flieskiller
Smash Journeyman
- Joined
- Jan 3, 2013
- Messages
- 426
With the upcoming 20XXTE, this would give the ability to change the general mechanics of the game at a tournament level. One of them is the Meteor Cancel. That mechanic change is a code already available in the Melee Workshop section of Smashboards.
Meteor cancel is an attack that is most of the time unusable at any % to defeat an opponent because of the cancelling, which is only after 8 frames. Making the Meteor Cancel not being able to work after a certain % (like 100%) would make these kind of attacks work like a spike after 100%, which is a lethal range anyway for a lot of attacks.
In the top6 characters of this game (Fox, Falco, Marth, Sheik, Peach, Puff), the only character with a Meteor Attack is Peach with her d-tilt. (PAL version of Marth also has his spike replaced with a meteor attack, but I'll focus on NTSC version for now)
This means, if we add a limit of % that a meteor attack can be cancelled, this would only buff characters that are worse than the top tier.
I'm simply throwing an idea here, feel free to discuss about it or you can also flame/insult me for trying to improve the game.
Meteor cancel is an attack that is most of the time unusable at any % to defeat an opponent because of the cancelling, which is only after 8 frames. Making the Meteor Cancel not being able to work after a certain % (like 100%) would make these kind of attacks work like a spike after 100%, which is a lethal range anyway for a lot of attacks.
In the top6 characters of this game (Fox, Falco, Marth, Sheik, Peach, Puff), the only character with a Meteor Attack is Peach with her d-tilt. (PAL version of Marth also has his spike replaced with a meteor attack, but I'll focus on NTSC version for now)
This means, if we add a limit of % that a meteor attack can be cancelled, this would only buff characters that are worse than the top tier.
I'm simply throwing an idea here, feel free to discuss about it or you can also flame/insult me for trying to improve the game.
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