although the did get the cuckoo and the blue shell right
And Mega Man 2. SSF2's MEga Man is garbage tier. let's compare recoveries:
Rush Coil: Goes higher, increased horizontal height, hitstun gives it back, abusable by other rare, ridiculously fast and keeps jump...
Beat: Slower, hitstun=-1 stock, you literally get OHKOed by a fireball. less horizontal movement, doesn't sweetspot, can shoot hitstunless pellets, cannot cancel except by using a laggy aerial, meanign grabbing the ledge is impossible. You lose your jump on use. IN that game, most characters have higher recoveries that sweetspot the ledge can don't let them get OHKOed by the first hit of a jab.
SSF2 Man has some of the slowest moves in Smash history. He's lighter, has no quick reliable kills, but better projectiles and stronger moves. SSB4 Man will make sure you don't approach can gimp really low, wall jump, can weave in and out with aerials. Of course, some projectiles are worse in some ways.