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actually ........ The down B is prolly better to get on the edge then drill rush....drill rush is just so ......i dont know .....easy to punish (not saying down B isn't) but this way you can warp your self onto the side of the edge and be safe.Ultimario pretty much has most, if not all of the tricks down.
Meta knight is known to rack up damage fast, however all of his B-Moves will leave you in a 'free-fall' State. I'd suggest getting comfortable with all of his A attacks, but as Ultimario said, DSmash and FSmash is going to help in finishing foes off. Also his Aerial attacks provide some good damage, as well as his Ftilt. short hop Fair gets some good damage in while allowing you to land real quick and use ftilt.
His B Moves work differently on and off the stage. As stated, ALL of his B Attacks put you in the 'free-fall' state, meaning you have to land or be hit by someone to be able to attack. while on the stage the most used attack will be you Mach Tornado (Neutral B) as it racks up damage really fast and the last hit has a knockback so it clears the area around Meta Knight if you have to make a short landing.
When coming back on to the stage, He has 2 glides available to him, the jump initial and the Up and B move. Both, if needed can be used to get away from an edge guarder pretty easily if their is empty space underneath the stage, where flying underneath the stage and landing on the opposite ledge is pretty effective, but takes some work getting used to. Most of the time though you shouldn't have trouble just gliding on to the stage.
All of his B Moves (With the exception of Down B) can effectively get you on to the stage. If you have a Baloon edge Guarder (those who can fly out to finish you off) Forward B and can usually just drill right into them and push them up and away from you, or just drill straight into the ledge if you can catch them out of the invulnerable state. The Neutral B can also be used as a way to get back on to the stage, as you can just spin right onto the stage for a good landing.
That is my lengthy tip section (I'm not good at explaining it to the point.) XD
hope this helps out a little.
That's true. In the sense of drill rush I meant when they edgehog as well (for who knows what reason against Meta Knight. XP), but I did forget they could just edge guard by sitting and waiting for you. In that sense then yea Down B would be a good way to grab the edge before they react.actually ........ The down B is prolly better to get on the edge then drill rush....drill rush is just so ......i dont know .....easy to punish (not saying down B isn't) but this way you can warp your self onto the side of the edge and be safe.
also my tips :D .....MK has a sword make sure you space with him ....but still be agresive ... your aponent should not breath ....chase em of the edge then shuttle loop them for mass kill awsomeniss
We weren't promoting it in terms of attacking, because like you said it sucks offensively. In terms of edgehogging its great, and against agressive edge guarders its a secondary option for grabbing the edge (note: SECONDARY! I'd prefer Shuttle looping for a quick grab or even to knock the opponent away from the edge with it if I had to make a choice.)MKs downB is for noobs and should only be used on a rare occasion to play a mind game on an opponent to put yourself behind them and land a downSmash. any skilled player will read every downB and easily punish you for it. the downB attack is weak and causes more lag than there already is. it sucks and your noobs for promoting it.
i thought i mentioned how its not useful for recovery or edgehogging. if you plan on grabbing the edge just run off and tilt towards it to grab. if youre already hanging and plan on regaining your invinvibility frames, just drop down and use the upB, its quicker to get you back on the ledge and it performs an attack just in case the opponent tries sneaking in when you drop down. the upB attack will send them far enough back where it will be a guaranteed kill unless theyre pit and havent used theyre upB yet. there is no reason to use the downB ever, upB works better for edgehogging, edgeguarding, recovery, and attack. forwardB works better for recovery and attack, and neutralB works better for recovery, attack, and edgeguarding (not edgehogging).We weren't promoting it in terms of attacking, because like you said it sucks offensively. In terms of edgehogging its great, and against agressive edge guarders its a secondary option for grabbing the edge (note: SECONDARY! I'd prefer Shuttle looping for a quick grab or even to knock the opponent away from the edge with it if I had to make a choice.)
None of the posts mentioned here have said anything about using it as a method of attack.
