I'll follow this thread daily and try to get some info from everyone on what are good counterpicks and why. The why is really important because it defines the overall strategy vs the character on the stage.
I say we keep the format in
Character:
Basic idea behind counterpicking the character:
List every stage: Why is this stage good or why is this stage bad and give it a rating.
Other tidbits: Whatever else I probably haven't covered here.
Lets keep Marth's toughest matchups as first priority. If you have a discovery post it and we'll try to get an overall consensus of things.
For example,
Metaknight
Basic idea: Metaknight dies at low percentages. Metaknight's mobility is weak in the air. Any stage with small borders is good for early tippers to death.
Stages:
Metaknight's stage (sorry I'm bad with names) -
Pros: Small borders make it easy to kill metaknight fast!
Cons: When on the platform, metaknight has some tricks to get underneath the stage. Marth is a lot weaker at recovering in this manner.
Overall: I have no idea, but put some rating here.
Other: Metaknight is pretty gay.
Snake... rainbow cruise is a first to come to mind and he's also gay. Anyway I'll keep this formatted with info for everything. I'll throw people's ideas up if they sound logical and if anyone has any dispute, we can discuss in the thread.
Stages are important. I'd keep counterpicking stages at a priority because neutral stages are usually in the first round and random so it doesn't really matter.
Also a suggestion for characters to talk about up front would be nice to have. The few I suggest are
Metaknight, Snake, Rob, Ice Climbers.
I find Wario ridiculously annoying too.
I say we keep the format in
Character:
Basic idea behind counterpicking the character:
List every stage: Why is this stage good or why is this stage bad and give it a rating.
Other tidbits: Whatever else I probably haven't covered here.
Lets keep Marth's toughest matchups as first priority. If you have a discovery post it and we'll try to get an overall consensus of things.
For example,
Metaknight
Basic idea: Metaknight dies at low percentages. Metaknight's mobility is weak in the air. Any stage with small borders is good for early tippers to death.
Stages:
Metaknight's stage (sorry I'm bad with names) -
Pros: Small borders make it easy to kill metaknight fast!
Cons: When on the platform, metaknight has some tricks to get underneath the stage. Marth is a lot weaker at recovering in this manner.
Overall: I have no idea, but put some rating here.
Other: Metaknight is pretty gay.
Snake... rainbow cruise is a first to come to mind and he's also gay. Anyway I'll keep this formatted with info for everything. I'll throw people's ideas up if they sound logical and if anyone has any dispute, we can discuss in the thread.
Stages are important. I'd keep counterpicking stages at a priority because neutral stages are usually in the first round and random so it doesn't really matter.
Also a suggestion for characters to talk about up front would be nice to have. The few I suggest are
Metaknight, Snake, Rob, Ice Climbers.
I find Wario ridiculously annoying too.