Nice moveset Marth has, I say it should be perfected in Brawl by making DownB's knockback and/or damage based on the frames. Anyone who mains Marth has gotten the white shine on his perfect counter just the same you would see on a powershield. So when this happens I always get **** jealous of Roy's counter and hoped I could get rewarded with more knockback or damage for these perfect counters. Worst input- knockback and damage equal to a fox jab, Perfect input- damage equal to a tipper, knockback a little less then his forward tilt, and stuns equal to Link's final jab.
And if it's a projectile getting a just counter, well imagine making samus eat her own fully charged energy shot with Marth.
I'm about to complicate things but I think Brawl deserves to be much deeper, and not just for Marth's game but everyones, I'm just interested in Marth's the most. Now alot of these may not seem too useful in higher levels of gameplay and 1 vs. 1 matches but it'd be nice to have anyways.
His >B's could be more useful like being able to poke away a boomerang or detonate a missile, but then they can already set up a grab and grabbing is so important to Marth's game(hopefully his grabs stay as useful). So the first two strikes of his Blade Dance are fine where they're at, even with their near non existant priority making these follow-ups very situational in 1 vs 1 matches. His >B, B, B would be a nice projectile reflector, >B, B, \/B another reflector however all projectiles reflected at downward angles, >B, B, ^B and >B, B, B, ^B are special. Doesn't deflect but absorbs energy. The energy boosts normal B's shield busting property and on neutral B of dancing blade's fourth hit. Dancing Blade's >B, B, B, B like normal B already has shield breaking ability, but without any boost from absorbed energy that property is equal to a tap of the B button on Shieldbreaker.
And that's it.
And if it's a projectile getting a just counter, well imagine making samus eat her own fully charged energy shot with Marth.
I'm about to complicate things but I think Brawl deserves to be much deeper, and not just for Marth's game but everyones, I'm just interested in Marth's the most. Now alot of these may not seem too useful in higher levels of gameplay and 1 vs. 1 matches but it'd be nice to have anyways.
His >B's could be more useful like being able to poke away a boomerang or detonate a missile, but then they can already set up a grab and grabbing is so important to Marth's game(hopefully his grabs stay as useful). So the first two strikes of his Blade Dance are fine where they're at, even with their near non existant priority making these follow-ups very situational in 1 vs 1 matches. His >B, B, B would be a nice projectile reflector, >B, B, \/B another reflector however all projectiles reflected at downward angles, >B, B, ^B and >B, B, B, ^B are special. Doesn't deflect but absorbs energy. The energy boosts normal B's shield busting property and on neutral B of dancing blade's fourth hit. Dancing Blade's >B, B, B, B like normal B already has shield breaking ability, but without any boost from absorbed energy that property is equal to a tap of the B button on Shieldbreaker.
And that's it.