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Mashing out of a grab

elisekimchi

Smash Rookie
Joined
Dec 3, 2014
Messages
8
When i get grabbed, sometimes the opponent tacks on some damage and i usually dont expect this. I would be holding my control stick for the best DI and next thing i know the opponents hits me 4-6 times and then throws me. Sometimes i do mash out a grab but when i escape my character usually nairs or does some super laggy move that i didnt intend on doing. Other times i try to mash out but my control stick was in a terrible position and thus i get a terrible DI. Are there certain buttons or techniques that I should press or do when i want to mash out of a grab? Should i be moving my control stick when i want to mash out?
TLDR: What buttons should i press and should i or should i not move my control stick to get out of a grab?
 

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
Once your opponent's character is doing the throw animation, you stop mashing and start DI'ing.

As for breaking out and doing a move, you sorta just gotta get used to the timing of it.

For buttons for mashing, I think I remember reading that the best thing is to rotate the control stick fast and mash all the face and shoulder buttons. Rotating the C-stick doesn't help since it only counts as one input.
 
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shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
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3DS FC
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IIRC it's bad to mash the shield inputs because it can register as a failed tech.
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
If it's the same as Melee, I'm pretty sure I read that spinning the control stick and pointing the C-stick in the direction you want to go is the best means of mashing out of grab and DI'ing.

Concerning DI, C-stick takes priority for DI (at least in this case; not sure if the fact that it's in a grab affects this or something...at least if I'm remembering what I read correctly).

Concerning button inputs, spinning the control stick (clockwise/counter-clockwise is negligible) quickly and pointing with the C-stick inputs one direction input and one attack input for every time the control stick hits a new direction input, which would be every notch-edge thingy around the control stick.

So for every clicky-sound you hear while spinning the control stick, you'll be inputting 2 inputs, all while still being able to DI. Pretty sure it was better explained in a really old thread with a long OP explaining the differences in the best DI/SDI inputs for Melee and Brawl, in case anyone happens to remember and can link it.

(Don't think it affects PM, but Brawl's best DI involved double-stick DI'ing, which involved inputting the two directions 45 degrees to the DI you want with the control stick and C-stick...so if you wanted to DI diagonally up-right, you'd press up on one stick and right on the other; the chosen sticks for each direction was negligible. I think you had to hold the control stick direction and spam the C-stick direction, but I'm not sure)

If I did recall this correctly, the only downside is that if you manage to escape the grab, you'll often end up accidentally using your double jump immediately (since you're spinning the control stick). You can avoid this by getting used to the timings you can break out of grabs relative to your %s (if you're having trouble getting the hang of this, counting the max number of pummels can be helpful), and/or reacting to the breakout animation and stopping spinning.
 
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elisekimchi

Smash Rookie
Joined
Dec 3, 2014
Messages
8
I figured out the fastest and safest way to mash out of grab.
-Set all the buttons of the d-pad to attack or special(it doesn't matter)
-When you get grabbed, move your control stick to where ever you want to DI
-Take your right thumb and place it on the d-pad
-Roll your thumb on the d-pad to achieve maximum inputs
The beauty of this is that your DI is covered while you mash because you arent using the control stick for mashing.
Since all buttons of the d-pad are set to an input, you are making 4 inputs in one roll of your thumb. If you can roll your thumb around fast enough you will be making a crap ton of inputs.

I timed mash outs with control stick+pressing buttons vs d-pad
the control stick+pressing buttons mashed out in 1.43 seconds while the d-pad alone took 1.2 seconds

P.S. If you set everything on your d-pad to special then you can easily achieve maximum height with luigi and mario's down b and meta knight's standard b
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
One thing you can do is mash only during the opponent's pummels. For characters that have average or slow pummels, you can mitigate the risk of bad DI/weird inputs by waiting for their pummels and mashing hardcore as they pummel/as they recover from the pummel. It's not technically optimal since you're not mashing as much, but that's the safest way to mash if you're going to attempt it. You want to do stick + buttons, but alternatively you can hold the optimal DI angle with the stick and just button mash.
 
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Soft Serve

softie
Premium
Joined
Dec 7, 2011
Messages
4,164
Location
AZ
Swirl the control stick, flick the c stick and swipe accross the face buttons all in one thumb motion, repeat.
 
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