• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Melee range on his down air + forward air

Status
Not open for further replies.

Jackson

Smash Lord
Joined
Feb 4, 2014
Messages
1,331
Location
Alexandria, Virginia
Awesome. Looks like it kinda hits on both sides unlike brawl's bottom and one side. Landing this is always satisfying, now it should be easier.
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
I didn't spot that in the video, did they give any indication of how much landing lag he has on it?

Here's the brawl comparison. It looks to me like the animation is the same but feasibly the hitbox is coming out earlier (either frame data wise or earlier in the animation) which is good.
dair-hd.gif
 
Last edited:

FlynnCL

Smash Journeyman
Joined
Oct 4, 2013
Messages
370
Not sure about the full landing lag, as he suffered enough of it to get hit by the Bullet Bill slowly chasing him. I'm guessing it's a lot (fairly usual, then).
 
Last edited:

Loachy

Smash Apprentice
Joined
Jun 13, 2013
Messages
101
NNID
Loachy
3DS FC
3780-9091-2349
Yeah I noticed F-air maybe having more landing lag too. I don't know about range, though. I think the visual effect may just exaggerate the attack's reach, particularly with F-air. I just find it kind of hard to imagine they would make it reach so far above, and even a little behind him.
But who knows; Sakurai works in mysterious ways. Maybe the extra landing lag is to compensate.
 

Rich Homie Quan

Smash Ace
Joined
Apr 15, 2014
Messages
887
I can understand adding landing lag to nerf the utility of f air if they extended the coverage of it's hitbox.

That landing lag can really hurt marth, imo. Hope it's not too bad.
 
Last edited:

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Nerfing forward air is like nerfing freedom.

If the frame data for it is relatively similar to melee/brawl, but the landing lag has been increased, that means there's more emphasis on auto cancelling it (which happens around frame 24? of it) or taking a bit more risk with fast falling it. If shield gets nerfed a bit (attacks on shield are safer) then the landing lag nerf would be justified completely.
 
Last edited:

Rich Homie Quan

Smash Ace
Joined
Apr 15, 2014
Messages
887
I'm guessing it's most likely going to be like Marth's current back air landing lag. Should be fine if it's rising/at the top of the SH. But if you FF it, it lags.

Even if they have this in there, it doesn't have to be all bad. His range is back and I doubt they nerfed the damage or changed the knockback much. His sword is still a pickle, so we can expect priority, naturally. The move clearly comes out as fast as in brawl, if not faster.


It's just that landing lag.

Fingers crossed.
 
Last edited:

FlynnCL

Smash Journeyman
Joined
Oct 4, 2013
Messages
370
I just wonder if the hitbubbles will actually appear earlier than Brawl. Melee Marth had light beams for virtually the entirety of his sword swings but there were blind spots. While the light beams have been restored back to Melee-esque glory, if they keep the Brawl hitbubbles that'd be really awkward.

Oh, and here's another extremely quick job showing the light beam comparisons from Melee to 4. This is forward tilt;
 
Last edited:

Oblivion129

Smash Lord
Joined
Dec 10, 2007
Messages
1,329
Location
Paraguay
NNID
Oblivion129
3DS FC
1821-9773-2413
Maybe because Sakurai doesn't want us to spam Fair. He said he made Shield Breaker better because not many people used it. I'm sure Marth will still be awesome.
 

victinivcreate1

Banned via Warnings
Joined
Dec 6, 2011
Messages
1,628
Location
New York City
NNID
Wiiu4ssb4
3DS FC
3007-8585-6950
About the extreme range on fair, right before he does the dair (and before he does up tilt as well) you can see that the forward air's hitbox actually extends beyond the golden bubble that surrounds Marth during his jump. Also, it seems that Marth's dair has a hitbox (or at the very least, lightbeams) at the VERY beginning of the attack. In Melee (and PM for that matter) the lightbeams are also in the beginning of the attack. Marth being able to spike foes very close to him with the beginning of dair confirmed? Even other moves like Dancing Blade and ftilt seem kinda big in terms of range.
 
D

Deleted member

Guest
I see the increased landing-lag as a nerf to his f-air. It's still good but it doesn't dominate his playstyle like it did before. I'm not sure if this is a good thing or not though, could lead to more mixed styled playstyles then primarily airs.
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
It *is* a huge nerf.
Or at east it would be.

We're yet to see if that also suffers of something dumb like the RCO lag, or was affected by something else.
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Well, if its a brawl styled game, auto cancelled and full hop fairs are a lot more potent than ff fairs usually are; staying in the air gives you more movement and reactive opportunities. We'll see what it means.
 

FlynnCL

Smash Journeyman
Joined
Oct 4, 2013
Messages
370


GIF at 50% speed. The actual ending lag of forward air seems reasonable, though aggressively fast falling the aerial into the ground will give some decent landing lag. I assume it's now exactly like his Brawl back-air, where initiating the aerial along with a short hop will give no landing lag.
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Marth's fair would be like, 80-100% auto cancelled there (unless they attend to throw a huge spanner into the works relating to it). So that's not an indication of fair's lag at all, more likely just the fact its a hard landing (the height he's coming from).
 

FlynnCL

Smash Journeyman
Joined
Oct 4, 2013
Messages
370
Marth's fair would be like, 80-100% auto cancelled there (unless they attend to throw a huge spanner into the works relating to it). So that's not an indication of fair's lag at all, more likely just the fact its a hard landing (the height he's coming from).
Mhm, exactly! The GIF isn't capable of demonstrating any possible landing lag (as there would be none) but it does show the entire animation of forward air, including any possible increase in ending lag. Marth appears to have completely finished the animation just half way into his descent.
 
Status
Not open for further replies.
Top Bottom