The Master of Mario
Smash Journeyman
Puff50-50??(Don't use doc)
Fox 65-35 (Fox's favor)
Falco 60-40 (Falco's favor)
Sheik70-30 (sheik's favor)
Marth65-35 (Blademan's favor)
Peach 65-35 (Peach's favor)
Luigi 55-45 (Luigi Favor)
Samus 60-40 (Samus' favor)
Ganondorf 65-35 (Ganon's Favor)
Jiggs first.
Seems like mario has these options against jiggs
Approach Short Hop Tipper D-air->Punch Combos/Up-special/Shield Grab
Full Jump Retreating D-air->D-smash/Punch Combos/Shield Grab/Up-Special
Full Jump Lcancel in air D-air->U-air/N-air higher damage percentage
Stutter Step Cape->Walking/Dash Grab (not for use when jiggs is aerial approaching)
Use Up-smash to KO though you can use Blind-U-air if jigg is high in the air.
Fireballs work if you jump early and attack from very long range
You can Dash SHFireball(3RinAIRbeforehittingground) to R cancel lag. This can be used as a spacing tool against jiggs in addition To D-airLcancel->Roll away.
B-air isn't very helpful if Jiggs DIs down and towards.
F-air is too laggy unless used to meteor smash. D-throw->F-air/B-air doesn't work at ~20% like on some chars.
Dash attack doesn't work
Up-tilt requires jiggs to be directly above mario not slightly behind or slightly in front.
F-tilt can't reach jiggs.
D-tilt is still useless.
Priority wise Punches/D-air/N-air/F-smash are best
Any criticisms/comments/advice on how to handle jiggs below
Fox 65-35 (Fox's favor)
Falco 60-40 (Falco's favor)
Sheik70-30 (sheik's favor)
Marth65-35 (Blademan's favor)
Peach 65-35 (Peach's favor)
Luigi 55-45 (Luigi Favor)
Samus 60-40 (Samus' favor)
Ganondorf 65-35 (Ganon's Favor)
Jiggs first.
Seems like mario has these options against jiggs
Approach Short Hop Tipper D-air->Punch Combos/Up-special/Shield Grab
Full Jump Retreating D-air->D-smash/Punch Combos/Shield Grab/Up-Special
Full Jump Lcancel in air D-air->U-air/N-air higher damage percentage
Stutter Step Cape->Walking/Dash Grab (not for use when jiggs is aerial approaching)
Use Up-smash to KO though you can use Blind-U-air if jigg is high in the air.
Fireballs work if you jump early and attack from very long range
You can Dash SHFireball(3RinAIRbeforehittingground) to R cancel lag. This can be used as a spacing tool against jiggs in addition To D-airLcancel->Roll away.
B-air isn't very helpful if Jiggs DIs down and towards.
F-air is too laggy unless used to meteor smash. D-throw->F-air/B-air doesn't work at ~20% like on some chars.
Dash attack doesn't work
Up-tilt requires jiggs to be directly above mario not slightly behind or slightly in front.
F-tilt can't reach jiggs.
D-tilt is still useless.
Priority wise Punches/D-air/N-air/F-smash are best
Any criticisms/comments/advice on how to handle jiggs below
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