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metaknight tips

comboking

Smash Master
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I am helping a person who played melee almost 2 days straight so he is pretty new to brawl and he needs some tips and tricks and stuff like that so I have to teach him because he is my team member!
 

UltiMario

Out of Obscurity
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NNID
UltiMario
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Lets see what I can do.....
DSmash is your friend
Standard B is unharmed by weaker projectiles.
Nair and Fair ****
Uair for juggling
Dtilt for combos
Triple Ftilt has great range and good damage
Down B is only good for spaced edgehogging
Hitting an opponent with Up-B towards the stage while they try to recover will send them for a backwards KO
The Glide attack appears to be more Powerful and reliable than his Upsmash
Down throw does greatdamage and provides great follow ups

Opposing adivce:
Wolf's Lazers **** you
MK dittos are frustratingly hard
KO Lucario as fast as possible, dont take your time woth weaker juggles ar high percentages, PLEASE dont
If Bowser gives you problems, stop playing MK
DThrow-Followup Nair owns Ike, but a missed Grab gets you in BIG trouble
Fair and Nair **** Pit's Recovery
Ledgespike everyone, but best on FD. A messed up Ledgespike will probably just help them on stage
Out-air Sonic

All I can think of at the moment, then again, maybe not everyone will agree with my advice
 

DragnSlayr

Smash Apprentice
Joined
Apr 29, 2004
Messages
86
Ultimario pretty much has most, if not all of the tricks down.

Meta knight is known to rack up damage fast, however all of his B-Moves will leave you in a 'free-fall' State. I'd suggest getting comfortable with all of his A attacks, but as Ultimario said, DSmash and FSmash is going to help in finishing foes off. Also his Aerial attacks provide some good damage, as well as his Ftilt. short hop Fair gets some good damage in while allowing you to land real quick and use ftilt.

His B Moves work differently on and off the stage. As stated, ALL of his B Attacks put you in the 'free-fall' state, meaning you have to land or be hit by someone to be able to attack. while on the stage the most used attack will be your Mach Tornado (Neutral B) as it racks up damage really fast and the last hit has a knockback so it clears the area around Meta Knight if you have to make a short landing.

When coming back on to the stage, He has 2 glides available to him, the jump initial and the Up and B move. Both, if needed can be used to get away from an edge guarder pretty easily if their is empty space underneath the stage, where flying underneath the stage and landing on the opposite ledge is pretty effective, but takes some work getting used to. Most of the time though you shouldn't have trouble just gliding on to the stage.

All of his B Moves (With the exception of Down B) can effectively get you on to the stage. If you have a Baloon edge Guarder (those who can fly out to finish you off) Forward B and can usually just drill right into them and push them up and away from you, or just drill straight into the ledge if you can catch them out of the invulnerable state. The Neutral B can also be used as a way to get back on to the stage, as you can just spin right onto the stage for a good landing.

That is my lengthy tip section (I'm not good at explaining it to the point.) XD

hope this helps out a little.
 

ollenberger121

Smash Apprentice
Joined
Jan 7, 2008
Messages
109
Ultimario pretty much has most, if not all of the tricks down.

Meta knight is known to rack up damage fast, however all of his B-Moves will leave you in a 'free-fall' State. I'd suggest getting comfortable with all of his A attacks, but as Ultimario said, DSmash and FSmash is going to help in finishing foes off. Also his Aerial attacks provide some good damage, as well as his Ftilt. short hop Fair gets some good damage in while allowing you to land real quick and use ftilt.

His B Moves work differently on and off the stage. As stated, ALL of his B Attacks put you in the 'free-fall' state, meaning you have to land or be hit by someone to be able to attack. while on the stage the most used attack will be you Mach Tornado (Neutral B) as it racks up damage really fast and the last hit has a knockback so it clears the area around Meta Knight if you have to make a short landing.

When coming back on to the stage, He has 2 glides available to him, the jump initial and the Up and B move. Both, if needed can be used to get away from an edge guarder pretty easily if their is empty space underneath the stage, where flying underneath the stage and landing on the opposite ledge is pretty effective, but takes some work getting used to. Most of the time though you shouldn't have trouble just gliding on to the stage.

All of his B Moves (With the exception of Down B) can effectively get you on to the stage. If you have a Baloon edge Guarder (those who can fly out to finish you off) Forward B and can usually just drill right into them and push them up and away from you, or just drill straight into the ledge if you can catch them out of the invulnerable state. The Neutral B can also be used as a way to get back on to the stage, as you can just spin right onto the stage for a good landing.

