Ulevo
Smash Master
Edit: Discussion has staled. Better reserved for match up discussions.
Last edited:
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Funny that I just put in Final Destination as a stage to ban against Fox.Fine i'll post first guys, against i would take him to FD as a starter. There's no platforms which is great because he can't pressure our shieldwith uair or bair or outright kill us.
His horizontal resistance is very low and FDs width is quite small making F-smash,ledge trump into bair ect viable kill options or straight up better.
I would not take Fox to halberd but the Fox player will be hella nervous taking us there, so its not ban worthy imo. I feel Fox can play keep away when we land on Halberd.
I would ban BF asap and CP to TnC and maybe Duck hunt. I don't want Fox to abuse his platform pressure, TnC is nice with the slightly lower ceiling. Hope someone can expand this.
Starters: FD,TnC and SV.
CP: TnC,Halberd and Duck hunt(?)
Ban: BF,Mii verse and maybe Delfino??? Not sure.
How does he mess your shield up when under pressure. I would recommend Smashville as at least a starter because it is easier to catch him due to the small stage size and the platform allows for laser relief.So which stage would you and anyone viewing recommend? I'm stumped on what stages to pick against him.
I would say SV, but there's times where he ****s up my shield when i get on the platform. Well that's MKs thing, he scares people when he's at mid range, then its 50/50 from there. Still hard af to pin them down when under pressure.
I would prefer the former.So are we gonna talk about stages we should take sheik or roy to? Or we gonna let a thread this useful die?
Is Palutena's Light Weight reset glitch not a concern with platform layouts?I'd personally ban FD against Palutena and take her to SV. If we go to FD, she'll be able to control the pace of the match better as there is no platforms to run away on. She can throw out jab and SS easily to fish for grabs. The lack of a platform hurts our game as we have little to approach with against a Palutena who's throwing out jab and SS on a flat stage.
SV gives us a platform to work with that doesn't add much to Palutena's game. It also gives us ample space and along with the platform allows us to keep our distance and wait for her to come to us.
Battlefield can work well because of its more limited space, stopping her from abusing her movement customs. However, we'd have to work with killing later. While we don't have consistent kill options past 120% or so, you'd have to reliably kill her before she builds up rage and kills with her guarenteed kill throw combo.
I wouldn't take her to Dreamland because the large stage and 3 platform layout would help her play lame and camp us out if she really wanted.
T&C would probably be our next best because of its similarity to SV, but it does allow Palutena to kill us earlier as well.
How does the glitch hampen her? I am talking about the glitch that allows her to reset her Lightweight as long as she uses it on a platform, effectivly ignoring the cooldown.Lightweight glitch can hampen Palutena for a short time, but she can still SS during her recovery so while it may mess with her grabs, her movement is still amazing.
I thought DL's platforms were farther away from each other. Maybe I am wrong. The point being we don't want to chase a Palutena platform hopping, and if the platforms are farther apart, it makes it harder to reach. A smaller stage will let us catch up to her easier.
T&C has both the benefit/curse of having a low ceiling in this matchup. This can lessen the effect of rage and missing that KO. While it may be FD for a time being, there are moments where there is platforms to aid us. We may be forced to play her game for a period of time, but I believe the platforms do get in the way of her camping MK.
I could be wrong about this list, though. Any other person willing to add more would help.
I mean lightweight hampens her when it runs out (not the glitch itself). She becomes incredibly slow and can't follow up with grabs. She can still super speed during this time and can wait out with that and jab until she moves again.How does the glitch hampen her? I am talking about the glitch that allows her to reset her Lightweight as long as she uses it on a platform, effectivly ignoring the cooldown.
I have heard from a Sonic main that Battlefield is a very poor stage for Sonic, so striking and banning Final Destination seems consistent with this. I would almost prefer Battlefield over Dreamland because of the size of the platforms, though I cannot really speak for this yet. I agree Smashville is an ideal starter due to smaller size.Surprised this hasn't been mentioned, but I recommend banning FD against Sonic. He has so much space to bail and overall hard to pin down, at least with platforms we can scoop him up with uair.
SV is a solid starter despite his fair bs, we can platform camp shown by ito and as I said platform. Smaller stage too, I might also recommend cp to dreamland or halberd.
DL is overall small and it has a lower ceiling, Sonic has nowhere to run if he goes above he puts himself in danger of a shuttle loop kill. Halberd for obvious reasons, our kill setups are more consistent than his uair --> spring --> uair. Thoughts?
I only speak of defaults btw.
On tablet so theres most likely alot of typos.
Yes they can.Can the ducks on Duck Hunt block Sheik's Bouncing Fish?
Why would Final Destination make it harder to camp him? Luigi is easy to camp regardless of stage as long as we have a lead. His projectile is slow and easy to Perfect Shield.Clearly ban FD 100% against Luigi. He's too hard to camp without plateforms. Duck hunt is alright because the stage is bigger so you can move around slightly more.
I find Halberd pretty bad because the first part is tiny and makes him harder to gimp. He also gains a lot from low ceilings. I'd like more input on that.
I think giving Olimar a pseudo Final Destination when we can simply take him to Smashvile and use the platform to camp him would be a better option.My personal starter picks:
Smashville
Any character I can platform camp against, I might take them here. The SV platform is godlike for MK and doesn't go away like T&C's.
T&C
Projectile-based characters or characters that abuse SV's platform well, I'll take them here.
FD
If I don't like SV or T&C giving someone an extra recovery/landing option or I can't platform camp them but they do well on BF/DL, I take them here.
Dream Land
This stage gives MK a lot of room to operate with a lowish ceiling and high platforms to abuse.
BF
Projectile-less characters that I can't run from, I'll take them here. Fox is only here because he likes the low ceiling of Dream Land and isn't as easy to 0-death off the top there as Rosalina is.
Smashville is my favorite overall starter and Dream Land is a close second. T&C is my back-up if I can't get to Smashville or Dream Land in most MUs. BF isn't bad but I wouldn't call it good either; it has the same layout as Dream Land but the platform height of Dream Land matters a lot.
First numbers are with proper DI, second is proper DI while mashing the jump button.Would someone be able to check that, actually? I would like to know how much earlier a back throw will kill at the ledge and centre on Battlefield versus Smashville and Final Destination. I cannot test that myself at the moment.
Halberd has a platform layout that is beneficial to Villager, and his up air is really strong if he gets three turnips. Its been a while so I do not recall how Villager usually scores kills.Sorry for double post.
Against (default)Villager i would ban BF and DL. Platforms allows him to use his F-Smash off the side and actually use DA as a projectile.
Platforms also allow Villager to continue his Fair/Bair strings, the tree sap is hard to clock on DL too due to the background colors and the bush hiding it on the foreground.
A solid starter is TnC, the stage doesn't provide Villager with platforms to exploit like SV. Or FD because there's no platforms, the depth of the stage isn't DL/BF stupid(stage spike kills are more reliable) and its easy to maintain pressure against Villager overall.
CP him to Halberd imo.