SaintChairface
Smash Cadet
The mechakoopas seem to add a lot of fun variance, mixups, and distractions to the Koopaling armory. For instance:
Mundane fact #1: The Koopalings run very slightly faster than the mechakoopa
Mundane fact #2: The timer on the mechakoopa will reset upon being grabbed
The epic convergence of these two things allows the Koopalings to race in for a guaranteed aerial attack off of the mechakoopa's pop up and grab the mechakoopa at the same time from almost any distance.
This means that if they get caught by the mechakoopa, you can land an aerial for higher knockback and damage than the mechakoopa, and still have it to throw at them to keep them off stage.
What other shenanigans have folks been able to pull of with these glorious little devils?
Mundane fact #1: The Koopalings run very slightly faster than the mechakoopa
Mundane fact #2: The timer on the mechakoopa will reset upon being grabbed
The epic convergence of these two things allows the Koopalings to race in for a guaranteed aerial attack off of the mechakoopa's pop up and grab the mechakoopa at the same time from almost any distance.
This means that if they get caught by the mechakoopa, you can land an aerial for higher knockback and damage than the mechakoopa, and still have it to throw at them to keep them off stage.
What other shenanigans have folks been able to pull of with these glorious little devils?