That is my lengthy tip section (I'm not good at explaining it to the point.) XD

hope this helps out a little.
actually ........ The down B is prolly better to get on the edge then drill rush....drill rush is just so ......i dont know .....easy to punish (not saying down B isn't) but this way you can warp your self onto the side of the edge and be safe.

also my tips :D .....MK has a sword make sure you space with him ....but still be agresive ... your aponent should not breath ....chase em of the edge then shuttle loop them for mass kill awsomeniss
 

DragnSlayr

Smash Apprentice
Joined
Apr 29, 2004
Messages
86
actually ........ The down B is prolly better to get on the edge then drill rush....drill rush is just so ......i dont know .....easy to punish (not saying down B isn't) but this way you can warp your self onto the side of the edge and be safe.

also my tips :D .....MK has a sword make sure you space with him ....but still be agresive ... your aponent should not breath ....chase em of the edge then shuttle loop them for mass kill awsomeniss
That's true. In the sense of drill rush I meant when they edgehog as well (for who knows what reason against Meta Knight. XP), but I did forget they could just edge guard by sitting and waiting for you. In that sense then yea Down B would be a good way to grab the edge before they react.

I haven't had to do that yet (and haven't tried it obviously. XD), but that did slip my mind. =P
 

comboking

Smash Master
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got any more I will pass this on can you get me some links to good fights that he can watch
 

Shears

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heres some real advice.

use his sideB to neutralB combo to get in and rack up damage. the lag after either of the attacks is so small that if you hit your opponent with the last part of either of the 2 attacks the knockback will give you enough time to recover and attack before they do.

use his drill rush for recovery, its got great horizontal recovery and better vertical recovery than any of his moves, it does not leave him vulnerable and has great priority so you can basically get back to the stage and not have to worry as much about getting edgehogged.

dont ever use his downB. hitting with it is too tricky and it takes too long to come out. it also has the most lag after its performed than any of his moves and if your playing a highly competitve player who could beat almost everyone you know, they can just read it and punish you severly.

downSmash is going to be his best and most used KO move for a noob and still one of the best KO moves for an advanced meta knight. it comes out incredibly fast, has good range, reaches around him, awesome knockback, and you can just spam it if someone puts up a shield until the shield breaks or they let it down to grab you or attack you. when they try either you will most likely hit them because the down smash comes out faster than almost anyone elses attacks.

for an advanced meta knight upB and glide attacks are the main killer. a good kill combo is attack in with a standard glide attack to knock them up(glide is done by holding jump, attack is done by pressing A when gliding), upB to knock forward, and finish them with a glide attack after upB to hit them over the edge (only will kill at high percent, at lower percents it just looks cool and does alot of damage and can be done continuously with the upB to glide attack when theyre at low percent). a good metaknight will combo into the upB and if the opponent air dodges or you miss, just glide attack for the hit.

upThrows and forwardThrows are great for comboing into aerials or upB, backThrow has the best knockback and downThrow does the most damage.

MK is quick and has great edgehogging abilities. knock someone off the edge, wait until they use theyre upB, run off the stage and immediately slam the joystick towards the stage. you should grab the ledge just before they down, keeping your invincibility frames and causing them to fall to an embarrassing death. also MK can just run off the stage and dair anybody coming up and its got good enough knockback where if they dont die theyre upB wont get them back or if theyve got some big time upB recovery go back and hang on the ledge.

his neutralB is one of his best moves. its takes great timing to try and break it with a hit and only wolf and falcos lasers, link/toon links bombs, samus's missles and fully charged laser, lucarios fully charged ball of death, DKs fully charged punch, marth or ikes counter, ZSS armor pieces, ROBs laser and spin top, and zeldas dins fire are the only things that guarantee to break the tornado. it might seem like alot but other than falco and wolf, most of those wont actually make the hit in time or accuratley enough to stop the tornado. shielding, sidestepping, air dodging, and rolling wont get around the tornado, its got great priority and you can make it last longer by continuing to tap B. most of the pros have a hard time timing an attack to stop MKs tornado or getting one of those various other attacks to hit MK while hes tornadoing so use it profusely, whether its gay or people call you a spammer, it racks up enough damage for you to win, and winnings all that matters in tournaments.

thats basically it. short hop to dair is a good way to get around an opponent with good forward reach.

my advice for a player just starting out, spam the B moves except downB (dont ever use it), and the downSmash. also if youre good at timing and spacing, when an opponents on the ledge, charge the forwardSmash for a good shot at a KO, but dont use the forwardSmash any other times in the battle unless youve comboed someone into it or timed it real well because it takes way too long to come out.

good luck!
 

Shears

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MKs downB is for noobs and should only be used on a rare occasion to play a mind game on an opponent to put yourself behind them and land a downSmash. any skilled player will read every downB and easily punish you for it. the downB attack is weak and causes more lag than there already is. it sucks and your noobs for promoting it.
 

