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Melee's version of "Break the Targets" should return instead of Brawl's.

JaidynReiman

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I think the reasoning behind Brawl's is the subspace emissary and rapidly increasing numbers of characters. Its possible without an SSE we might get character-specific target smash again, although we don't know exactly how its going to work. We'll definitely get some sort of Adventure-based mode, but I'm not sure what it'll entail.
 

Verde Coeden Scalesworth

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I would've even taken a Target Test specific to the actual Franchise overall instead of purely generic ones.

Also, I think the majority want personalized Target Tests as is. It's not that these were horrid(they weren't), it's just that we didn't even get a second mini-game option in Classic Mode along with it, which did not help much at all.

I want them back too, along with at least Race to the Finish(I don't mind Board the Platforms at all either, and Grab the Trophies really shouldn't have been removed. Getting Trophies is a lot harder than it was in Melee as is, as they're very uncommon to rare, notably).
 
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Yeah, Brawl's was tedious after awhile. The tougher time constraints meant you were stuck using one character and you had to do it over and over again until you passed. With Melee you felt like you were mastering a specific character, instead of simply racing a clock.
 

Kevandre

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Yeah, Brawl's was tedious after awhile. The tougher time constraints meant you were stuck using one character and you had to do it over and over again until you passed. With Melee you felt like you were mastering a specific character, instead of simply racing a clock.
Using Ike on the icy target test was Satan incarnate. It took me so long, whereas the rest of them was fine
 

Cap'nChreest

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Brawl had so many characters that it made sense to not have a map for each character. Smash 4 is going to have a ton of characters. Making a map for each one will take a long time. I don't think each character will get their own map but I wish it would.
 

spader13

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I'm not expecting it to go back to individual target tests, but I wish they would. When each character has their own, it's another incentive to learn more about the unique attributes of each character. With several collective ones, certain characters have no chance of getting the top time on most/all the courses, so there's less incentive to try a variety of characters.
 

Pazzo.

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I agree, but with 35+ characters, it would be unlikely.

I agree through, the 64 and Melee Break the Targets were better than Brawl's.
 

Frostwraith

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I think they should do a mix. Individual Target courses for single player like 64 and Melee, whereas multiplayer has the 5 difficulty set like Brawl.
 

Necrojinsei

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I fully agree, the fact that they generalized the target smash arenas, was kind of lame. I hope they bring it back to having individualized stages where the challenges are specific for the character that's playing.
 

Verde Coeden Scalesworth

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I think they should do a mix. Individual Target courses for single player like 64 and Melee, whereas multiplayer has the 5 difficulty set like Brawl.
This is exactly what I want.

Honestly, while the General Target Tests were meh, they were actually kind of fun with two people.
 

Death Arcana

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just because it has a better combat engine makes everything about auto better? LOL
melee elitism much??
melee was boring and generic in so many more ways
 

Dott

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just because it has a better combat engine makes everything about auto better? LOL
melee elitism much??
melee was boring and generic in so many more ways
But nobody is talking about the combat engine and that stuff, it's about not doing the same thing with all the characters.
 

Venus of the Desert Bloom

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Let's keep Melee/Brawl bashing non-existent. Likewise, keep your responses to any Melee bashing toned down or just avoid responding.
 

AuraWielder

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Let's keep Melee/Brawl bashing non-existent. Likewise, keep your responses to any Melee bashing toned down or just avoid responding.
Agreed. This isn't a squabble between Melee and Brawl and which is 'better'.
It's just about the Target Tests. Let's just stick to talking about the Target Tests from the games, alright?
 

Khao

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I feel like Brawl's approach to Break the Targets misses the whole point about the game mode.

It should be a special challenge designed to test the specific abilities of each and every character separately, not just breaking stuff randomly.

Also, getting the exact same freaking level in Classic mode at the highest difficulty twice in every playthrough is unacceptable.
 

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I like Melee's better (even though some like Dr. Mario/Pichu/Y.Link were annoying), but I can forgive Brawl's as I think the bigger emphasis was on co-op play. Either way, once I unlocked everything in both modes I never came back to them, so whatever.
 

Hong

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Maybe they could combine Board the Platforms and Break the Targets into one speedrunning game mode.

Targets to break, platforms to board, records to beat.
 
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Brawl's few and generic target stages were collateral damage from forcing co-op play into all the solo modes, which is something I hope they handle more carefully in SSB4. SSE and Events also suffered, but I'm digressing.

Maybe they could combine Board the Platforms and Break the Targets into one speedrunning game mode.

Targets to break, platforms to board, records to beat.
There's a nifty idea! They could work-in Race to the Finish, too, by having several chicken exits along the way, and a cruel timer to beat.
 
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Mega Bidoof

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I think it'd be really cool if each character's Break the Target was themed after them.
For example, Mac's could look like a Boxing Arena, and Mario's could look like a typical Mario stage, and Mega Man's could look like a Robot Master stage.
 

Ryan.

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I liked Melee's better as well. I actually learned more about that specific character's abilities during my early days of Smash through the character unique target tests.
 

Verde Coeden Scalesworth

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Something to note; Board the Platforms and Race to the Finish were effectively combined in Melee(this is an opinion, to be clear). The 64 RttF was not based around learning how to make your character recover more efficiently. It was just a gauntlet/obstacle course at best. Melee's RttF however gave you enough time to show how fast you can get to an area, akin to what you try to do in the actual Board the Platforms.

That said, I think RttF(Melee or 64 style) should return and Break the Targets is best off being specific to a character, but I don't see how you could decently combine it with Race to the Finish. In both RttF and Board the Platforms, you're getting to specific platforms on time(or a door in RttF's cases), not trying to attack stuff overall. I think their overall concepts are impossible to combine effectively.

That said, more mini-games is nice, and I would rather try to stop combining mini-games, keep them separate, and let Classic Mode have lots of them(2 to 3 unique ones per go through) to keep the mode more interesting. Brawl's was a bit boring due to the Target Tests being the same for every character. There were no other unique mini-games, so it felt a bit more like a chore than a fun and unique mode. Albeit, 64's suffered from a similar thing, but at least the mini-games were different for every character(except Race to the Finish), so it somewhat worked better.

I still say keeping the general Target Tests is good for actual co-op, since it was very fun with two people, imo.
 

greenluigiman2

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I think it'd be really cool if each character's Break the Target was themed after them.
For example, Mac's could look like a Boxing Arena, and Mario's could look like a typical Mario stage, and Mega Man's could look like a Robot Master stage.
I haven't played Break the Targets on Melee/64 in a while, but I had the impression that it was already like that. I guess not.
 

Sol_Vent

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I definitely want individual Target Test maps. However, I think it would be pretty rad if Brawl's Target Test format was used for Race to the Finish.
 

Reila

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Melee's? No, the original game's Break the Targets should come back.
 

Verde Coeden Scalesworth

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Melee's? No, the original game's Break the Targets should come back.
There's no actual difference between them.

They're the same concept. I doubt they're going to port over the exact courses for the Break the Targets, meaning making new ones instead is more likely. But the concept won't change as long as you're traveling along breaking 10 targets.

Unless you mean something different here than what I mentioned?
 

Reila

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There's no actual difference between them.

They're the same concept. I doubt they're going to port over the exact courses for the Break the Targets, meaning making new ones instead is more likely. But the concept won't change as long as you're traveling along breaking 10 targets.

Unless you mean something different here than what I mentioned?
I know. But the OP said he wants the Melee's Break the Targets back, when it is the exact same concept as in the original. He should have said "The original version of Break the Targets should return instead of Brawl's. It is just annoying to see people always ignoring the first game and giving the credits for Melee.
 

Verde Coeden Scalesworth

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I know. But the OP said he wants the Melee's Break the Targets back, when it is the exact same concept as in the original. He should have said "The original version of Break the Targets should return instead of Brawl's. It is just annoying to see people always ignoring the first game and giving the credits for Melee.
Read the opening post again. He only says that in the title, but he actually says both versions in the message itself.

He clearly wants both back as he literally said it. Topic titles also aren't as indicative as the actual topic itself. Only reading that can mislead into what the full message says. It's why "reading everything" is kind of important.
 

Dapplegonger

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There are three things that make me hopeful for individualized Break the Targets.
  1. They might have only removed Break the Targets because he needed the data space for SSE, his single-player masterpiece.
  2. They are obviously putting a great deal of thought and detail into this coming game, so to skip out on individualized Break the Targets because "there are too many characters" would be a horrible reason not to put them in.
  3. Sakurai has announced Smash Run for the 3DS version, but so far no equivalent for the WiiU. Perhaps he's saving something big like new and improved individualized game modes for single player. Not only individualized Break the Targets either, possibly even Classic Mode (Classic / Story mode from PlayStation Allstars, anyone?).
 

Ginger Hail

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I'd definitely prefer individual Target Tests again. They were really cool in the way they played to each character's specific strengths/abilities. I can understand them not doing it again with the even larger roster and the potential for it to be co-op again.
 
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