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Masked Rider Kabuto: Path of heaven project

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
He walks the path of heaven





Hi!

Im working in my first brawl hack ever! im going to make Kamen Rider Kabuto from the game Kamen Rider Climax Heroes W

Progress
Introducing the model in Brawl: Done!
Fixing Animations from the original game: Done!
Introduccing animations: In progress
PSA: No
Bugs to fix: Weird thing appear sometimes, but i think is because the T position, edit: In smashville is permanent, i think the animations do it (Need test the model in other characters, maybe using Ganon isnt a good choice)
http://img684.imageshack.us/img684/1184/al1010142133binout.jpg
Sounds: No
Music: Music from the original show
Screenshots:

T position, he allways wear his weapons in his hands but i read you can quit them by PSA "He has some gun and knife moves"



F-Smash, i need to work more in this animation, the character tends to teleport over the oponent head but i think is a PSA thing


More pics:
http://img121.imageshack.us/img121/5463/al1010150044binout.jpg
Landing animation
http://img252.imageshack.us/img252/4600/al1010151107binout.jpg
Jump-Double jump animation
Video related

http://www.youtube.com/watch?v=_hsxkyzrRuc&feature=related
http://www.youtube.com/watch?v=kXxKUkd80U4
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
nothing is easy. i for one should know.

i used to modify homeworld 2, the textuer, the models, the code, the source code. etc... i was by my self.

but this is going to be sweeeeeeeeeeeet!

who is he replacing?
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
nothing is easy. i for one should know.

i used to modify homeworld 2, the textuer, the models, the code, the source code. etc... i was by my self.

but this is going to be sweeeeeeeeeeeet!

who is he replacing?
He is replacing Ganondorf

More Random pics

http://img838.imageshack.us/img838/9923/dsmash.jpg
http://img52.imageshack.us/img52/6179/dashattack.jpg
http://img137.imageshack.us/img137/9876/bneutral.jpg

I need to check more info about how implement animations but this project is going well
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
I have a question.

I noticed the character shadow is too huge and the model tends to make weird lines in front of the screen when he is in the ground, i dont know how fix it but it really sucks.

For example in Eldin the shadow covers 1/4 of all the bridge and is really odd
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
maybe, it's ganondorf's original shadow conflicting with kabuto's.


and the lines are due to polygon stretching, something about bones, i truly wouldn't know.
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
Massive update, today i was 3 entire hours working in this, im going to check about using other character animations from the kamen rider game, specially for item use or something

http://img254.imageshack.us/img254/2219/al10101623091binout.jpg Hitted animation
http://img32.imageshack.us/img32/7174/al1010162309binout.jpg Crouch animation, the line appear and disappear really fast in this lol
http://img840.imageshack.us/img840/4885/al10101623101binout.jpg Upsmash, the basic idea is a clone of ganon upsmash
http://img695.imageshack.us/img695/4872/al1010162310binout.jpg Another hitted animation
http://img84.imageshack.us/img84/8352/al1010162311binout.jpg Ftilt, I want to make it an instant kill attack if you input the correct taunts and put electricity in it
http://img163.imageshack.us/img163/3272/al1010162312binout.jpg Ground standing animation, the animation for waking up is there and the Fwake up too, the back wake up is giving me some trouble because he does 2 rolls instead 1
http://img685.imageshack.us/img685/9624/al10101623141binout.jpgCharging Smash animation, is the same in the 3 smashes, i have intention of changing this but it looks really good with every smash
http://img707.imageshack.us/img707/8913/al10101623142binout.jpg Activating the clock up system taunt, i will implement the Clock Up but i want to put limits on it.
http://img28.imageshack.us/img28/1152/al1010162314binout.jpg I dont know what the hell is this i think is a hitted animation
http://img207.imageshack.us/img207/1861/al1010162315binout.jpg Hitted animation
http://img510.imageshack.us/img510/7227/al1010162316binout.jpg N-Air, it looks really good
http://img84.imageshack.us/img84/7086/al10101623191binout.jpg Grab animation
http://img26.imageshack.us/img26/6898/al1010162319binout.jpg Dash Grab
http://img221.imageshack.us/img221/4324/al1010162320binout.jpg Hitted animation "lol"
http://img828.imageshack.us/img828/8718/al1010162322binout.jpg Airdodge



Tons of animations added.

The lines still appearing, specially with the crouch animation
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
Looks cool, but over Ganondorf, he's too popular, would've been better over ROB, G&W or Olimar
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
Looks cool, but over Ganondorf, he's too popular, would've been better over ROB, G&W or Olimar
Ganon is an human look character, i thought he was the better option but im going to test the model in other characters because the shadow is really bugged
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
Post screenshots of the bugs in the Fully New Character Archive for the best chance at getting them solved.
 

Lionman

Smash Champion
Joined
May 21, 2008
Messages
2,531
Location
Logroño, Spain
I was working too hard this weekend in the character, i need a break.

Now im working in a Kamen Rider Decade Final Destination, im testing texture making and its really fun

 
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