DragnSlayr

Smash Apprentice
Joined
Apr 29, 2004
Messages
86
MKs downB is for noobs and should only be used on a rare occasion to play a mind game on an opponent to put yourself behind them and land a downSmash. any skilled player will read every downB and easily punish you for it. the downB attack is weak and causes more lag than there already is. it sucks and your noobs for promoting it.
We weren't promoting it in terms of attacking, because like you said it sucks offensively. In terms of edgehogging its great, and against agressive edge guarders its a secondary option for grabbing the edge (note: SECONDARY! I'd prefer Shuttle looping for a quick grab or even to knock the opponent away from the edge with it if I had to make a choice.)

None of the posts mentioned here have said anything about using it as a method of attack.
 

Shears

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We weren't promoting it in terms of attacking, because like you said it sucks offensively. In terms of edgehogging its great, and against agressive edge guarders its a secondary option for grabbing the edge (note: SECONDARY! I'd prefer Shuttle looping for a quick grab or even to knock the opponent away from the edge with it if I had to make a choice.)

None of the posts mentioned here have said anything about using it as a method of attack.
i thought i mentioned how its not useful for recovery or edgehogging. if you plan on grabbing the edge just run off and tilt towards it to grab. if youre already hanging and plan on regaining your invinvibility frames, just drop down and use the upB, its quicker to get you back on the ledge and it performs an attack just in case the opponent tries sneaking in when you drop down. the upB attack will send them far enough back where it will be a guaranteed kill unless theyre pit and havent used theyre upB yet. there is no reason to use the downB ever, upB works better for edgehogging, edgeguarding, recovery, and attack. forwardB works better for recovery and attack, and neutralB works better for recovery, attack, and edgeguarding (not edgehogging).

tip: you can stand at the edge of a stage and spam the tornado, it will catch an opponent who tries to jump, roll, and many times (but not always) attack off the ledge. its a great edgeguard to rack up more damage and put the opponent vulnerable for another MK aerial attack but it lacks the KO so it wont be as useful when an opponent is at high percent because you could just space yourself properly and time a sideSmash.
 

DragnSlayr

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i thought i mentioned how its not useful for recovery or edgehogging. if you plan on grabbing the edge just run off and tilt towards it to grab. if youre already hanging and plan on regaining your invinvibility frames, just drop down and use the upB, its quicker to get you back on the ledge and it performs an attack just in case the opponent tries sneaking in when you drop down. the upB attack will send them far enough back where it will be a guaranteed kill unless theyre pit and havent used theyre upB yet. there is no reason to use the downB ever, upB works better for edgehogging, edgeguarding, recovery, and attack. forwardB works better for recovery and attack, and neutralB works better for recovery, attack, and edgeguarding (not edgehogging).

tip: you can stand at the edge of a stage and spam the tornado, it will catch an opponent who tries to jump, roll, and many times (but not always) attack off the ledge. its a great edgeguard to rack up more damage and put the opponent vulnerable for another MK aerial attack but it lacks the KO so it wont be as useful when an opponent is at high percent because you could just space yourself properly and time a sideSmash.
You are right on all points there. I guess I was just reading the points where you specifically stated Down B (I did read the part where you mentioned just going up to it and edge grabbing, but didn't know you were also mentioning it in terms of which was better to use), in most of the points it was mentioned as a method of attack.

And yes you are right, and as stated in my first post, I'd also rather use any of his B moves other than down B in terms of getting back onto the field. when Down B was mentioned as a possibility I figured it sounded possible (And apparently is, after looking at Tru='s vid).

When I use Meta Knight, I stay away from Down+B, but some players may prefer using it.

Edit: The Tornado Edge Guarding is also a good idea. I haven't tried using it like that yet. =P
 

Shears

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You are right on all points there. I guess I was just reading the points where you specifically stated Down B (I did read the part where you mentioned just going up to it and edge grabbing, but didn't know you were also mentioning it in terms of which was better to use), in most of the points it was mentioned as a method of attack.

And yes you are right, and as stated in my first post, I'd also rather use any of his B moves other than down B in terms of getting back onto the field. when Down B was mentioned as a possibility I figured it sounded possible (And apparently is, after looking at Tru='s vid).

When I use Meta Knight, I stay away from Down+B, but some players may prefer using it.

Edit: The Tornado Edge Guarding is also a good idea. I haven't tried using it like that yet. =P
yah i know you mentioned you would rather use his upB and i do know that his downB can be used for attack, recovery, and edgehogging, but with my experiences using it against more skilled players, its not going to work because its too predictable and there are better moves to use. the time it takes from pressing downB and until you actually teleport gives the opponent enough time to realize what your doing and get ready for it, the lag after gives the opponent time to punish you, and if youre using it to edgehog, the time from downB to actual teleportation is just enough for an opponent to use their recovery move and take you down. i use it against noobs because its cool and it humiliates them when they lose to a downB, but against the pros or any skilled player, dont use the downB.
 

