwo allows for the possibility of being too far away for the footstool to connect.
2nd: SDI,
so ive been testing the mewtwo infinite in depth. it's extremely easy to pull off, however, SDI from what i tested with my friend completely demolishes the combo.
against ryu i can 0-100% just with the infinite without dropping a single rep, it's that easy. when i set my friend to control and start SDIing the nairs, i couldn't get more than two reps without him dropping out of the nair, even with several different timings.
Conclusion:The easiest way to escape N-Air, by reading how the move works in the code, would be to SDI into and below Mewtwo (towards the heel of his foot) and then right as Mewtwo fast falls immediately DI away and upwards. I don't know if this is actually do-able, but if it's escapable that will probably be the most probable way.
To be 100% honest I hope this gets patched out. I don't like having combos like this on any char. But N-Air is just so essential to Mewtwo's current metagame which has allowed Mewtwo to slither his way into the Bottom of High Tier.
I really hope the nerf they do is similar to Corrin's Aerial Neutral-B/ZSS Stun Gun/Any paralyzer: Mewtwo cannot land Disable twice in a very short amount of time. This wouldn't take anything of our current options but the "infinite" combo (which might not even be truly infinite).
Yep, it's an Infinite. Yep, it's going to get patched. But, in the meantime, this is how to get out. Minor SDI can destroy the already difficult combo. And if SDI is a bit too much for you, DI works as well.
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