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I would've loved for that to happen, but I might have to wait awhile longer before releasing the build.This is going to be released before the end of the month, correct? On hungrybox's stream I see you say that sometimes, sorry just super hype about this.
I'd just like to say I appreciate this mindset. Custom skins can be applied through texture hacks and that thankfully won't cause any desyncs. keeping things as barebones and close to melee as possible while making only the most essential changes is the best way to approach a project like this I think. the color platforms and such are nice but they might run slightly in opposition to the idea (although I'm sure that they don't add ANY lag whatsover, it is admittedly kind of noticable and may cause distractions). I also love the new blue theme, looks much better. Looking forward to any beta/alpha releases!I'll check it out and think about it, but it won't be a huge priority. I know cosmetic changes probably don't have that big of an impact on players, but I'm trying to avoid anything that might. Again, I don't want to over-modify the build. This build is going to be used for ranked and friendly netplay sets online, not really for parties and smashfests. I want to make this build as accessible as possible for the latter categories though, so I'm leaving the option for them to add textures themselves. (They would always have an option to anyway). I'll definitely consider adding it sometime down the line.
In regards to the colored respawn platforms, they are toggleable in the debug menu. They are off by default, however. I can assure you they don't lag the game at all.I'd just like to say I appreciate this mindset. Custom skins can be applied through texture hacks and that thankfully won't cause any desyncs. keeping things as barebones and close to melee as possible while making only the most essential changes is the best way to approach a project like this I think. the color platforms and such are nice but they might run slightly in opposition to the idea (although I'm sure that they don't add ANY lag whatsover, it is admittedly kind of noticable and may cause distractions). I also love the new blue theme, looks much better. Looking forward to any beta/alpha releases!
Why don't you make a debug toggle for PAL Characters?I can say right now that both builds will not conflict with any other builds, even themselves. The PAL build has it's own GameID as well, (PAL = PALE, NTSC = MNCE) so you can download both builds if you wish. Please keep in mind this may be subject to change in future releases.
Read the four previous paragraphs.Why don't you make a debug toggle for PAL Characters?
I did. I was just hoping for one that wasn't the user in incompetent or the PAL build will look more like PAL but I guess sacrificing quality for ease is ok.Read the four previous paragraphs.
What do you mean 'The best of 1.2 and PAL'?If you want a true MNCB:
Make a universal build with the best of 1.2 and PAL, make it cross-compatible. Done. Everybody wins. Except purists. But they're not here.
Brb doing that now.
Whenever the **** she wants it to be. Development on anything isn't easy and you aren't the one making it, she'll get done with it at some point.19 days ago you said it would be here very soon and before that you said it would be here before the end of the month (May). When is it coming out?
Eventually™19 days ago you said it would be here very soon and before that you said it would be here before the end of the month (May). When is it coming out?
Thanks for all the support, DRGN!Yeah, sorry, but you'll just have to be patient, man. Sometimes the hardest part of development is giving an ETA. When things are going smoothly it still takes a lot of work and many steps. Whether the step is something you know and understand, or learning something new so you can carry it out, development time for each step will vary from what we expect. And when things don't go smoothly, all estimates are free to go out the door. At any turn there might be something you never thought of that makes you rethink a whole aspect of your design, or a bug that makes you have to rebuild this or that. Even with good planning it's hard to prevent such things, and sometimes in such cases the best you can hope for is that you can figure out the puzzle of a rebuild without conflicting with anything else in the process (let alone the time it takes to figure out the answer). And when you're doing quality work, all of these things are compounded to the same extent of the work's details.
And of course, we can't forget about our friend, Life. Work, school, family, friends, tournaments, and so much more can make it not easy to sit down for a few and get things done. Disclaimer: I don't at all mean to harp ; I just wanted to point out how unpredictable things can be.
Melee Dev Team knows you got this one in the bag though, Myougi. Keep up the good work!
Read the Read Me file.Once I patched the Melee 1.02 NTSC iso, a file comes out but as a file type: file, not an iso.
Are you opening xdeltaUI.exe or xdelta.exe?I'm using mac and I opened the patcher with wine, but after I load the files and hit patch, the window just closes, and later on the iso doesn't show up where it was supposed to be saved. any help?
Are you using a Melee 1.2 iso? Verify that you're using the right ISO.So every time I try to patch in xdelta this is what I get http://gyazo.com/e72a5a04db0c2b3378eae172475c36fa
We're using Dan's gecko code as a dol modification and Achilles' shadow box fix. Glad to hear you're hyped!This is freaking epic. How did you guys get the 8 character tags working? Are you using Dan's Gecko Code DOL or am I just missing something?
Edit: damn I got my name taken off the build/sss lol
I was using xdeltaUI.exe. I mean when i hit the patch button IN xdeltaUI.exe then the window closed.Are you opening xdeltaUI.exe or xdelta.exe?
xdelta.exe has got graphical user interface and is basically the 'code' of the main program. xdeltaUI.exe is the one with an interface which is what you want to use. xdeltaUI.exe is the one with the icon.
tl;dr: Use xdeltaUI.exe NOT xdeltaUI.exe.
Are you using a Melee 1.2 iso? Verify that you're using the right ISO.
You must have a vanilla Melee 1.02 iso.
Not at the moment, no.Any way to enable Memcard saves??? i am going to use this build for our local Melee Community and we would love to be able to save tags
Try doing it again if you haven't already. If it still doesn't work try applying the patch with MultiPatch.I was using xdeltaUI.exe. I mean when i hit the patch button IN xdeltaUI.exe then the window closed.
I tried it again and it didn't work. I'll try MultiPatch, thanks for da helpTry doing it again if you haven't already. If it still doesn't work try applying the patch with MultiPatch.
http://macscene.net/emulators/item/multipatch
MultiPatch worked. Thanks!! :DTry doing it again if you haven't already. If it still doesn't work try applying the patch with MultiPatch.
http://macscene.net/emulators/item/multipatch