Sycorax
Smash Ace
I couldn't find information about this so I figured it out myself to write up and put in the Melee Library. With this knowledge, you can come up with a way to efficiently mash the controller to break out of grabs that works for you.
In the words of @schmooblidon, "When grabbed, you are given a mash out counter relative to your damage. Each frame, the counter decrements by 1, and an input will also decrement it by 6. When it reaches 0, you escape the grab." There are three main categories of controller inputs that all have their own rules: cstick+dpad, buttons, and control stick.
The cstick and dpad do not count as inputs for mashing out of grabs. For the sake of completeness, I suppose it's worth mentioning that the Start button doesn't count for mashing out either.
The buttons are A, B, X, Y, L, R, and Z. Any time one of these buttons is pressed, it will decrease your counter by 6. If two of these buttons are pressed on the same frame, only one input is counted and the mash out counter will decrease by 6. L and R count as the same button (X and Y do not). So, if you press and hold L, then mash R, only the first L input will count. If your press L, then on the next frame let go of L and press R, that will only count as one input. There is no distinction between light press and hard press on L and R. If the trigger is depressed at all, either just a bit or all the way down to digital click, it counts as a button input being held until released. Z is not a button itself, but a macro for A and lightshield. Therefore, it functionally counts as an A+L/R input on one frame. If you press Z+A or Z+L/R or Z+L/R+A on the same frame, then it will only count as one input.
The control stick rules get tricky. They are very similar to the rules of multiple smash DI. I suggest you follow that link and take a look at the control stick input diagram. Basically, a smash input is required to count towards mashing out. You can either return the stick to neutral and then smash again or rotate it around the outside to yield more inputs. The rotation rules are similar to the multiple SDI rotation rules. You have to pass one of those arrows in the direction it is pointing in order to get another input. However, you cannot stay within the same quadrant of the control stick. For example, if you rotate back and forth between N, E, N, E, N, E, etc. that will yield only two inputs, once for the first north, and once for the first east. Swinging back and forth, e.g. N to S or E to W or E to NW, will yield lots of inputs, not just two. Rotating back and forth between two ordinal directions, e.g. NE to NW, will also yield lots of inputs. To put it another way, you must completely cross either the x- or y-axis in order to get another input.
So those are the ways you can get inputs to mash out of grabs. The three big take-aways from this are to manage your button inputs so not to waste energy pressing extra buttons, to find a way to use the control stick that works for you, and to use both at the same time for the fastest mashing. Note: you may want to avoid using the control stick sometimes because you would rather be prepared to DI a throw and wiggling the stick may mess you up.
To use the control stick, I recommend either rotating the control stick around in a circle or wiggling it back and forth. Which of those is faster will depend on your tech skill and what you have practiced.
There are two popular methods for mashing buttons. They are swiping your thumb across the face of the controller so as to hit B, A, Y, and X. Another method is lay your thumb across the buttons and rock it back and forth. In addition to this, alternating mashing the L and R buttons will help. A similar method to the rocking is what I use. I lay my thumb across B, A, and X and shake my hand violently. One of the downsides to this is that it takes some time to put my hand in that position so if I am not expecting the grab my mashing can come too slowly. If you want visuals for these sorts of methods, check out this video. The video is for Smash 4 so don't pay attention to the rules of mashing, but you can see how he does the swiping and rocking motions that can be used in Melee.
What methods do you use for mashing out? Are there any techniques I forgot?
In the words of @schmooblidon, "When grabbed, you are given a mash out counter relative to your damage. Each frame, the counter decrements by 1, and an input will also decrement it by 6. When it reaches 0, you escape the grab." There are three main categories of controller inputs that all have their own rules: cstick+dpad, buttons, and control stick.
The cstick and dpad do not count as inputs for mashing out of grabs. For the sake of completeness, I suppose it's worth mentioning that the Start button doesn't count for mashing out either.
The buttons are A, B, X, Y, L, R, and Z. Any time one of these buttons is pressed, it will decrease your counter by 6. If two of these buttons are pressed on the same frame, only one input is counted and the mash out counter will decrease by 6. L and R count as the same button (X and Y do not). So, if you press and hold L, then mash R, only the first L input will count. If your press L, then on the next frame let go of L and press R, that will only count as one input. There is no distinction between light press and hard press on L and R. If the trigger is depressed at all, either just a bit or all the way down to digital click, it counts as a button input being held until released. Z is not a button itself, but a macro for A and lightshield. Therefore, it functionally counts as an A+L/R input on one frame. If you press Z+A or Z+L/R or Z+L/R+A on the same frame, then it will only count as one input.
The control stick rules get tricky. They are very similar to the rules of multiple smash DI. I suggest you follow that link and take a look at the control stick input diagram. Basically, a smash input is required to count towards mashing out. You can either return the stick to neutral and then smash again or rotate it around the outside to yield more inputs. The rotation rules are similar to the multiple SDI rotation rules. You have to pass one of those arrows in the direction it is pointing in order to get another input. However, you cannot stay within the same quadrant of the control stick. For example, if you rotate back and forth between N, E, N, E, N, E, etc. that will yield only two inputs, once for the first north, and once for the first east. Swinging back and forth, e.g. N to S or E to W or E to NW, will yield lots of inputs, not just two. Rotating back and forth between two ordinal directions, e.g. NE to NW, will also yield lots of inputs. To put it another way, you must completely cross either the x- or y-axis in order to get another input.
So those are the ways you can get inputs to mash out of grabs. The three big take-aways from this are to manage your button inputs so not to waste energy pressing extra buttons, to find a way to use the control stick that works for you, and to use both at the same time for the fastest mashing. Note: you may want to avoid using the control stick sometimes because you would rather be prepared to DI a throw and wiggling the stick may mess you up.
To use the control stick, I recommend either rotating the control stick around in a circle or wiggling it back and forth. Which of those is faster will depend on your tech skill and what you have practiced.
There are two popular methods for mashing buttons. They are swiping your thumb across the face of the controller so as to hit B, A, Y, and X. Another method is lay your thumb across the buttons and rock it back and forth. In addition to this, alternating mashing the L and R buttons will help. A similar method to the rocking is what I use. I lay my thumb across B, A, and X and shake my hand violently. One of the downsides to this is that it takes some time to put my hand in that position so if I am not expecting the grab my mashing can come too slowly. If you want visuals for these sorts of methods, check out this video. The video is for Smash 4 so don't pay attention to the rules of mashing, but you can see how he does the swiping and rocking motions that can be used in Melee.
What methods do you use for mashing out? Are there any techniques I forgot?
Last edited: