Moltov
Smash Rookie
Okay I was messing around with a lot of float cancel ideas and I found out with a frame perfect timed double jump float cancel, you can significantly lower the height of peaches float.
While this is not really useful for FC pressure because if you try to do anything besides dair it snaps you back to the ground in landing lag, it IS useful for DAIRing opponents who are trying to recover, namely those trying to sweet spot double jump.
Image of mega sweet spot DAIR (left) vs normal sweet spot DAIR (right)
HOW TO PERFORM:
frame 1-5: Jump Squat
frame 6: Double Jump + Holding down
frame 7: blank input (because if you dair here you snap back to ground)
frame 8+: perform Down air
Characters tested that it catches a sweet spot double jump on:
While this is not really useful for FC pressure because if you try to do anything besides dair it snaps you back to the ground in landing lag, it IS useful for DAIRing opponents who are trying to recover, namely those trying to sweet spot double jump.
Image of mega sweet spot DAIR (left) vs normal sweet spot DAIR (right)
HOW TO PERFORM:
frame 1-5: Jump Squat
frame 6: Double Jump + Holding down
frame 7: blank input (because if you dair here you snap back to ground)
frame 8+: perform Down air
Characters tested that it catches a sweet spot double jump on:
- Marth
- Captain Falcon
- Fox