LanceStern
Smash Lord
So I was sitting down practicing with Peach and contemplating what makes her great and what makes it tough to use her. She does great combos, most attacks are lagless if auto-cancelled, she is pretty hard to combo, etc etc… The few things I thought about was her inability to reliable KO early and her tough matchups. I thought some more and realized most of her tough matchups (MK, Marth, Snake, ROB, Falco) come because they outrange her horizontally, and even more general, Peach has trouble sometimes due to the lack of her horizontal range.
I decided to check out frame data on her attacks and stumbled across dtilt. Reading on, I saw that it is interruptable as soon as… pretty early! So I thought, “What if I could bait the opponents into our horizontal zone? That would make it much easier?” The best way to bait is to give the illusion of vulnerability which makes the opponent abandon safe spacing for more profitable punishment. With all that said I thought about dtilt sliding.
http://www.youtube.com/watch?v=aueqivY5Isc
What I found was you can have a pretty nice wall of attacks coming endlessly from Peach. From Dtilt, you can have a number of options which are also mentioned in the video:
1. If they try to attack by rushing in directly during the dtilt, cancel it with a jab. It comes out ridiculously fast
2. If they try to cross up or approach with a short hop aerial, interrupt the dtilt using a ground-floated nair or full hop nair. This should stop just about any characters’ aerial approach or at least trade blows.
3. If they decide to just stand in front of you or slowly approach by walking, use an instant dash attack to catch them off guard. It has the biggest range in her arsenal and comes out REALLY fast.
Let me know what you guys think. I feel it’s not going to drag Peach up tiers, but it does provide more opportunities for ground-mixups especially option 3, I’m an aggressive Peach player.
I would not recommend doing this in the danger zones of Marth/Snake/MK of course. That would be foolish.
P.S. ~ Speaking of option 2, if you look at the video when I perform a float-cancelled nair during the dtilt, it slingshots Peach back pretty fast. Could be worth looking into as a type of moonwalk for peach.
I decided to check out frame data on her attacks and stumbled across dtilt. Reading on, I saw that it is interruptable as soon as… pretty early! So I thought, “What if I could bait the opponents into our horizontal zone? That would make it much easier?” The best way to bait is to give the illusion of vulnerability which makes the opponent abandon safe spacing for more profitable punishment. With all that said I thought about dtilt sliding.
http://www.youtube.com/watch?v=aueqivY5Isc
What I found was you can have a pretty nice wall of attacks coming endlessly from Peach. From Dtilt, you can have a number of options which are also mentioned in the video:
1. If they try to attack by rushing in directly during the dtilt, cancel it with a jab. It comes out ridiculously fast
2. If they try to cross up or approach with a short hop aerial, interrupt the dtilt using a ground-floated nair or full hop nair. This should stop just about any characters’ aerial approach or at least trade blows.
3. If they decide to just stand in front of you or slowly approach by walking, use an instant dash attack to catch them off guard. It has the biggest range in her arsenal and comes out REALLY fast.
Let me know what you guys think. I feel it’s not going to drag Peach up tiers, but it does provide more opportunities for ground-mixups especially option 3, I’m an aggressive Peach player.
I would not recommend doing this in the danger zones of Marth/Snake/MK of course. That would be foolish.
P.S. ~ Speaking of option 2, if you look at the video when I perform a float-cancelled nair during the dtilt, it slingshots Peach back pretty fast. Could be worth looking into as a type of moonwalk for peach.