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Mechakoopa shenanigans

SaintChairface

Smash Cadet
Joined
Sep 1, 2014
Messages
43
Location
The City
The mechakoopas seem to add a lot of fun variance, mixups, and distractions to the Koopaling armory. For instance:

Mundane fact #1: The Koopalings run very slightly faster than the mechakoopa
Mundane fact #2: The timer on the mechakoopa will reset upon being grabbed

The epic convergence of these two things allows the Koopalings to race in for a guaranteed aerial attack off of the mechakoopa's pop up and grab the mechakoopa at the same time from almost any distance.

This means that if they get caught by the mechakoopa, you can land an aerial for higher knockback and damage than the mechakoopa, and still have it to throw at them to keep them off stage.

What other shenanigans have folks been able to pull of with these glorious little devils?
 

Opana

Smash Lord
Joined
Jun 6, 2013
Messages
1,676
Location
NY
NNID
PINKYz
3DS FC
0748-3814-1504
Have a MK control a platform on Battlefield while I control the other.

Deploy one right at the ledge, then grab it, usually pivot jump cancel tossing it towards them.

Z Dropping it on enemies
 

Gregory2590

Smash Journeyman
Joined
Jan 24, 2006
Messages
487
Location
New Jersey
NNID
phireblast
At some points, I was able to gimp people with it. It makes an acceptable edgeguarding tool.
 
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