Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Hmm. The latest version, 4.3? I just downloaded it on a Windows 7 x64 bit system, and it ran fine. Strange. Could you screenshot the exact error? Did you unzip the file (when you download the file, it's compressed)? Maybe something is wrong with your download; possibly corrupted or incomplete. You could try re-downloading it.WINDOWS 7 X64
When I start [Melee Code Manager.exe]
it appears a error window in which there is a message of "cx_Freeze pathon error in main script .... "
how to deal with it?
I downloaded the v4.3 zip,and uncompressed it with no error. so I m sure that the zip I have downloaded is complete pakage!Hmm. The latest version, 4.3? I just downloaded it on a Windows 7 x64 bit system, and it ran fine. Strange. Could you screenshot the exact error? Did you unzip the file (when you download the file, it's compressed)? Maybe something is wrong with your download; possibly corrupted or incomplete. You could try re-downloading it.
SORRY ,I found the reason!Hmm. The latest version, 4.3? I just downloaded it on a Windows 7 x64 bit system, and it ran fine. Strange. Could you screenshot the exact error? Did you unzip the file (when you download the file, it's compressed)? Maybe something is wrong with your download; possibly corrupted or incomplete. You could try re-downloading it.
Thank you so much, This is actually really helpful. Umm, do you know how I can get into melee modding because especially with the new stuff happening in the scene (Akaneia) I am more interested than ever to get into it but can't really find any in-points, can you help me out or point me somewhere? another thing I tried was allocating different open space in the code and that didn't work. Also it only failed when I tried to direct connectSorry, I forgot about your previous post. Although there's also not much I can do without knowing more about what you're trying. Do you have an example of some mods that you tried applying? What version of the game were you using (I assume it's Melee)? Was it a vanilla copy before you started, or did it already have prior mods? I recommend using an unmodified DOL or disc to start from if you're still having problems. For that, you can use the 'Restore Original DOL' button.
The "Import into ISO" button is only available when you load a standalone DOL file (one not in a disc). You can then use that to import the DOL into a disc.
Sure! First stop would be the Melee Hacks and You thread, which is stickied in the main forum. You can also check the stickied threads in the sub-forums, which should be useful. In addition, you could join The Melee Workshop Discord server and/or the m-eX Discord server.Thank you so much, This is actually really helpful. Umm, do you know how I can get into melee modding because especially with the new stuff happening in the scene (Akaneia) I am more interested than ever to get into it but can't really find any in-points, can you help me out or point me somewhere? another thing I tried was allocating different open space in the code and that didn't work. Also it only failed when I tried to direct connect
In order to play online, you and your opponent need to be running the same gameplay-related codes, or else the game will desync (since what's happening on your system isn't the exact same as what's happening on their system). Exceptions can be some non-gameplay related codes, like things that alter the menus or things that only affect aesthetics. If you're having crashes with ANY codes, including those for menu aesthetics/behavior, then you might be using the same custom code space that Slippi uses, which is the Tournament Mode region. This would cause your normal game execution to branch into arbitrary code and crash. To change this in MCM, click on the "Code-Space Options" button after you've loaded a disc or DOL:Also, another question, I was using my mod on rollback and it was working fine until I used the code manager, After I did that it would just constantly freeze and crash, do you have any insight on why or any ways to fix it?
I don't really know if this makes any sense but I don't actually desync, I literally try to direct connect and the game just kinda freezes. I was actually using Aux Code Regions so it was working in that aspect do you have any insight on that? The guy I was connecting to wasn't using my mod though I have a feeling that probably doesn't matter.Sure! First stop would be the Melee Hacks and You thread, which is stickied in the main forum. You can also check the stickied threads in the sub-forums, which should be useful. In addition, you could join The Melee Workshop Discord server and/or the m-eX Discord server.
In order to play online, you and your opponent need to be running the same gameplay-related codes, or else the game will desync (since what's happening on your system isn't the exact same as what's happening on their system). Exceptions can be some non-gameplay related codes, like things that alter the menus or things that only affect aesthetics. If you're having crashes with ANY codes, including those for menu aesthetics/behavior, then you might be using the same custom code space that Slippi uses, which is the Tournament Mode region. This would cause your normal game execution to branch into arbitrary code and crash. To change this in MCM, click on the "Code-Space Options" button after you've loaded a disc or DOL:
View attachment 301580
I believe future versions of Slippi will not be using any of these regions, so you'll have much more space then. Alternatively, you could add your codes to the Gecko codelist that Slippi's Dolphin build comes with, which can be found in [Slippi_Dolphin_root_folder]\Sys\GameSettings\GALE01r2.ini. You can convert any mods in MCM to Gecko format using the "Create as INI" button. You would then need to toggle on each code, by right-clicking the disc in Dolphin's GUI, and going to Properties, and then the Gecko Codes tab.
I have one last question, Do you know why when you change throws with crazy hand (basically anything about them other than angle) the effect is turned to electric and there is virtually nothing in crazy hand to be able to fix it? And if so what should I do to fix it. Thanks!Sure! First stop would be the Melee Hacks and You thread, which is stickied in the main forum. You can also check the stickied threads in the sub-forums, which should be useful. In addition, you could join The Melee Workshop Discord server and/or the m-eX Discord server.
In order to play online, you and your opponent need to be running the same gameplay-related codes, or else the game will desync (since what's happening on your system isn't the exact same as what's happening on their system). Exceptions can be some non-gameplay related codes, like things that alter the menus or things that only affect aesthetics. If you're having crashes with ANY codes, including those for menu aesthetics/behavior, then you might be using the same custom code space that Slippi uses, which is the Tournament Mode region. This would cause your normal game execution to branch into arbitrary code and crash. To change this in MCM, click on the "Code-Space Options" button after you've loaded a disc or DOL:
View attachment 301580
I believe future versions of Slippi will not be using any of these regions, so you'll have much more space then. Alternatively, you could add your codes to the Gecko codelist that Slippi's Dolphin build comes with, which can be found in [Slippi_Dolphin_root_folder]\Sys\GameSettings\GALE01r2.ini. You can convert any mods in MCM to Gecko format using the "Create as INI" button. You would then need to toggle on each code, by right-clicking the disc in Dolphin's GUI, and going to Properties, and then the Gecko Codes tab.
Ok, thanksSorry, I don't know much about Crazy Hand. I would recommend posting in that thread.
blrl 0x80519F60
the code injected will actually just be b 0x80519F60