TheX0913
Smash Apprentice
I have created this guide to help fellow marth users tipper with his sword. I lied in the title to catch you guys in. But atleast you're here and I can try to help and do my part. Arrite, so to go about this we must first create the arbitrary system to measure length in the smash bros universe. For marth we shall call them marth units. Note that the marth unit is the width of marths stance from toe to toe. Also note that this is approximately the space between the arrows on final destination. This will later prove useful. Now it is impossible to get tippers 100% of the time because this is purely theoretical and as we learned in our science classes; things don't go as smoothly or nicely in the real world. So with that in mind this guide further serves as a method to become familiarized with marth's spacing. When i talk about units in this guide I mean the space between marth's front foot and his opponents (note I tested this all on another marth). For all of the attacks I put the computer marth in the outer most green-blue arrow with his feet inside the arrow (inside the color of the arrow). My Marth was at the second arrow with his front foot touching the corner of the inside of the arrow. This means my marth was not inside the arrow as was the computer marth. The distance between the two was 2 units. Final Destination is 20 units from edge to edge. From the edge of final destination to the outside point of the first green-blue arrow is approximately 2 units (with marth's back foot on the edge). From the outside corner of the center diamond to the inside corner of the inner most arrow is two units. From the inner most arrow's outside corner to the outer most arrow's inside corner is 1 unit. Center diamond is 6 units. From half the stage to the edge is 10 units.
A A combo- 1 unit
F tilt- 2 units
D tilt- 2 units
U tilt- N/A
F smash- 2 units
D smash- 2 units
U smash - N/A
N air- 1 unit (tricky to land)
F air- 1 unit
B air- 1 unit (slightly tricky to land)
D air- N/A or rather...not worth it
B- 3 units
Up B- 1 unit
Down B- 3 units (from my testing. Someone should double check)
I ignored blade dancing because I'm not extremely comfortable with Marth yet and dancing blades is a pretty comprehensive things with all the different variations and shifting of marth's movements. I'll leave this for another time or maybe Emblem lord wants' to take up the challenge...? Again, sorry for not having a recording device. I tried my best to make this useful. Hope this really helps. Thank you.
A A combo- 1 unit
F tilt- 2 units
D tilt- 2 units
U tilt- N/A
F smash- 2 units
D smash- 2 units
U smash - N/A
N air- 1 unit (tricky to land)
F air- 1 unit
B air- 1 unit (slightly tricky to land)
D air- N/A or rather...not worth it
B- 3 units
Up B- 1 unit
Down B- 3 units (from my testing. Someone should double check)
I ignored blade dancing because I'm not extremely comfortable with Marth yet and dancing blades is a pretty comprehensive things with all the different variations and shifting of marth's movements. I'll leave this for another time or maybe Emblem lord wants' to take up the challenge...? Again, sorry for not having a recording device. I tried my best to make this useful. Hope this really helps. Thank you.