DragnSlayr

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yah i know you mentioned you would rather use his upB and i do know that his downB can be used for attack, recovery, and edgehogging, but with my experiences using it against more skilled players, its not going to work because its too predictable and there are better moves to use. the time it takes from pressing downB and until you actually teleport gives the opponent enough time to realize what your doing and get ready for it, the lag after gives the opponent time to punish you, and if youre using it to edgehog, the time from downB to actual teleportation is just enough for an opponent to use their recovery move and take you down. i use it against noobs because its cool and it humiliates them when they lose to a downB, but against the pros or any skilled player, dont use the downB.
I have to agree with that. (was going to just say 'Agreed' but it was too short. XD)

Edit: On the Subject of videos, Here is one of a basic Meta Knight Fighter. He's pretty good, uses his A attacks frequently, but he doesn't take advantage of Mach Tornado's capabilities, and doesn't use a few of the other skills Meta knight has to offer:

Meta Knight v. Marth (Basic Meta Knight style)

I'll probably just update this with more videos, but here's one for now. I'll look for an Advanced Meta Knight Match later.
 

Shears

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I have to agree with that. (was going to just say 'Agreed' but it was too short. XD)

Edit: On the Subject of videos, Here is one of a basic Meta Knight Fighter. He's pretty good, uses his A attacks frequently, but he doesn't take advantage of Mach Tornado's capabilities, and doesn't use a few of the other skills Meta knight has to offer:

Meta Knight v. Marth (Basic Meta Knight style)

I'll probably just update this with more videos, but here's one for now. I'll look for an Advanced Meta Knight Match later.
we had some advanced meta knight matches yesterday at the virginia tech biweeklies, but no vids. next time we'll try and get vids. me and eddie played meta knight and both lost to chillins dedede. eddie was 2nd and i was 4th both gave chillin a huge run for his money, those matches were really really close but the dedede pulled through at the end.
 

DragnSlayr

Smash Apprentice
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Apr 29, 2004
Messages
86
we had some advanced meta knight matches yesterday at the virginia tech biweeklies, but no vids. next time we'll try and get vids. me and eddie played meta knight and both lost to chillins dedede. eddie was 2nd and i was 4th both gave chillin a huge run for his money, those matches were really really close but the dedede pulled through at the end.
Those would have been awesome matches to see. XP

Knowing that, I'm having second thoughts of asking to challenge you to a friendly match. you'd probably (or definitely) wipe the floor with me. XD
 

comboking

Smash Master
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alright it's nice to know I can help my friend but still be able to beat him I figure if I learn how to main metaknight I can teach him things easier IMO!
 

Polish Rifle

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Mar 20, 2007
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Ellensburg, WA
I've been abusing Dair lately. Great for approach and can KO. I always have a battle in my mind when I go aerial between using Fair or Dair.
 

Master Raven

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Use Mach Tornado primarily to catch your opponents off-guard, especially if they're spamming certain attacks that can break against MT such as Snake's tilts, G&W's Fair and Bairs, etc. and like some people have said, it also serves as a good edge guard. It's also good for combos and can send your opponent flying at high percentages.

Another tip with Meta Knight is to catch your opponents by surprise by hanging onto the edge of the stage, pressing down on the joystick but then quickly jumping back up with any of the following attacks: Fair, MT, Shuttle Loop, Nair, etc. (is this what they consider DI? I'm not too familiar with some of these terms since I really only started posting here this month.)

Save most of your KO moves (Ex: Dsmash and Shuttle Loop) for higher percentages, preferably around the 90%-110% range. If either of those moves are fresh then they are almost guaranteed to knock your opponent off. On any stage with platforms, Utilt is devastating if you're below a platform with your opponent above, and it can easily KO near the aforementioned percentages. You can use this for general juggles on other platform-less stages too, but platforms are a safer way to execute this attack.

I must also add that Snake's grenades are able to break Meta's MT, though you can pass right through his nikita rockets with it.
 

darkpheonix

Smash Rookie
Joined
Jun 2, 2008
Messages
24
their is also the demensional cape edgehog, which is very important. and, a sure fire way to kill with meta knight is to edgeguard so much that they either die this way or the next time you hit them with a smash that they die.
 

darkpheonix

Smash Rookie
Joined
Jun 2, 2008
Messages
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also, the best way i know to rack up damage is to abuse your mach tornado! it evemn kills sometimes!
 

comboking

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I don't know if he is my teams partner so I don't know if i will be able to show him this so if you have free time you can tell me more tips

plus he moved on to Wolf
 
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