Claxus
Smash Apprentice
Hopes = Crushed
Hitboxes are still the same. F-tilt is still hilariously misleading. But seriously, good news: N-air does 10% now. It has some impressive killing power now, too!
Actually, he got a slight nerf. Yep. F-air 2nd hit no longer spikes. Don't think it's an universal thing, because strangely, his B-air still works for the spike.
But, his neutral Dimensional Cape got a buff, too. The sweetspot KOs from an Omega stage spawn at 95%, non-sweetspot about 105%. It's a side KO rather than off the top.
I think that's about it for changes... Not the best stuff, but that makes two buffed moves, and N-air doing 10% is pretty dang nice for his current state of 7%-or-less-for-everything. Heck, it KOs near the edge at 135%... 160% from the middle... Off stage it can probably KO pretty early now! Definitely a new KO option Meta Knight needed.
So basically, his silly range antics remain, but he's got a bit more for KO power and damage. I may have missed something less obvious...
Hitboxes are still the same. F-tilt is still hilariously misleading. But seriously, good news: N-air does 10% now. It has some impressive killing power now, too!
Actually, he got a slight nerf. Yep. F-air 2nd hit no longer spikes. Don't think it's an universal thing, because strangely, his B-air still works for the spike.
But, his neutral Dimensional Cape got a buff, too. The sweetspot KOs from an Omega stage spawn at 95%, non-sweetspot about 105%. It's a side KO rather than off the top.
I think that's about it for changes... Not the best stuff, but that makes two buffed moves, and N-air doing 10% is pretty dang nice for his current state of 7%-or-less-for-everything. Heck, it KOs near the edge at 135%... 160% from the middle... Off stage it can probably KO pretty early now! Definitely a new KO option Meta Knight needed.
So basically, his silly range antics remain, but he's got a bit more for KO power and damage. I may have missed something less obvious...
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