• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Marth vs. Sheik punish game?

L33thal

Smash Apprentice
Joined
Mar 28, 2014
Messages
131
Location
Monterey Park, CA
I feel like reads play a big part in Marth's punish game versus Sheik. Of course there's things like Ken combo on survival DI, nair around 30-45% to continue the combo with fair on DI-in or finish with F-smash on DI-away, etc. but what's everyone's logic on the punish game for this MU? I have a hard time getting fat punishes when Sheiks settle on combo DI and DI away where I can only get a non-tipper F-smash and end up with Sheik at around 70%.
 

A_Reverie

Smash Apprentice
Joined
Aug 26, 2015
Messages
175
Go to Kadano's thread and look at his up throw follow ups for Sheik.

Punishes in this matchup mainly involve getting as much damage and advantage as you can out of a single throw. This means you should practice the follow ups Kadano lists as well as follow ups to those. You'll start to build certain juggle strings that will lead into up air juggles for damage OR opportunities to carry Sheik offstage with F-air/N-air, after which you'll be setup for edge guards. The ideal punish on Sheik puts her offstage without her jump with the opportunity to edge guard. On stages with platforms your aerial combos can lead into tipper F-smash so look for that where possible.

If there were a bread-and-butter for Marth it would be his ability to patrol stages and cover landings with short hop aerials. This is something Marth can do in a lot of matchups to exploit the difficulty most characters can have with landing vs. Marth. The key here is to mainly use short hop, rising aerials to catch them trying to land. Full hop isn't recommended because if you miss, you're still airborne for a while before getting to swing again, creating an opening. If you want to mix up, mix in some double jumps after your short hop so you can fast fall quicker. You can also mix in some up tilts, which can kill Sheik at a decent range (especially if you hit them with the back swing.) Using these tactics on Sheik will help you build a punish gameplan rather than just looking for true combos all of the time.
 

Ladder

Smash Apprentice
Joined
Jul 13, 2015
Messages
156
Location
Belgium
try going more for juggles instead of fair/ nair combo's.
Sheik sucks at coming down since she has no hitbox she can throw out underneath her.
 
Top Bottom