Red Shirt KRT
Smash Ace
- Joined
- Feb 14, 2007
- Messages
- 862
- NNID
- 1-337-PWN-CALL
- 3DS FC
- 0044-2813-9398
Mega Man matchup tips
By: PwnCall (aka RedShirtKRT)
Work in progress...
___________________________________________
Intro:
I thought I would make this thread to help others with matchups that they may be unfamiliar with. I will post about the character and what things you should look out for when facing them as well as things that work well against that specific character.
This is also a great reference when you haven't played a certain character in a while. As I play high level players I will update this with new things that I get rekt by.
For those who don't know me I have been playing smash since the 64 days and have been ranked the second best mega man on the smash ladder several times.
Please post if you feel you have something to add to the thread. I will be adding as much as I can and will hopefully have all characters done soon.
I will also put how I feel the matchup is next to the characters name.
___________________________________________
Sheik (60-40)
So sheik.... Yea.
Watch out for:
-Fthrow > bouncing fish (low %)
- fair>fair>fair>fair>fair>.... etc (low %)
- Fthrow> Usmash (if you land on a platform especially, mix up your tech rolls/techs)
-fair>jab (if you go for shieldgrab)
-needles ( not much we can do but close the space between you)
What works (usually):
-up b can be hit with hard knuckle ( if you hit her during the startup spin)
- pellets ( very disruptive for shieks)
- leaf shield ( very disruptive)
-zigma upper ( if you can hit sheik with MB)
- if expecting them to recover high with bouncing fish punish with u air or Bair.
- Uair can hit sheik out of bouncing fish and many other moves, use it when they are approaching in the air.
___________________________________________
Zero suit samus (55-45)
Similar matchup to sheik so most from sheik still applies.
Watch out for:
- if offstage lookout for down b it will spike you.
- watch out for grab>Uair>Uair>upB (try and stay closer to center of stage to avoid the KO)
- watch out for Dsmash when getting up off ledge, use roll recovery to avoid.
What works (usually)
- if you use nair to approach she cannot shield grab you if you keep firing pellets because of slow tether grab.
- tether recovery, you can hit her while she is dangling from the teather.
___________________________________________
Pika (55-45)
Watch out for:
-quick attack (Uair works well to hit pika out as well as leaf shield)
- utilt>utilt>utilt... Etc ( not much you can do, watch out for Uair and nair follow ups)
-thunderjolt to grab( throw leaf shield, power shield, or jump on platform to avoid)
-offstage or understage Thunder
-Usmash (many will spam this at kill percents)
-jab locks off platforms
What works (usually)
- Uair to hit quick attack
- leaf shield can make it tough for pika to get in.
- pika is hard to gimp so read onstage quick attacks or go for ledge trumps. Most will go for ledge.
___________________________________________
Mario (60-40)
Watch out for:
-up tilts>up air>upB ( at low percents DI away and shield, high percents Rush coil out)
-fireball to grab
-smash attacks (low lag and spammable)
What works (usually)
-pellets
-leaf shield (watch out because many of his aerials and smashes hit through LS)
-Dtilt for quick punishes
-zigma upper
-pwn call upper (down MB, to upper)
-try to hit Mario before his up b for gimps, up b is hard to hit him out of)
- thrown MB to jab lock upper (around 80-90%)
___________________________________________
Yoshi (55-45)
Watch out for:
- B egg offstage (just be aware of this it can catch you off guard)
-down B shield break
-Dair shield pressure
- egg camping (lead shield clears the field when thrown)
-nair to jab on shield
- jab to jab
- up air (very good kill move and he can rise surprisingly fast with his 2nd jump)
-Usmash (comes out fast , many yoshis will spam this at kill percents)
What works (usually)
- air shooter works wonders on yoshi, most his moves are from the air
- hit recovering yoshi with Bair after invincible frames are gone
- zigma upper
- pellets to shutdown neutral.
-Shield is generally a safe option (if they catch on they will hit you with Down B or Dair to go for shield breaks, also they will go for Neutral B or grabs more)
___________________________________________
Ness (45-55)
Watch out for:
-PK fire>grab>fair chain (PK fire can be shielded and rolled out of, sometimes)
-PK Thunder (can be used to hit ness at you onstage or just for chip damage, also can be used to disrupt recovery offstage(can stage spike))
- Uair has scary killing potential
- Bthrow (kills around 100 at edge, don't try to out roll And grab ness by the edge)
-has solid aerials
What works (usually)
-ness likes to recover with second jump just above the ledge, Bair will put them in a bad spot
-If ness is recovering with PK Thunder, hang from ledge and let go to Bair can keep him out. Repeat until the kill
-if crash Bomb is on ness and he jumps to use the energy absorb, run up and get a free Uair.
-MB out ranges PK fire
___________________________________________
Captain falcon (55-45)
Watch out for:
- grab>pummel> to grab release by edge ( I try and always use the analog stick rotation to break from grabs, if you accidentally do Dair or a Laggy move it could be a stock)
-Uair strings>knee
-raptor boost can kill at high percents off top
-Dair offstage (mixup your recovery)
-Utilt edgeguards (recover high to avoid)
What works (usually)
-pellets keep him out
-leaf stool if he recovers low
- thrown MB to jab lock to upper (85-100%)
-pellets to disrupt recovery
___________________________________________
Rosalina & Luma (50-50)
Watch out for:
-Uair kills crazy early off top
-Luma hits (after knocking rosa away)
-Dair spike
-strong smashes with great range
-rosa has good roll and spot dodge frame data
-dash attack (goes very far and is a good punish against a thrown MB)
What works (usually)
-expect the Uair and airdodge>Uair (this works really well actually)
- Dair gimps and Bair edgeguards work very well. Bair after letting go of ledge.
-mixup lots of projectile periods with periods of just a few projectiles.
-zigma upper
-pwn call upper (down MB to upper)
General tips
-when rosa has the lead it becomes a difficult matchup. If you have the lead don't stop spamming projectiles even if she just grav pulls them. She doesnt have any. This is usually a patient game.
___________________________________________
Diddy (50-50)
Watch out for:
-banana >grab>hoo ha ( pellets cancel out banana)
-Dtilt >grab>hoo ha (often will do 2 dtilts to grab)
-barrel circle (onstage barrel Bomb can KO)
-quick smash attacks
-great aerials
-monkey flip kick (can catch us off guard)
What works (usually)
-many will monkey flip when recovering high, read and hit with Uair where they are going to.
-pellets cancel out many of his approach options
-Bair him when he is off stage.
General tips
-at high level play Diddy will try and play keep away, if he gets the lead he can monkey flip away and punish us for approaching. Try to get the lead from the start and keep it. Don't feel like you have to approach when you are winning.
___________________________________________
Fox (55-45)
Watch out for:
-Usmash (at high percents they may spam this)
-Uair (kills quite early and fox has great vertical jump speed)
-Dair>Usmash (at kill percents it can be a true combo)
-jab 1> jab2 >jab1>jab2 (if you are close to fix this can combo, it is escapable)
-after getting hit if you jump watch out for fair (he can hit you with part of it and it will knock you onto the floor leading to other follow ups)
-shine (don't get reflected)
-jab1>jab2>Usmash
What works (usually):
-leaf shield messes up his combo game huge, I almost always have leaf shield up when facing fox.
-utilt can hit illusion to the edge when times right
-Usmash works great for punishing above stage illusion
-thrown MB to jab lock to upper (75-90%) fox is light so kills very early.
-zigma upper - works early fox is light
-pwn call upper (down thrown MB to upper)
-pellets
-Bair and Dair work well against fire fox
General tips
Bait out reflector by using projectiles. Alternate periods of lots of projectiles with periods of sporadic projectiles to keep them guessing.
___________________________________________
Luigi (35-65)
Watchout for:
-Fireball>grab> many aerials and possibly death
-grab>many aerials and possibly death
-Dthrow>Up B (try and avoid airdodging right away, try using rush instead, you can get rekt by this)
-Cyclone approach
What works (usually)
-Stay as far away as possible (this is never a bad strategy, the tough part is once he gets you to the edge of the stage trying to get back without getting grabbed or combo'd)
-Pellets
-Pellets
-Pellets (they are extremely helpful in the matchup, if he spams fireballs, pellets, if he walks up to you, pellets, etc)
-Bair wrecks luigi if he side B's back to the stage
-Dair can spike his UpB
-Dtilt is a great combo starter, to pop him up
___________________________________________
Sonic (45-55)
What to Watchout for:
-spin dash>Uair>upb>Uair (if you start air dodging the last Uair they will start to wait out your air dodge and hit you with a late Uair or Bair. (Sometimes they will end the combo with a dair instead)
-spin dash>footstool>tech chase > repeat
-upb >dair. ( they will try and hit you with the spring)
-spin dash>homing attack
-upb Spring edgeguard
-at kill percent look out for the run up and usmash.
What works
-pellets (stop most if not all approaches)
-leaf shield (is your friend, it will stop almost everything and if you shield too you are nearly invincible, this also allows for lots of grab damage.)
-if they are at a decent percent you can airdodge their upb>Uair and hit them with an air shooter of your own.
-occassional fsmash can catch them off guard,.
Play this matchup very cautiously and never commit to laggy moves because you will get punished.
___________________________________________
Coming soon...
By: PwnCall (aka RedShirtKRT)
Work in progress...
___________________________________________
Intro:
I thought I would make this thread to help others with matchups that they may be unfamiliar with. I will post about the character and what things you should look out for when facing them as well as things that work well against that specific character.
This is also a great reference when you haven't played a certain character in a while. As I play high level players I will update this with new things that I get rekt by.
For those who don't know me I have been playing smash since the 64 days and have been ranked the second best mega man on the smash ladder several times.
Please post if you feel you have something to add to the thread. I will be adding as much as I can and will hopefully have all characters done soon.
I will also put how I feel the matchup is next to the characters name.
___________________________________________
Sheik (60-40)
So sheik.... Yea.
Watch out for:
-Fthrow > bouncing fish (low %)
- fair>fair>fair>fair>fair>.... etc (low %)
- Fthrow> Usmash (if you land on a platform especially, mix up your tech rolls/techs)
-fair>jab (if you go for shieldgrab)
-needles ( not much we can do but close the space between you)
What works (usually):
-up b can be hit with hard knuckle ( if you hit her during the startup spin)
- pellets ( very disruptive for shieks)
- leaf shield ( very disruptive)
-zigma upper ( if you can hit sheik with MB)
- if expecting them to recover high with bouncing fish punish with u air or Bair.
- Uair can hit sheik out of bouncing fish and many other moves, use it when they are approaching in the air.
___________________________________________
Zero suit samus (55-45)
Similar matchup to sheik so most from sheik still applies.
Watch out for:
- if offstage lookout for down b it will spike you.
- watch out for grab>Uair>Uair>upB (try and stay closer to center of stage to avoid the KO)
- watch out for Dsmash when getting up off ledge, use roll recovery to avoid.
What works (usually)
- if you use nair to approach she cannot shield grab you if you keep firing pellets because of slow tether grab.
- tether recovery, you can hit her while she is dangling from the teather.
___________________________________________
Pika (55-45)
Watch out for:
-quick attack (Uair works well to hit pika out as well as leaf shield)
- utilt>utilt>utilt... Etc ( not much you can do, watch out for Uair and nair follow ups)
-thunderjolt to grab( throw leaf shield, power shield, or jump on platform to avoid)
-offstage or understage Thunder
-Usmash (many will spam this at kill percents)
-jab locks off platforms
What works (usually)
- Uair to hit quick attack
- leaf shield can make it tough for pika to get in.
- pika is hard to gimp so read onstage quick attacks or go for ledge trumps. Most will go for ledge.
___________________________________________
Mario (60-40)
Watch out for:
-up tilts>up air>upB ( at low percents DI away and shield, high percents Rush coil out)
-fireball to grab
-smash attacks (low lag and spammable)
What works (usually)
-pellets
-leaf shield (watch out because many of his aerials and smashes hit through LS)
-Dtilt for quick punishes
-zigma upper
-pwn call upper (down MB, to upper)
-try to hit Mario before his up b for gimps, up b is hard to hit him out of)
- thrown MB to jab lock upper (around 80-90%)
___________________________________________
Yoshi (55-45)
Watch out for:
- B egg offstage (just be aware of this it can catch you off guard)
-down B shield break
-Dair shield pressure
- egg camping (lead shield clears the field when thrown)
-nair to jab on shield
- jab to jab
- up air (very good kill move and he can rise surprisingly fast with his 2nd jump)
-Usmash (comes out fast , many yoshis will spam this at kill percents)
What works (usually)
- air shooter works wonders on yoshi, most his moves are from the air
- hit recovering yoshi with Bair after invincible frames are gone
- zigma upper
- pellets to shutdown neutral.
-Shield is generally a safe option (if they catch on they will hit you with Down B or Dair to go for shield breaks, also they will go for Neutral B or grabs more)
___________________________________________
Ness (45-55)
Watch out for:
-PK fire>grab>fair chain (PK fire can be shielded and rolled out of, sometimes)
-PK Thunder (can be used to hit ness at you onstage or just for chip damage, also can be used to disrupt recovery offstage(can stage spike))
- Uair has scary killing potential
- Bthrow (kills around 100 at edge, don't try to out roll And grab ness by the edge)
-has solid aerials
What works (usually)
-ness likes to recover with second jump just above the ledge, Bair will put them in a bad spot
-If ness is recovering with PK Thunder, hang from ledge and let go to Bair can keep him out. Repeat until the kill
-if crash Bomb is on ness and he jumps to use the energy absorb, run up and get a free Uair.
-MB out ranges PK fire
___________________________________________
Captain falcon (55-45)
Watch out for:
- grab>pummel> to grab release by edge ( I try and always use the analog stick rotation to break from grabs, if you accidentally do Dair or a Laggy move it could be a stock)
-Uair strings>knee
-raptor boost can kill at high percents off top
-Dair offstage (mixup your recovery)
-Utilt edgeguards (recover high to avoid)
What works (usually)
-pellets keep him out
-leaf stool if he recovers low
- thrown MB to jab lock to upper (85-100%)
-pellets to disrupt recovery
___________________________________________
Rosalina & Luma (50-50)
Watch out for:
-Uair kills crazy early off top
-Luma hits (after knocking rosa away)
-Dair spike
-strong smashes with great range
-rosa has good roll and spot dodge frame data
-dash attack (goes very far and is a good punish against a thrown MB)
What works (usually)
-expect the Uair and airdodge>Uair (this works really well actually)
- Dair gimps and Bair edgeguards work very well. Bair after letting go of ledge.
-mixup lots of projectile periods with periods of just a few projectiles.
-zigma upper
-pwn call upper (down MB to upper)
General tips
-when rosa has the lead it becomes a difficult matchup. If you have the lead don't stop spamming projectiles even if she just grav pulls them. She doesnt have any. This is usually a patient game.
___________________________________________
Diddy (50-50)
Watch out for:
-banana >grab>hoo ha ( pellets cancel out banana)
-Dtilt >grab>hoo ha (often will do 2 dtilts to grab)
-barrel circle (onstage barrel Bomb can KO)
-quick smash attacks
-great aerials
-monkey flip kick (can catch us off guard)
What works (usually)
-many will monkey flip when recovering high, read and hit with Uair where they are going to.
-pellets cancel out many of his approach options
-Bair him when he is off stage.
General tips
-at high level play Diddy will try and play keep away, if he gets the lead he can monkey flip away and punish us for approaching. Try to get the lead from the start and keep it. Don't feel like you have to approach when you are winning.
___________________________________________
Fox (55-45)
Watch out for:
-Usmash (at high percents they may spam this)
-Uair (kills quite early and fox has great vertical jump speed)
-Dair>Usmash (at kill percents it can be a true combo)
-jab 1> jab2 >jab1>jab2 (if you are close to fix this can combo, it is escapable)
-after getting hit if you jump watch out for fair (he can hit you with part of it and it will knock you onto the floor leading to other follow ups)
-shine (don't get reflected)
-jab1>jab2>Usmash
What works (usually):
-leaf shield messes up his combo game huge, I almost always have leaf shield up when facing fox.
-utilt can hit illusion to the edge when times right
-Usmash works great for punishing above stage illusion
-thrown MB to jab lock to upper (75-90%) fox is light so kills very early.
-zigma upper - works early fox is light
-pwn call upper (down thrown MB to upper)
-pellets
-Bair and Dair work well against fire fox
General tips
Bait out reflector by using projectiles. Alternate periods of lots of projectiles with periods of sporadic projectiles to keep them guessing.
___________________________________________
Luigi (35-65)
Watchout for:
-Fireball>grab> many aerials and possibly death
-grab>many aerials and possibly death
-Dthrow>Up B (try and avoid airdodging right away, try using rush instead, you can get rekt by this)
-Cyclone approach
What works (usually)
-Stay as far away as possible (this is never a bad strategy, the tough part is once he gets you to the edge of the stage trying to get back without getting grabbed or combo'd)
-Pellets
-Pellets
-Pellets (they are extremely helpful in the matchup, if he spams fireballs, pellets, if he walks up to you, pellets, etc)
-Bair wrecks luigi if he side B's back to the stage
-Dair can spike his UpB
-Dtilt is a great combo starter, to pop him up
___________________________________________
Sonic (45-55)
What to Watchout for:
-spin dash>Uair>upb>Uair (if you start air dodging the last Uair they will start to wait out your air dodge and hit you with a late Uair or Bair. (Sometimes they will end the combo with a dair instead)
-spin dash>footstool>tech chase > repeat
-upb >dair. ( they will try and hit you with the spring)
-spin dash>homing attack
-upb Spring edgeguard
-at kill percent look out for the run up and usmash.
What works
-pellets (stop most if not all approaches)
-leaf shield (is your friend, it will stop almost everything and if you shield too you are nearly invincible, this also allows for lots of grab damage.)
-if they are at a decent percent you can airdodge their upb>Uair and hit them with an air shooter of your own.
-occassional fsmash can catch them off guard,.
Play this matchup very cautiously and never commit to laggy moves because you will get punished.
___________________________________________
Coming soon...
Last edited: