Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,989
It seems that the only real complaint against L-canceling is that "other games don't insert arbitrary inputs just to give a small reward". So... let's see if the latter is true:
The Mario RPGs are famous for innovating Action Commands in RPGs (or are at least they are the most well-known for it), in which if you time your button presses you either take less damage or do more damage. And why does no one complain about this? Most other turn-based RPGs just have you select the input from a menu and be done with it. Isn't this a totally arbitrary addition to the game.
Apparently, the Tekken series has variations of certain special moves called "just frame" moves that generally have enhanced properties if you hit a button at the right time. I'm only going off of TVTropes' Action Commands page, though, so someone else will either have to vouch for or disprove me.
So I've just come to the conclusion that L-canceling is nothing more than an Action Command. And as seen on the Action Commands page on TVTropes, those are far from exclusive to Melee.
The Mario RPGs are famous for innovating Action Commands in RPGs (or are at least they are the most well-known for it), in which if you time your button presses you either take less damage or do more damage. And why does no one complain about this? Most other turn-based RPGs just have you select the input from a menu and be done with it. Isn't this a totally arbitrary addition to the game.
Apparently, the Tekken series has variations of certain special moves called "just frame" moves that generally have enhanced properties if you hit a button at the right time. I'm only going off of TVTropes' Action Commands page, though, so someone else will either have to vouch for or disprove me.
So I've just come to the conclusion that L-canceling is nothing more than an Action Command. And as seen on the Action Commands page on TVTropes, those are far from exclusive to Melee.