You are right on all points there. I guess I was just reading the points where you specifically stated Down B (I did read the part where you mentioned just going up to it and edge grabbing, but didn't know you were also mentioning it in terms of which was better to use), in most of the points it was mentioned as a method of attack.i thought i mentioned how its not useful for recovery or edgehogging. if you plan on grabbing the edge just run off and tilt towards it to grab. if youre already hanging and plan on regaining your invinvibility frames, just drop down and use the upB, its quicker to get you back on the ledge and it performs an attack just in case the opponent tries sneaking in when you drop down. the upB attack will send them far enough back where it will be a guaranteed kill unless theyre pit and havent used theyre upB yet. there is no reason to use the downB ever, upB works better for edgehogging, edgeguarding, recovery, and attack. forwardB works better for recovery and attack, and neutralB works better for recovery, attack, and edgeguarding (not edgehogging).
tip: you can stand at the edge of a stage and spam the tornado, it will catch an opponent who tries to jump, roll, and many times (but not always) attack off the ledge. its a great edgeguard to rack up more damage and put the opponent vulnerable for another MK aerial attack but it lacks the KO so it wont be as useful when an opponent is at high percent because you could just space yourself properly and time a sideSmash.
yah i know you mentioned you would rather use his upB and i do know that his downB can be used for attack, recovery, and edgehogging, but with my experiences using it against more skilled players, its not going to work because its too predictable and there are better moves to use. the time it takes from pressing downB and until you actually teleport gives the opponent enough time to realize what your doing and get ready for it, the lag after gives the opponent time to punish you, and if youre using it to edgehog, the time from downB to actual teleportation is just enough for an opponent to use their recovery move and take you down. i use it against noobs because its cool and it humiliates them when they lose to a downB, but against the pros or any skilled player, dont use the downB.You are right on all points there. I guess I was just reading the points where you specifically stated Down B (I did read the part where you mentioned just going up to it and edge grabbing, but didn't know you were also mentioning it in terms of which was better to use), in most of the points it was mentioned as a method of attack.
And yes you are right, and as stated in my first post, I'd also rather use any of his B moves other than down B in terms of getting back onto the field. when Down B was mentioned as a possibility I figured it sounded possible (And apparently is, after looking at Tru='s vid).
When I use Meta Knight, I stay away from Down+B, but some players may prefer using it.
Edit: The Tornado Edge Guarding is also a good idea. I haven't tried using it like that yet. =P
I have to agree with that. (was going to just say 'Agreed' but it was too short. XD)yah i know you mentioned you would rather use his upB and i do know that his downB can be used for attack, recovery, and edgehogging, but with my experiences using it against more skilled players, its not going to work because its too predictable and there are better moves to use. the time it takes from pressing downB and until you actually teleport gives the opponent enough time to realize what your doing and get ready for it, the lag after gives the opponent time to punish you, and if youre using it to edgehog, the time from downB to actual teleportation is just enough for an opponent to use their recovery move and take you down. i use it against noobs because its cool and it humiliates them when they lose to a downB, but against the pros or any skilled player, dont use the downB.
we had some advanced meta knight matches yesterday at the virginia tech biweeklies, but no vids. next time we'll try and get vids. me and eddie played meta knight and both lost to chillins dedede. eddie was 2nd and i was 4th both gave chillin a huge run for his money, those matches were really really close but the dedede pulled through at the end.I have to agree with that. (was going to just say 'Agreed' but it was too short. XD)
Edit: On the Subject of videos, Here is one of a basic Meta Knight Fighter. He's pretty good, uses his A attacks frequently, but he doesn't take advantage of Mach Tornado's capabilities, and doesn't use a few of the other skills Meta knight has to offer:
Meta Knight v. Marth (Basic Meta Knight style)
I'll probably just update this with more videos, but here's one for now. I'll look for an Advanced Meta Knight Match later.
Those would have been awesome matches to see. XPwe had some advanced meta knight matches yesterday at the virginia tech biweeklies, but no vids. next time we'll try and get vids. me and eddie played meta knight and both lost to chillins dedede. eddie was 2nd and i was 4th both gave chillin a huge run for his money, those matches were really really close but the dedede pulled through at the end.