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mewtwo guide DX part 2/2

tofusmash

Smash Rookie
Joined
May 26, 2015
Messages
6
Location
Miami, Florida
This second part of the mewtwo guide consists of uncategorized tips, they do not belong in any specific area, so Now I shall begin.
One basic thing that some people tend to not use online is a neutral getup strategy. A neutral getup can give you more time to prepare attacks when opponents will take a longer time to get off up the surface of the course/ the ground. The way to do this is to use confusion on a nearby foe, while they are on the ground, quickly launch the smallest sized shadow at your foe. This gives you a chance to pull off a down smash or may give you the time to charge an all new shadow ball. This is another good strategy for mewtwo.
Something i forgot to mention in part one is another way to pull off a rather small combo. This one is very basic and will not take much time for me to explain. A simple beginner combo is simply confusion and forward air, this can give you a possibility of a neutral air, which can take out foes in not much time, his neutral air can easily leave opponents nearly defenseless.
Overall, Mewtwo is a very good choice for another main, and is worth every dollar. Although he barely weighs a thing, he is a KO master. I hope you enjoyed the guide! Have anymore advice? Leave in the reply section below.
 
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