DCavalier
Smash Apprentice
- Joined
- Oct 23, 2014
- Messages
- 99
- NNID
- cavalierredeyes
- Switch FC
- SW 5638 2481 3507
The same things that apply to Pichu can be used on the MUs against Fox and Mario, since they all are heavy combo characters, meaning they are the most dangerous up close, so we will have to play a more defensive style because their CQC is ridiculous.Any tips vs Fox or Mario? Or should I just go ahead and use Wolf for that?
First of they have reflectors, so we won't be able to abuse our projectile game as much as we'd like.
Charge shot against them is a huge no-no, you may get super lucky and land one but the risk is too great to even consider it, especially at higher percents.
Pellet spacing is key against these characters since once they get in and start a combo Megaman has a really hard time getting out of it due to poor CQC in comparision to theirs.
Item Blade is another tool that has its uses against them in the sense that it gives a way to fake some actions with Z-Dropping to bait them into Reflector and then punish:
- Z-Drop --> Grab --> Fair
- Jump --> Z-Drop --> Fair or Bair
Even without baiting, we can still contest their aerials with Fair, Bair or Upair not too bad in the aerial dept. if I say so myself.
We still have a hard time landing against them tho.
Leaf Shield is also another great tool against them since they have shorter reach than say DK or a Swordie, they have less ways to beat LS besides their reflectors.
If Leaf shields hits at mid-percents ( 40% - 60% ) with the projectile LS and you are close enough to them when it hits you can follow up with:
- RAR-Back air if they jump after being hit
- Jumping pellets if they don't jump
Mario and Fox have that dumb Nair and in the case of Fox, he gets some stupid kill confirms with it, practice Parrying them and punish with Down Smash, Up Smash or Up Tilt.
Off stage you can actually do stuff to them:
- Pellet to mess with their jump usage
- Fair and Bair for the kills, even trading against them with any of these moves means we win
- Dair works really well against Fox, because Fire Fox leaves him wide open.
- If they recover low you can go for a stage spike with a Back air
- Crash Bomber can 2-Frame recoveries if sticked to the ledge, many Palutenas have died because of it.
If you are the one recovering be sure to mix up your Rush usage:
- Always stick a Crash Bomber to the stage, if possible near the ledge that will give you some added protection in case the opponent tries to some 2-Frame stuff.
- Remember that if we keep our jump we can still use it after Rush, many opponents and some Megamans forget about this
- Some opponents will go for the kill once they see Rush come out, that's when we pull our Jump and suddenly they are the ones in disadvantage.
- You can wall jump out of every FD and BF, if you recover super low Rush --> Jump and still can't make it, try Wall jump and then Air dodge up
That is all I have might add stuff later once I review some of my matches against some Marios or Foxes