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Matchup Chart Project 2015 - Calling Zelda Mains!

Zareidriel

zuh-RAY-dree-ole
Joined
May 11, 2006
Messages
1,145
NNID
Zareidriei
Hello Zelda boards,

I'm Zareidriel. Over in this thread a guy called Assassannerr made a matchup chart, and asked people to help fill it out. It seems like it would be a cool thing to have. With once glance you could have a rough idea of a matchup. It won't be perfect, but for our first go at it in 2015 we're aiming for "somewhat functional."



So here's what I'm going to do. Go to every Character Discussion board, and ask the folks there if they wouldn't mind contributing. To submit one vote, you'll have to fill out one of these:

////////////******
Bowser
Bowser Jr
Captain Falcon
Charizard
Diddy Kong
Donkey Kong
Duck Hunt
Falco
Fox
Mr. Game & Watch
Ganondorf
Greninja
Ike
Jigglypuff
King Dedede
Kirby
Link
Little Mac
Lucario
Luigi
Mario
Dr. Mario
Marth
Lucina
Metaknight
Ness
Olimar
Palutena
Pikachu
Pit & Dark Pit
Peach
Zelda
R.O.B.
Robin
Rosalina
Samus
Sheik
Shulk
Toon Link
Villager
Wario
Wii Fit Trainer
Yoshi
Zero Suit Samus
Megaman
Pacman
Sonic
Ryu
Roy
Mewtwo
Lucas
Brawler
Swordfighter
Gunner
******//////////


Mark each character with a + for a match where Zelda HAS THE ADVANTAGE
Mark each character with a - for a match where Zelda HAS THE DISADVANTAGE
Mark each character with a number 0 for a match you feel is very even.

NOTE THAT I AM ONLY TAKING VOTES FROM MEMBERS WITH Zelda IN THEIR PROFILE BAR. It can be as either "Wii U Main" or "3DS Main". But if Zelda is in neither one of those slots when I count the votes on Friday, Nov 13, it won't be counted.

(Yes, for the avid democrats out there, that means you can vote for one other character as well.)

Like I said, they won't be perfect, and each board will probably be a little biased toward their own respective character. But the results should be interesting regardless.

If this thing is successful maybe we'll do a revised version in 2016.

Thanks very much for participating! We need as many votes as possible for each character so please submit a ballot!
 

Zylach

Smash Ace
Joined
Feb 11, 2012
Messages
652
Location
Madison, WI
NNID
Orienlithel
3DS FC
1934-1731-9287
Bowser: +
Bowser Jr: +
Captain Falcon: -
Charizard: 0
Diddy Kong: -
Donkey Kong: 0
Duck Hunt: 0
Falco: 0
Fox: -
Mr. Game & Watch: 0
Ganondorf: +
Greninja: -
Ike: -
Jigglypuff: +
King Dedede: +
Kirby: -
Link: 0
Little Mac: -
Lucario: 0
Luigi: -
Mario: -
Dr. Mario: +
Marth: 0
Lucina: 0
Metaknight: -
Ness: -
Olimar: 0
Palutena: +
Pikachu: -
Pit & Dark Pit: 0
Peach: -
Zelda: 0
R.O.B.: -
Robin: +
Rosalina: -
Samus: +
Sheik: -
Shulk: -
Toon Link: -
Villager: -
Wario: -
Wii Fit Trainer: 0
Yoshi: -
Zero Suit Samus: -
Megaman: -
Pacman: 0
Sonic: -
Ryu: -
Roy: -
Mewtwo: +
Lucas: 0
Brawler: -
Swordfighter: +
Gunner: +

Some of these MU's I'm unfamiliar with but I tried to be comprehensive anyway. If anyone would like to discuss MU's they don't think I did properly, I'd be happy to.
 

Kaytenay

Smash Rookie
Joined
Sep 10, 2015
Messages
6
Bowser +
Bowser Jr 0
Captain Falcon -
Charizard 0
Diddy Kong -
Donkey Kong +
Duck Hunt +
Falco -
Fox -
Mr. Game & Watch -
Ganondorf +
Greninja -
Ike 0
Jigglypuff +
King Dedede +
Kirby -
Link 0
Little Mac -
Lucario 0
Luigi 0
Mario -
Dr. Mario -
Marth -
Lucina -
Metaknight -
Ness -
Olimar -
Palutena 0
Pikachu -
Pit & Dark Pit -
Peach -
Zelda 0
R.O.B. -
Robin 0
Rosalina -
Samus +
Sheik -
Shulk -
Toon Link -
Villager 0
Wario -
Wii Fit Trainer -
Yoshi -
Zero Suit Samus -
Megaman 0
Pacman -
Sonic 0
Ryu -
Roy 0
Mewtwo +
Lucas 0
Brawler -
Swordfighter -
Gunner-
 

Mooncake

Smash Rookie
Joined
Oct 27, 2015
Messages
18
Location
Your average asian bakery
NNID
Mooncakeee
Bowser +
Bowser Jr +
Captain Falcon 0
Charizard +
Diddy Kong -
Donkey Kong -
Duck Hunt -
Falco 0
Fox -
Mr. Game & Watch -
Ganondorf +
Greninja -
Ike +
Jigglypuff 0
King Dedede +
Kirby -
Link 0
Little Mac -
Lucario 0
Luigi -
Mario -
Dr. Mario -
Marth -
Lucina -
Metaknight -
Ness 0
Olimar -
Palutena 0
Pikachu -
Pit & Dark Pit 0
Peach -
Zelda 0
R.O.B. -
Robin +
Rosalina 0
Samus +
Sheik -
Shulk 0
Toon Link -
Villager -
Wario -
Wii Fit Trainer -
Yoshi 0
Zero Suit Samus -
Megaman -
Pacman -
Sonic -
Ryu -
Roy 0
Mewtwo +
Lucas 0
Brawler -
Swordfighter -
Gunner +
 

PGH_Chrispy

Smash Journeyman
Joined
Aug 17, 2014
Messages
227
Location
Pittsburgh
NNID
Geliaron
Bowser: +
Bowser Jr: 0
*Captain Falcon: -
Charizard: 0
Diddy Kong: -
*Donkey Kong: 0
Duck Hunt: 0
Falco: 0
*Fox: -
*Mr. Game & Watch: 0
Ganondorf: +
Greninja: -
Ike: 0
Jigglypuff: +
*King Dedede: +
Kirby: +
*Link: 0
Little Mac: 0
Lucario: 0
Luigi: -
Mario: -
Dr. Mario: 0
Marth: 0
Lucina: 0
Metaknight: -
*Ness: 0
*Olimar: +
*Palutena: -
Pikachu: -
Pit & Dark Pit: 0
Peach: -
Zelda: 0
*R.O.B.: -
*Robin: -
*Rosalina: -
*Samus: 0
*Sheik: -
Shulk: 0
Toon Link: 0
Villager: -
Wario: -
Wii Fit Trainer: 0
Yoshi: -
Zero Suit Samus: -
Megaman: 0
Pacman: 0
*Sonic: -
Ryu: -
*Roy: 0
Mewtwo: +
Lucas: 0
Brawler: 0
Swordfighter: +
Gunner: 0

Edit: I'm starring the ones I have local tourney experience with, if you wish to discuss, these are the matchups I'm most knowledgeable about.

One thing I'd like to discuss - why do people have an unfavorable idea of the matchup with Olimar? Honestly, I find that, as long as you avoid grabs, the space explorer is essentially shut out by Phantom and Nayru's Love. His aerials are good, but Zelda can counter them on shield, and the smashes everyone praises can be reflected by Nayru's Love, making them super risky to use.

A second character I have strong opinions on is Palutena. The goddess of light has a keepaway game that directly challenges Zelda's, making use of a more lenient ledge cancel, better downthrow combos, better dash attack, and a projectile and reflector that make Din's Fire and our Phantom almost useless. Reflecting her projectile is also completely useless because of the angle is fires at.
 
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evmaxy54

Smash Champion
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Jun 20, 2012
Messages
2,476
Location
I hate Tr4sh
NNID
maXywashere
I'm only gonna add the MUs that I have experience with:

Bowser: -
Captain Falcon: -
Diddy Kong: -
Fox: - (slightly)
Ganondorf: 0
Ike: 0
King Dedede: -
Link: -
Little Mac: -
Luigi: -
Mario: -
Marth: -
Lucina: 0
Metaknight: -
Ness: - (slightly)
Olimar: -
Palutena: 0
Pikachu: -
Pit & Dark Pit: -
Peach: -
Zelda: 40:40 to ZSS
R.O.B.: -
Rosalina: -
Sheik: -
Shulk: -
Toon Link: -
Villager: -
Wii Fit Trainer: -
Yoshi: - (slightly)
Zero Suit Samus: -
Megaman: -
Sonic: -

One thing I'd like to discuss - why do people have an unfavorable idea of the matchup with Olimar? Honestly, I find that, as long as you avoid grabs, the space explorer is essentially shut out by Phantom and Nayru's Love. His aerials are good, but Zelda can counter them on shield, and the smashes everyone praises can be reflected by Nayru's Love, making them super risky to use.
Why Zelda's tend to have a negative idea regarding Olimar is from Brawl, where Oli was generally considered to be Zelda's worst MU (which is saying a lot because her MU spread was godawful).

Although Oli got nerfed & we have a new toy in the Phantom, the bare basics of that MU still remain:
- Oli being a tiny target is everything Zelda & her precision-based style hates in a MU
- he retains his great, albeit toned-down, damage racking tools in Pikmin Toss & White Pummel
- Oli beats Zelda on the ground just with PT & Grab & in the air with his disjointed aerials (everything but Nair) which outranges our aerials, covers a space around him & doesn't rely on sweetspots.

Zelda can only "counter Oli's aerials on shield" if he misspaces his Fair (since it ACs from SH). I don't know if we can punish a Bair on Drop because Zelda is so slow & yes he has to use his Smashes conservatively, but he doesn't need them since Zelda is so light & he could always go for a Blue throw or a Purple aerial for the kill. Thankfully for us that would require us to be at a % where Rage gets scary.
A second character I have strong opinions on is Palutena. The goddess of light has a keepaway game that directly challenges Zelda's, making use of a more lenient ledge cancel, better downthrow combos, better dash attack, and a projectile and reflector that make Din's Fire and our Phantom almost useless. Reflecting her projectile is also completely useless because of the angle is fires at.
Her Dthrow Fair is her only "true" combo from Dthrow if you Vector/DI correctly to my knowledge, & it does 13%. We can do that sometimes with just our Fthrow. It really isn't too threatening. I'm not too sure if Dthrow RAR Bair works with the right DI tbh. Dthrow Uair & Dthrow Nair require us to **** up the DI & Dthrow to Usmash requires an airdodge read. Though at the %s Dthrow to Usmash becomes dangerous we do have mix up our defensive options, but they all require a commitment.

We need to get the stock lead or at least the % lead to force her to come to us. Both Zelda & Palu struggle with approaching & play at their best defensively. Unfortunately Palu has better tools in neutral with AC SH Fair/Bair compared to our Jab/Dtilt, but her punishment tools are relatively weak & she really struggles to get the kill so which is great for us like because lol Rage.

Also her DA is incredibly laggy so if you block it it's a free punish. And DF is **** in this MU not because of RB (we can just aim it behind her in that case), but because she's so fast & can punish us for using it if we aren't far enough.
 
Last edited:

SBphiloz4

Gatekeeper of the Shadows
Joined
Jun 17, 2014
Messages
3,649
NNID
SBphiloz4
3DS FC
3325-2450-2084
Bowser: -
Bowser Jr: 0
Captain Falcon: --
Charizard: -
Diddy Kong: --
Donkey Kong: -
Duck Hunt: 0
Falco: 0
Fox: ---
Mr. Game & Watch: -
Ganondorf: 0
Greninja: -
Ike: -
Jigglypuff: 0
King Dedede: -
Kirby: 0
Link: -
Little Mac: ---
Lucario: 0
Lucas: 0
Lucina: -
Luigi: -
Mario: --
Dr. Mario: -
Marth: -
Megaman: --
Metaknight: -
Mewtwo: 0
Ness: -
Olimar: --
Pacman: -
Palutena: -
Pikachu: --
Pit & Dark Pit: -
Peach: ---
R.O.B.: -
Robin: 0
Roy: -
Ryu: --
Rosalina: --
Samus: +
Sheik: ---
Shulk: -
Sonic: ---
Toon Link: --
Villager: -
Wario: -
Wii Fit Trainer: -
Yoshi: -
Zero Suit Samus: ---
Zelda: unwinnable

(not sure about Miis)

lmao zelda sucks
 

PGH_Chrispy

Smash Journeyman
Joined
Aug 17, 2014
Messages
227
Location
Pittsburgh
NNID
Geliaron
Why Zelda's tend to have a negative idea regarding Olimar is from Brawl, where Oli was generally considered to be Zelda's worst MU (which is saying a lot because her MU spread was godawful).

Although Oli got nerfed & we have a new toy in the Phantom, the bare basics of that MU still remain:
- Oli being a tiny target is everything Zelda & her precision-based style hates in a MU
- he retains his great, albeit toned-down, damage racking tools in Pikmin Toss & White Pummel
- Oli beats Zelda on the ground just with PT & Grab & in the air with his disjointed aerials (everything but Nair) which outranges our aerials, covers a space around him & doesn't rely on sweetspots.

Zelda can only "counter Oli's aerials on shield" if he misspaces his Fair (since it ACs from SH). I don't know if we can punish a Bair on Drop because Zelda is so slow & yes he has to use his Smashes conservatively, but he doesn't need them since Zelda is so light & he could always go for a Blue throw or a Purple aerial for the kill. Thankfully for us that would require us to be at a % where Rage gets scary.

Her Dthrow Fair is her only "true" combo from Dthrow if you Vector/DI correctly to my knowledge, & it does 13%. We can do that sometimes with just our Fthrow. It really isn't too threatening. I'm not too sure if Dthrow RAR Bair works with the right DI tbh. Dthrow Uair & Dthrow Nair require us to **** up the DI & Dthrow to Usmash requires an airdodge read. Though at the %s Dthrow to Usmash becomes dangerous we do have mix up our defensive options, but they all require a commitment.

We need to get the stock lead or at least the % lead to force her to come to us. Both Zelda & Palu struggle with approaching & play at their best defensively. Unfortunately Palu has better tools in neutral with AC SH Fair/Bair compared to our Jab/Dtilt, but her punishment tools are relatively weak & she really struggles to get the kill so which is great for us like because lol Rage.

Also her DA is incredibly laggy so if you block it it's a free punish. And DF is **** in this MU not because of RB (we can just aim it behind her in that case), but because she's so fast & can punish us for using it if we aren't far enough.
I'm inclined to agree with you on a lot of this, but because of the presence of Zelda's projectiles in this game, Olimar is the one forced to approach in the end - no matter how he throws his Pikmin, Zelda can stop them in their tracks. And because of that, it's Olimar who has to risk hitting Zelda's shield from the air, who has to stumble through the Phantom while Zelda readies her next move. White Pikmin grabs are scary, but presence of mind can keep you relatively safe as you wait for the order to change.

Up to mid-high percent, I'm fairly certain Palutena has a guaranteed option no matter how we DI her dthrow. Zelda can't say the same - a Zelda with 120% rage can't even cover all options from 0%, only DI in with Up B. Also remember that most of her options put her in a significantly better position - hitting Zelda's Nair often means a reset to neutral, barring platforms, while Palutena's uair and fair put you in a great position for more followups.
 
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JigglyZelda003

Smash Hero
Joined
Aug 17, 2006
Messages
6,792
Location
Cleveland, OH
////////////******
Bowser-
Bowser Jr 0
Captain Falcon --
Charizard 0
Diddy Kong -
Donkey Kong 0
Duck Hunt 0
Falco -
Fox -
Mr. Game & Watch -
Ganondorf 0
Greninja -
Ike -
Jigglypuff 0
King Dedede 0
Kirby -
Link -
Little Mac --
Lucario 0
Luigi 0
Mario -
Dr. Mario -
Marth -
Lucina -
Metaknight -
Ness -
Olimar --
Palutena 0
Pikachu -
Pit & Dark Pit 0
Peach ---
Zelda -
R.O.B. 0
Robin 0
Rosalind -
Samus 0
Sheik --
Shulk -
Toon Link -
Villager 0
Wario 0
Wii Fit Trainer -
Yoshi --
Zero Suit Samus --
Megaman -
Pacman 0
Sonic -
Ryu 0
Roy 0
Mewtwo 0
Lucas -
Brawler 0
Swordfighter 0
Gunner 0

Lol poor Zelda we love you no matter how bad.


I'm inclined to agree with you on a lot of this, but because of the presence of Zelda's projectiles in this game, Olimar is the one forced to approach in the end - no matter how he throws his Pikmin, Zelda can stop them in their tracks. And because of that, it's Olimar who has to risk hitting Zelda's shield from the air, who has to stumble through the Phantom while Zelda readies her next move. White Pikmin grabs are scary, but presence of mind can keep you relatively safe as you wait for the order to change.
Olimar can't camp Zelda from the other side of the no but all he has to do is close in to the middle of the stage and wait till she commits to something. From this close she can't Dins and anything more than P1 is easy to see if Olimar isn't being overly aggressive.

We dont really have alot to hit Olimars shield with that's safe. which adds to him being hard to hit and leaving us with our slow grab which if avoided we get grabbed or eat a smash. Olimar can wait out nayrus and just dash grab Zelda after its over and flick pikmin at her in between which if they latch on are harder to get rid of than brawl.

It doesn't matter that we can reflect his smashes and pikmin toss if he's not mindlessly throwing them out its a big gamble to Nayrus his attacks especially in a panic if he's focused on laming her out. We also lost the ability to gimp him cause his recovery is better so he can get back to the stage because his upB moves fast enough to fly away from us. Its not as hopeless as brawl but like Peach its still a very hard matchup when Olimar understands how limited Zelda is and takes advantage of her weaknesses.
 
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PGH_Chrispy

Smash Journeyman
Joined
Aug 17, 2014
Messages
227
Location
Pittsburgh
NNID
Geliaron
Olimar can't camp Zelda from the other side of the no but all he has to do is close in to the middle of the stage and wait till she commits to something. From this close she can't Dins and anything more than P1 is easy to see if Olimar isn't being overly aggressive.

We dont really have alot to hit Olimars shield with that's safe. which adds to him being hard to hit and leaving us with our slow grab which if avoided we get grabbed or eat a smash. Olimar can wait out nayrus and just dash grab Zelda after its over and flick pikmin at her in between which if they latch on are harder to get rid of than brawl.

It doesn't matter that we can reflect his smashes and pikmin toss if he's not mindlessly throwing them out its a big gamble to Nayrus his attacks especially in a panic if he's focused on laming her out. We also lost the ability to gimp him cause his recovery is better so he can get back to the stage because his upB moves fast enough to fly away from us. Its not as hopeless as brawl but like Peach its still a very hard matchup when Olimar understands how limited Zelda is and takes advantage of her weaknesses.
Well, I'm certainly rethinking the matchup now. Until I can track down the local olimar player and lab some stuff, I'm inclined to change my opinion.
 

buzzard

Smash Apprentice
Joined
Jan 30, 2015
Messages
185
Location
Argentina
NNID
BuzzardU
Bowser 0
Bowser Jr 0
Captain Falcon -
Charizard 0
Diddy Kong -
Donkey Kong -
Duck Hunt 0
Falco -
Fox -
Mr. Game & Watch 0
Ganondorf 0
Greninja -
Ike -
Jigglypuff 0
King Dedede 0
Kirby -
Link -
Little Mac -
Lucario 0
Luigi -
Mario -
Dr. Mario -
Marth -
Lucina -
Metaknight -
Ness -
Olimar -
Palutena 0
Pikachu -
Pit & Dark Pit -
Peach -
Zelda 0
R.O.B. 0
Robin 0
Rosalina -
Samus 0
Sheik -
Shulk 0
Toon Link -
Villager +
Wario -
Wii Fit Trainer -
Yoshi -
Zero Suit Samus -
Megaman -
Pacman 0
Sonic -
Ryu -
Roy -
Mewtwo 0
Lucas -
Brawler -
Swordfighter 0
Gunner 0
 

buzzard

Smash Apprentice
Joined
Jan 30, 2015
Messages
185
Location
Argentina
NNID
BuzzardU
Hmmmmmm tell me more. so far i'm the only other person who hasn't put Villager as a negative and i only theorize its not that bad but i have no solid play to say so. why do you feel we have the advantage? :secretkpop:
Well it's mostly based on fighting campy Villager because it's the one I played against the most. I think that Villager can only harass Zelda with FAir somewhat (however if Zelda keeps a good distance she can punish it with Nayru). With careful use of Din's (it's actually somewhat useful here), Farore's and Nayru's Zelda can punish a lot of villagers attacks. Of course if Villager fights at close quarters he has the upper hand against Zelda, but he is not that overwhelming.

Once Villager is offstage, Zelda can gimp him really bad with DAir, NAir or stage spiking with turnaround/reverse Phantom.
 
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Suicidal_Donuts

Smash Ace
Joined
Mar 10, 2015
Messages
654
Location
The Velvet Room
NNID
IfItIsntBryson
Bowser -
Bowser Jr 0
Captain Falcon -
Charizard 0
Diddy Kong 0
Donkey Kong 0
Duck Hunt 0
Falco 0
Fox -
Mr. Game & Watch 0
Ganondorf 0
Greninja -
Ike 0
Jigglypuff +
King Dedede 0
Kirby 0
Link -
Little Mac -
Lucario -
Luigi -
Mario -
Dr. Mario 0
Marth -
Lucina 0
Metaknight -
Ness -
Olimar -
Palutena 0
Pikachu -
Pit & Dark Pit -
Peach -
Zelda 0
R.O.B. 0
Robin 0
Rosalina -
Samus 0
Sheik -
Shulk -
Toon Link -
Villager -
Wario -
Wii Fit Trainer -
Yoshi -
Zero Suit Samus -
Megaman 0
Pacman 0
Sonic -
Ryu -
Roy -
Mewtwo 0
Lucas -
Brawler 0
Swordfighter 0
Gunner 0

I rated the Miis 0 because I have no experience with them. Pretty much everyone else is fair game. So, for favorable, I listed Jiggles... Yup. Just her. At least I feel that a lot of matchups are neutral depending on your playstyle (because a lot of the Zeldas play differently and it really affects how a MU is perceived).
 

Gemzelda_ss

Smash Cadet
Joined
Nov 11, 2015
Messages
51
NNID
gemzelda_ss
Bowser 0
Bowser Jr 0
Captain Falcon ----
Charizard 0
Diddy Kong -
Donkey Kong +
Duck Hunt +
Falco -
Fox -
Mr. Game & Watch 0
Ganondorf +
Greninja 0
Ike 0
Jigglypuff +
King Dedede +
Kirby 0
Link -
Little Mac -----------
Lucario 0
Luigi -
Mario -
Dr. Mario 0
Marth 0
Lucina 0
Metaknight -
Ness 0
Olimar -
Palutena 0
Pikachu -
Pit & Dark Pit 0
Peach -
Zelda 0
R.O.B. 0
Robin +
Rosalina -
Samus 0
Sheik -
Shulk -
Toon Link -
Villager -
Wario 0
Wii Fit Trainer -
Yoshi -
Zero Suit Samus -
Megaman 0
Pacman 0
Sonic -----------
Ryu 0
Roy +
Mewtwo 0
Lucas 0
Brawler 0
Swordfighter -
Gunner +
 

Zareidriel

zuh-RAY-dree-ole
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May 11, 2006
Messages
1,145
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Zareidriei
Voting closes tomorrow at midnight. Get those ballots in!
 

LRodC

Smashing With Mewtwo and Cloud
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3DS FC
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Mewtwo main here. Can someone explain why some believe Zelda has a positive match up towards him? I personally feel that it's even considering both their tools.
 
Last edited:

Zylach

Smash Ace
Joined
Feb 11, 2012
Messages
652
Location
Madison, WI
NNID
Orienlithel
3DS FC
1934-1731-9287
Mewtwo main here. Can someone explain why some believe Zelda has a positive match up towards him? I personally feel that it's even considering both their tools.
I said it was positive but they didn't ask for an actual ratio. Imo, the MU is really really even but just slightly in Zelda's favor. One reason for this is that Zelda kills Mewtwo earlier than he kills her and, since both of these characters are so reliant on killing the other as early as possible, the one that does it earlier is slightly favored. Mewtwo's Shadow Ball does nothing for him in this MU as well since it's slow and easy to reflect, if Mewtwo reflects it back, Zelda's NL should still be up by the time the projectile reaches her again (I know this because we have a Mewtwo player on our PR whom I face on a regular basis and situations like this work out in my favor 4 out of 5 times). Zelda's main problem in this MU is getting in on Mewtwo since she can't outspace him. He is fairly laggy on some of his spacing moves such as ftilt and bair allowing Zelda time to get in. At the same time, Mewtwo's spacing moves aren't disjointed so Zelda can use her disjoints to catch him extending his hurtbox while trying to space.

Neither has an advantage offstage, neither has an advantage combo'ing though I think Zelda's true combos do more damage than Mewtwo. Neither has an advantage with kill setups since Mewtwo has jab>usmash while Zelda has nair>usmash/elevator. Mewtwo is one of those characters that Zelda can actually pressure somewhat effectively with Din's fire since his reflect doesn't do anything to it though Zelda has to be careful if he has a charged SB.
 

JigglyZelda003

Smash Hero
Joined
Aug 17, 2006
Messages
6,792
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Miss Zylach Zylach has some good points but other than potentially dying at 40% I still think Mewtwo is pretty much even. The reflect war thing is true. Its nice to have reflect be useful for reflect for once.
 

Pugwest

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JigglyZelda003

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Don't know if my input matters but she is my 2NDARY and i've concluded alot of things using my own play style with her. Won a tournament also going strictly zelda.

Heres my knowledge chart

https://docs.google.com/spreadsheets/d/10GIdX66K3vX8tiTS3Iw4WSIU3Pnd8bCjhwbJ-NUHRsc/edit?usp=sharing

Zelda is probably the greatest heavy character slayer in the cast as long as the heavy character doesn't have superior out ranging moves like Donkey Kong or Dedede
I question does "perfection" mean we perfectly beat this character or they perfectly beat Zelda? I find the choice of wording odd.
 

PGH_Chrispy

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Don't know if my input matters but she is my 2NDARY and i've concluded alot of things using my own play style with her. Won a tournament also going strictly zelda.

Heres my knowledge chart

https://docs.google.com/spreadsheets/d/10GIdX66K3vX8tiTS3Iw4WSIU3Pnd8bCjhwbJ-NUHRsc/edit?usp=sharing

Zelda is probably the greatest heavy character slayer in the cast as long as the heavy character doesn't have superior out ranging moves like Donkey Kong or Dedede
How do you think Jiggly wins 70-30? Sure, she can't be challenged in the air very much, but projectiles, uptilt, shield, and just general patience completely shut out Jigglypuff from getting in.

The other big questionable is Dedede - I get what you're saying about being outranged, but there's literally no character Zelda can combo and hit Lightning Kick better. He's also one of the few characters that doesn't have a good answer to a landing sweetspotted LK. I personally think he's one of Zelda's best matchups for these reasons, even though edgeguarding the beast is impossible and he does have some combos on us.

I don't doubt your talent, but a lot of this list makes me wonder.
 

Pugwest

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How do you think Jiggly wins 70-30? Sure, she can't be challenged in the air very much, but projectiles, uptilt, shield, and just general patience completely shut out Jigglypuff from getting in.

The other big questionable is Dedede - I get what you're saying about being outranged, but there's literally no character Zelda can combo and hit Lightning Kick better. He's also one of the few characters that doesn't have a good answer to a landing sweetspotted LK. I personally think he's one of Zelda's best matchups for these reasons, even though edgeguarding the beast is impossible and he does have some combos on us.

I don't doubt your talent, but a lot of this list makes me wonder.
A good Jiggly puff will space n-air / fair / b-air and aim at ur head so you cannot ever punish even on power shield. Her moves unfortunately are not that low to the ground either so Jiggly can crouch. (same issue with fighting kirby) The biggest reason i say its 70-30 is the fact that Zelda isn't exactly lagless which makes landing rest super easy. Plus light weight is an early death. However Zelda can blow up jiggly puff with up-b elevator combo early too. It's kind of a jank match in my eyes but Jiggly can play a whole lot safer.

Dedede is hard if we get thrown off stage because if he sets up a Gordo trap you're going to have a bad time. Yes hes combo food but we have to put in way more work to get him to kill % vs the amount of work he has to put in to kill us. I believe his d-smash kills us @ 100 from the middle of most stages without rage. Since we usually combo him hard he's going to at least have about 70%-110% dmg which will help him kill us off a good read.

I do agree though that Dedede might be a 55-45 in his favor.

Any other opinions I can try and explain for myself? I'm surprised no one is asking about C.falcon yet XD or Wii fit
 

Zylach

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A good Jiggly puff will space n-air / fair / b-air and aim at ur head so you cannot ever punish even on power shield. Her moves unfortunately are not that low to the ground either so Jiggly can crouch. (same issue with fighting kirby) The biggest reason i say its 70-30 is the fact that Zelda isn't exactly lagless which makes landing rest super easy. Plus light weight is an early death. However Zelda can blow up jiggly puff with up-b elevator combo early too. It's kind of a jank match in my eyes but Jiggly can play a whole lot safer.

Dedede is hard if we get thrown off stage because if he sets up a Gordo trap you're going to have a bad time. Yes hes combo food but we have to put in way more work to get him to kill % vs the amount of work he has to put in to kill us. I believe his d-smash kills us @ 100 from the middle of most stages without rage. Since we usually combo him hard he's going to at least have about 70%-110% dmg which will help him kill us off a good read.

I do agree though that Dedede might be a 55-45 in his favor.

Any other opinions I can try and explain for myself? I'm surprised no one is asking about C.falcon yet XD or Wii fit
I actually saw this last night and decided not to ask any questions because I was so confused about this MU chart that I decided it wouldn't be very practical to ask all the questions I have but, if you insist on explaining it to others, I'll ask some that I have

1. Sonic isn't our worst matchup. Yeah, he's ridiculously safe but we have some tools to challenge him. Since he lacks disjoints for the most part, we can outrange him, even in the air with our nair and Nayru's Love, when he approaches us (Because he will approach us I assure you). He's not a good matchup but not our worst. I'm still convinced that Sheik is our worst because Sheik legitimately shuts us down. Sonic doesn't do that. He plays hit and run all day until he can land a yolo fsmash/usmash/bair or get us up high enough for one of his aerials to kill out of spindash. Sheik will combo us all the way off stage and potentially end our stock with a bouncing fish right at the end of her fairpocalypse. Sheik doesn't have to approach. She can needle camp us to death and can stay out of our range with her fair (why is it so stupidly disjointed?). Jigglypuff is also not even close to where she belongs imo. Jiggles is in our favor 60-40 I feel. She doesn't actually pressure our shield. She can take chip shots at it with her fair or bair but can't actually force us out and Zelda can challenge all of Jiggles' aerials with utilt because of the disjoint. Since Jiggles has no disjoints, Zelda can outrange Jiggles at all times. Plus, Jiggles dies hilariously early where Jiggles has to rely on rests to claim the same which is horribly risky because rests come from big reads or as a punish for us doing something horrifically unsafe. No way this MU is in her favor.

2. Marth is not a bad matchup. Marth is probably 55-45 at worst. Yeah, he outranges us but he's laggy. His best spacing tools are laggy ones: fair, bair, ftilt, dtilt, jab. Shielding against Marth is Zelda's best weapon since his grab doesn't reward him too much and his uthrow kills really late. Plus, we can harass him with phantom which outranges everything he has. He doesn't even juggle us very well. I don't understand why you have him ranked so poorly for us. Same goes for Lucina. I'll comment on D3 here as well because he doesn't belong here. I agree that it's more like a 55-45 in his favor. The only time I feel like I'm at a huge disadvantage against D3 is when I'm being edgeguarded. I think a lot of people that complain about D3 being difficult don't actually feel comfortable playing the matchup ideally (which is to camp him out, send his gordos back at him, run away, throw phantoms and din's at him until he dies). Zelda has to play so lame against D3 but that's how she wins matches against him and how she makes the MU even imo, not 65-35 in his favor. Donkey Kong is probably more of a 55-45 in his favor for the same reasons (except edgeguarding lol).

3. I'll also comment on the placement of some characters in the 55-45 section: Lucario, Ganon, and Samus. Lucario is an even matchup. I face a Lucario player on a regular basis. He's PR'ed number 3 in Wisconsin and we're even in H2H's. He agrees with me that the MU is an even 50-50. As for Ganon and Samus, I actually believe that these two MU's are in Zelda's favor (55-45 for Zelda). Ganon might actually be worse for him. For Samus, she struggles pretty hard for kills but combos really effectively out of grabs and dash attacks (Almost exactly like MK but a hell of a lot worse). She's got some guaranteed kill combos around 80-ish percent but that's not on lightweights like Zelda and proper DI by Zelda can often mean she survives Samus' combos when they eventually stop working around 75-ish percent on her. I'll admit that the MU is kinda tricky because Samus has zair and CS plus a dangerous bair but doesn't have setups into it when it'll kill. This is a MU where Zelda has to properly balance playing lame vs. playing aggressively. Stay just out of Samus' zair range toss out phantom for a little bit of pressure. See if phantom's walling properties lead Samus to make a mistake. If she barely misspaces a zair, go in and get a grab. Zelda can utilize rage very effectively against Samus since she ought to be living to higher percents against her.

Ganon, on the other hand has no answer to Zelda playing lame. He has no answer to properly spaced phantom 2's. His recovery is garbage and Zelda's offstage game wrecks him. He has no kill setups outside of tech chases on side-B. His grabs do nothing for him until about 120% when f-throw or b-throw kill close to the edge. If we zone him out, he can't do a whole lot other than sit in neutral and wait for us to do something stupid. It's really easy to land Lkicks against him because of his frame and he's remarkably punishable. Just don't try to punish usmash. There is no reason this MU should be out of our favor. I regularly play a Ganon main that was on our Summer PR at #10 in Wisconsin and he claims that the matchup is, and I quote, "butt," for Ganon.

4. This response is getting lengthy so I won't explain my thoughts on the others, I'll just explain what I think about characters' placements.

Ike is 55-45 in Ike's favor. Greninja is 55-45 in Greninja's favor. ROB is horrible. Probably something like 60-40 in his favor. Horrible MU. I never want to see a ROB for the rest of my life. Ness is 55-45 in his favor. Bowser might be 60-40 in Zelda's favor. 55-45 at best. Bowser suffers from the same problem as Ganon. Zelda gets so many free combos on Bowser (I've gotten upwards of 50% on a Bowser from one combo). Toon Link is far from 50-50. It might be 60-40 in his favor. He's like ROB. I never want to meet one in bracket. Mii Brawler might be 50-50. Cfal is absolutely not in our favor but it is winnable. 55-45 in his favor at best. Rosalina is absolutely, in no way, shape, or form in our favor. She's so out of our favor that it's hilarious. 60-40 in her favor at best. I've faced Chicago's GGA Nite. It's not a pretty MU. I think Pit and Pittoo are 50-50. I'm not so sure that the 40-60's you have listed are actually THAT good for her. Duck Hunt is difficult. Maybe a 50-50. Link is more like a 55-45 for Zelda. Recent buffs to Link really helped him. It might honestly be more like 50-50. Robin might be more of a 55-45 for Zelda. His grab buff made him a hell of a lot better. He's got a guaranteed kill setup from dthrow now. Wario I'm not too familiar with but I'm willing to bet it's not that good for Zelda. She outranges him but he's tough to punish and has fart setups. WFT is probably more like a 50-50. Mewtwo is more like 55-45 in Zelda's favor. Villager is nowhere near in our favor. 55-45 for Villager at best. I've actually faced MJG and Villager shuts us down so hard.

Like I said, I was really confused about this MU chart so I apologize for the length of this reply. Based on how we both rank MU's I feel like we probably play Zelda completely differently. I know a lot of Zelda mains play differently which is why we often have trouble making MU charts for her. Plus, there are so few of us that play her and even less of us that play her and only her in every MU at a tournament level that we just can't get enough opinions on top level play of all characters. Also, I apologize if I come off as combative too. I don't mean to. Again, it's mostly confusion on my part.
 
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JigglyZelda003

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It means its a super hard match up to win.
Ah I see. As hard as some characters are for Zelda nothing is brawl Olimar in Sm4sh although some characters come close. I only suggest changing that section to "super hard" for if you show it off to others who may also be confused by the wording.


fairpocalypse.
this has made my day, as I am still dying right now and can't breath lol
 

Macchiato

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Wait, none of our top Zelda's actually voted. Where's Ven when you need him smh.

Also with patches and stuff, it's not accurate due possibly a big patch inbetween voting period. Like to bowser.

Also I am so sorry for so many -'s. I love the Zelda's but they are probably the most pessimistic character group on smashboards lol.
 
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JigglyZelda003

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Messages
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Wait, none of our top Zelda's actually voted. Where's Ven when you need him smh.

Also with patches and stuff, it's not accurate due possibly a big patch inbetween voting period. Like to bowser.

Also I am so sorry for so many -'s. I love the Zelda's but they are probably the most pessimistic character group on smashboards lol.
Gurl we are very positive pessimist get it righT :secretkpop:
 
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