snadmonkey
Smash Journeyman
OK, so I consider myself a decent Wolf player at this point. I can beat some of the top players online(my only choice due to location). I've progressed through many a ranked match on wifiwars and gamebattles. There has come to my attention 2 characters when played by really good players give me untold trouble. Yoshi/snake. I think i've come up with a way to combat a good aerial to ground combo yoshi but snake is another matter.
Ok so don't even suggest laser spam, I do it when its necessary but i refuse to laser laser laser, roll roll roll laser laser laser till he's at 120%. Now the problem comes down to that I simply can't get around his ftilt. Note that wolf's 2 longest standing attacks ftilt and dtilt are both outranged by snakes. Also note that below like 60% sh a properly di'd snake can get hit by fsmash and still land ftilt before wolf recovers, thats with the attack hitting!. *this is if with top blow only of course*
I have tried the neutral air to shine combo that works well against many other chars but I simply get ftilt in mid air. I have also tried fair shops into grabs/A combos etc, again similiar circumstance.
With it being a double hit, its unsidestepable, and with shield stun snake can if ranged proprly doing another ftilt before wolf can do his own counter attack if wolf's outside A combo range. Rolling seems senesless they simple turn around assuming I can get behind him and do ftilt as i'm rolling.
The only thing that doesn't get me immediatly punished is DI reversed Bairs. I Bair towards him but am DI'n away so I land outside ftilt range. However the snake will simply stand there and side steop or shiled etc. This seems to work alright, but doesn't force snake to make an opening and in theory I should never land a bair in this manner. I also find this sometimes falls me victim to snakes dash attack as i'm landing from this bairs.
I've only mentioned 2 moves of snakes that have almost completely shut down his arsenal,(btw even if I land a shine he can ftilt me before I can shiled afterwards). We not realize that snake has other moves to mix in and really make life miserable. Sure if I can get him in the air or on the offensive I can deal with him. But a player that will walk advance or even stand still waiting for ftilt/utilts destroy me.
I'm wondering if there is anything I'm missing here, the range and priority of this move are driving me crazy, over half of my total losses have come to snakes. In fact I've basically given up playing snakes with wolf and use D3 instead to abuse his own ftilt and make snake roll into grabs.
Any ideas would be appreciated.
P.S. psyching him out doesn't work either, since any good snake player will not do the second blow make the lag from only first one, extremely small and still almost unpunishable. Note that he also out ranges dsmash and upsmash obviously, and snakes utilt outranges dair, and even if u reflect his upsmash snake will simply move slightly to the side and either air attack or use a tilt, and I'm not even going to mention the incredibly annoying grenade drop defence some are so found of.
Ok so don't even suggest laser spam, I do it when its necessary but i refuse to laser laser laser, roll roll roll laser laser laser till he's at 120%. Now the problem comes down to that I simply can't get around his ftilt. Note that wolf's 2 longest standing attacks ftilt and dtilt are both outranged by snakes. Also note that below like 60% sh a properly di'd snake can get hit by fsmash and still land ftilt before wolf recovers, thats with the attack hitting!. *this is if with top blow only of course*
I have tried the neutral air to shine combo that works well against many other chars but I simply get ftilt in mid air. I have also tried fair shops into grabs/A combos etc, again similiar circumstance.
With it being a double hit, its unsidestepable, and with shield stun snake can if ranged proprly doing another ftilt before wolf can do his own counter attack if wolf's outside A combo range. Rolling seems senesless they simple turn around assuming I can get behind him and do ftilt as i'm rolling.
The only thing that doesn't get me immediatly punished is DI reversed Bairs. I Bair towards him but am DI'n away so I land outside ftilt range. However the snake will simply stand there and side steop or shiled etc. This seems to work alright, but doesn't force snake to make an opening and in theory I should never land a bair in this manner. I also find this sometimes falls me victim to snakes dash attack as i'm landing from this bairs.
I've only mentioned 2 moves of snakes that have almost completely shut down his arsenal,(btw even if I land a shine he can ftilt me before I can shiled afterwards). We not realize that snake has other moves to mix in and really make life miserable. Sure if I can get him in the air or on the offensive I can deal with him. But a player that will walk advance or even stand still waiting for ftilt/utilts destroy me.
I'm wondering if there is anything I'm missing here, the range and priority of this move are driving me crazy, over half of my total losses have come to snakes. In fact I've basically given up playing snakes with wolf and use D3 instead to abuse his own ftilt and make snake roll into grabs.
Any ideas would be appreciated.
P.S. psyching him out doesn't work either, since any good snake player will not do the second blow make the lag from only first one, extremely small and still almost unpunishable. Note that he also out ranges dsmash and upsmash obviously, and snakes utilt outranges dair, and even if u reflect his upsmash snake will simply move slightly to the side and either air attack or use a tilt, and I'm not even going to mention the incredibly annoying grenade drop defence some are so found of.