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Discuss
vs ![Diddy Kong :4diddy: :4diddy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
But I think we should grab bananas as much as possible. When we see the chance to pick up a banana on the ground, or using our skills to grab bananas he throws (Just like J. Miller did), because with bananas in our hands, BOOM! He has no more campy game (Unless I'm missing something here), no guaranteed grabs, no trips, and most importantly, he pretty much has to get out of the banana's way, possibly messing him up while doing so.
In short, we STILL has to focus on Diddy the most. But when you see the chance, grab that blasted banana up. Diddy is less threathening without it. Then throw it at him, get a successful direct hit on the ground, and..... FREE GRAB!
I need to correct something, anyone can DI our d-throw, it is actually dependent on DI just how much damage we can optimally get. Predictable DI is gonna get us at max either two aerials of own choice dependent on the situation or just one aerial almost guaranteed more often than not. Dependent on what aerials we hit with, we can then get even more damage but at this point I feel we are just punishing ignorance more than anything.
I refer to a game I had with Cyve, he had peculiar DI in which I didn't read correct and got nothing off of it, against Leffen you will notice that I eventually had to opt for one aerial and a retreating fireball to adjust to the fact he had realised he needed to stop taking as much damage as he was at one time.
MK can be a tool that can shut us down if we let it , the thing is we have to let Diddy's know we have valid answers to it at all times because we do. Fair, N-air, UP-B,OoS U-smash, Jab, and evasive maneuvers are usually are best bet but it depends on the situation and whether you have the composure to optimally punish these things. There were several times in which I wanted to UP-B but if it whiffs then I am basically handing a game/set to my opponent. Last thing anyone can afford to do against an opponent who is becoming aware.
Perfect shielding and being aware of how Diddy plays with Bananas is vital.
Luigi cannot afford to be impatient vs Diddy when the player is aware just powerful a banana on the ground actually is.
In this situation we either have to retreat, jab the banana to make it disappear or just wait exactly out of a range where we can deal with pressure from Diddy which will probably the following:
FF SH F-air
Dash Grab
Monkey Flip *Up to them what variant they use and will go for the one they feel is best*
Crouch walk forward D-tilt
Walk forward to push the Banana forward F-smash
This is a situation that in time we will face I am certain of it, we will need to stay patient and not crack under the pressure.
Luigi vs Diddy is a mu that is very momentum based and although we damage accumulate very well, unless there is a vital slip when it comes to Diddy it can be a task to kill a patient one.
Diddy's mobilty and airspeed will also make things difficult but not impossible, we also have jab to prevent bad grab attempts it is just important to not have tunnel vision or rush the kill... the moment we start doing this, the harder the harder the match will be for us.
There are other things I have not addressed or spoken about yet, but I felt mentioning just how powerful bananas can be for Diddy as well as us was very important.
Banana is our possession is important because we know have a very strong option Oos, a strong projectile that can guarantee a grab or a smash attack. It is a game/stock changing thing to correctly use a banana in anyone's hands, it is down to the situation how it is used.
Bananas cannot always simply just thrown back at the Diddy, thinking outside of the box is required to truly utilse just how dangerous a banana can be. JC throwing it down can be something people are not ready for in general we have to be aware of whatever situation we may face and if we do get a banana attempt to use it as best as you can manage. There were several times in my sets I failed or got the wrong input and just do what I had planned with spacing or just making the most of the banana in my hand.
To be able to shield pressure with fireballs, or at least make the Diddy approach is huge. As long as we are not pressing buttons or overextending then it is a promising situation for us to be in.
When a diddy has a banana in hand or on stage in front of him, I just start throwing out fireball and force him to do something. Fireball kills thrown banana and when throwing fireballs out over a banana on stage it makes it difficult for him to retrieve the banana. During fireball spam, his best options with banana in hand is probably jump up throw banana from my experience (which is somewhat slow and reactable). With banana on stage, probably sideb but that's totally fine by me because we're at least forcing him to get close and you shouldn't be mindlessly pressing b as well. Give yourself some time to react to options like sideb when you're forcing an approach with fireball.
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