SanAntonioSmasher
Smash Apprentice
- Joined
- Nov 15, 2014
- Messages
- 191
I have been messing around with metal blades for awhile now, but have never really looked in-depth at all of the options available to acquire one and use in hand. Just through playing, I know what I can and cannot do, but I never took a systematic look at it. Most of what I say has probably been stated elsewhere, and by no means do I take credit for any of this content. I will be referencing some techniques, which are well explained here:
http://smashboards.com/threads/list-of-mega-mans-techniques-and-tricks.394846/
To start, I think it helps to understand all of the options you have depending on whether you are standing on top of a metal blade, or you are landing on top of a metal blade, or you are next to one in mid-air. All of these actions will result in picking up the metal blade.
Standing on top of a metal blade ("ground options"):
Dash attack
Any rising (performing attack immediately after jumping) aerial
Rising jump grab
Rising jump dodge
Rising jump invinciblade (hit jump, then shield, then grab)
Rising jump instatoss (hit jump, then shield, then c-stick any direction)
Landing on top of a metal blade ("landing options"):
Instatoss
Jab/f-tilt (can jump immediately after firing one for a "laser hop" or can shoot up to 3)
BAIR (last hit gets cancelled so careful with this as minimal knockback)
FAIR? (I'm pretty sure its not possible to have the FAIR hitbox come out and still grab blade)
Hit and hold grab to pick up blade and shield, you can also buffer a roll or spot dodge
Obviously, if you wait a moment upon landing you then have all of the ground options
Next to metal blade mid-air ("air options"):
*note - a metal blade can be on the ground, and you can do air options if you time a double jump right before landing, and input action such as an aerial or air dodge when inputting jump (strict timing). This is done at beginning of 1st video
Instatoss
Insta-invinciblade (you instantly grab and then air dodge and drop the blade again, flashy but probably of little value)
Any aerial
Metal blade grab
__________________________________________
Next, I'll go over actions you can perform, and then in what state mega man will be in relation to the metal blade
Things you can do, and have ground options:
While standing, throw a metal blade downwards (duh)
Anything really just be sure to land on the metal blade(included this section for completeness)
Things you can do, and still have landing options
Falling towards ground for any reason (if not under influence of any lag for performing an action)
Full jump rising metal blade thrown either straight down or diagonally down
Laser pellet (jab/f-tilt immediately followed by short-hop)
Full jump air dodge or full jump invinciblade
Short hop item throw (metal blade thrown down in most cases)
Use rush and then fall towards ground, you can fast fall it also
Things you CANNOT DO and have landing options (abbreviated list, obviously many others)
Any short hop aerial
Full jump UAIR
Double jump DAIR (even if timed correctly so no landing lag)
Things you can do, and have air options:
While falling, throw a metal blade down
While falling, throw blade diagonally down
http://smashboards.com/threads/new-tech-need-your-help.415837/
Z-drop metal blade in the air
Throw a metal blade upwards right before landing on rush
Throw a metal blade down after using rush (very strict timing)
Below is a video going through many of the options I mentioned in order (more or less). I usually do pellets as the "landing option" for simplicity, but keep in mind you can do any option each time. Much of it is simple, and there are some mistakes throughout, but hopefully most people can take something away from it. Sorry, there are no captions or anything like that.
https://m.youtube.com/watch?feature=em-upload_owner&v=Bhz3Eat2YZs
Miscellaneous Metal Blade Techs
https://www.youtube.com/watch?v=BGAA3JASZSA
Here is a quick video with some other random metal blade stuff. I have a description for each thing done below:
1. Quick metal blade pickup with leaf shield activation -- Hold down, attack, special
2. Quick metal blade pickup with jumping leaf shield activation -- Hold down, jump, grab, special
3. Use rush, metal blade down, grab, down special
4. Full jump, rush, metal blade down, (drift away for protection), backair to recatch - this is a handy and pretty safe way to get a metal blade. After using rush you still have your double jump, and can land on rush for safety also.
5. Messed up
6. Full jump, rush, metal blade down, move slightly then upair - a mix up to #4, also pretty safe
7. Full jump, rush, metal blade down, move slightly then bair - a mix up to #4 if you think they will punish high
8. Full jump, rush, metal blade down, lemon to catch - trying multiple lemons causes blade throw after bounce
9. Holding blade, rush, invinciblade (dodge + zdrop), dair to recatch - fancy stuff, hard to actually punish
10. Holding blade, rush, invinciblade, short bounce fair to recatch - fancy stuff, hard to actually punish
11. Holding blade, rush, invinciblade, uair to recatch - fancy stuff, hard to actually punish
12. Standing over metal blade, rising full hop fair, zdrop to bair recatch - a nice mixup that works well when jumping around opponent
13. Standing over metal blade, rising full hop bair, zdrop to bair recatch, thrown metal blade on landing - flashy way to throw out a bunch of good hitboxes
14. Holding metal blade, short hop, double jump, zdrop to dair recatch, thrown metal blade on landing - put some pressure from above and land with metal blade and no landing lag
15. Full hop, downward metal blade, landing lemons regrab, jump at end - good way to put out several hitboxes and jump away at end for safety
16. Same as #15 except metal blade thrown as item
17. #16 used on DK, it didnt connect too well that time and blade disappeared sadly
http://smashboards.com/threads/list-of-mega-mans-techniques-and-tricks.394846/
To start, I think it helps to understand all of the options you have depending on whether you are standing on top of a metal blade, or you are landing on top of a metal blade, or you are next to one in mid-air. All of these actions will result in picking up the metal blade.
Standing on top of a metal blade ("ground options"):
Dash attack
Any rising (performing attack immediately after jumping) aerial
Rising jump grab
Rising jump dodge
Rising jump invinciblade (hit jump, then shield, then grab)
Rising jump instatoss (hit jump, then shield, then c-stick any direction)
Landing on top of a metal blade ("landing options"):
Instatoss
Jab/f-tilt (can jump immediately after firing one for a "laser hop" or can shoot up to 3)
BAIR (last hit gets cancelled so careful with this as minimal knockback)
FAIR? (I'm pretty sure its not possible to have the FAIR hitbox come out and still grab blade)
Hit and hold grab to pick up blade and shield, you can also buffer a roll or spot dodge
Obviously, if you wait a moment upon landing you then have all of the ground options
Next to metal blade mid-air ("air options"):
*note - a metal blade can be on the ground, and you can do air options if you time a double jump right before landing, and input action such as an aerial or air dodge when inputting jump (strict timing). This is done at beginning of 1st video
Instatoss
Insta-invinciblade (you instantly grab and then air dodge and drop the blade again, flashy but probably of little value)
Any aerial
Metal blade grab
__________________________________________
Next, I'll go over actions you can perform, and then in what state mega man will be in relation to the metal blade
Things you can do, and have ground options:
While standing, throw a metal blade downwards (duh)
Anything really just be sure to land on the metal blade(included this section for completeness)
Things you can do, and still have landing options
Falling towards ground for any reason (if not under influence of any lag for performing an action)
Full jump rising metal blade thrown either straight down or diagonally down
Laser pellet (jab/f-tilt immediately followed by short-hop)
Full jump air dodge or full jump invinciblade
Short hop item throw (metal blade thrown down in most cases)
Use rush and then fall towards ground, you can fast fall it also
Things you CANNOT DO and have landing options (abbreviated list, obviously many others)
Any short hop aerial
Full jump UAIR
Double jump DAIR (even if timed correctly so no landing lag)
Things you can do, and have air options:
While falling, throw a metal blade down
While falling, throw blade diagonally down
http://smashboards.com/threads/new-tech-need-your-help.415837/
Z-drop metal blade in the air
Throw a metal blade upwards right before landing on rush
Throw a metal blade down after using rush (very strict timing)
Below is a video going through many of the options I mentioned in order (more or less). I usually do pellets as the "landing option" for simplicity, but keep in mind you can do any option each time. Much of it is simple, and there are some mistakes throughout, but hopefully most people can take something away from it. Sorry, there are no captions or anything like that.
https://m.youtube.com/watch?feature=em-upload_owner&v=Bhz3Eat2YZs
Miscellaneous Metal Blade Techs
https://www.youtube.com/watch?v=BGAA3JASZSA
Here is a quick video with some other random metal blade stuff. I have a description for each thing done below:
1. Quick metal blade pickup with leaf shield activation -- Hold down, attack, special
2. Quick metal blade pickup with jumping leaf shield activation -- Hold down, jump, grab, special
3. Use rush, metal blade down, grab, down special
4. Full jump, rush, metal blade down, (drift away for protection), backair to recatch - this is a handy and pretty safe way to get a metal blade. After using rush you still have your double jump, and can land on rush for safety also.
5. Messed up
6. Full jump, rush, metal blade down, move slightly then upair - a mix up to #4, also pretty safe
7. Full jump, rush, metal blade down, move slightly then bair - a mix up to #4 if you think they will punish high
8. Full jump, rush, metal blade down, lemon to catch - trying multiple lemons causes blade throw after bounce
9. Holding blade, rush, invinciblade (dodge + zdrop), dair to recatch - fancy stuff, hard to actually punish
10. Holding blade, rush, invinciblade, short bounce fair to recatch - fancy stuff, hard to actually punish
11. Holding blade, rush, invinciblade, uair to recatch - fancy stuff, hard to actually punish
12. Standing over metal blade, rising full hop fair, zdrop to bair recatch - a nice mixup that works well when jumping around opponent
13. Standing over metal blade, rising full hop bair, zdrop to bair recatch, thrown metal blade on landing - flashy way to throw out a bunch of good hitboxes
14. Holding metal blade, short hop, double jump, zdrop to dair recatch, thrown metal blade on landing - put some pressure from above and land with metal blade and no landing lag
15. Full hop, downward metal blade, landing lemons regrab, jump at end - good way to put out several hitboxes and jump away at end for safety
16. Same as #15 except metal blade thrown as item
17. #16 used on DK, it didnt connect too well that time and blade disappeared sadly
Last edited: